Super Street Fighter 2 Turbo/O. Sagat: Difference between revisions

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--[[User:Born2SPD|Born2SPD]]
--[[User:Born2SPD|Born2SPD]]

Revision as of 22:24, 22 July 2011

ST Main Page
The Characters

Old Sagat's portrait in Super Turbo

Introduction

Old Sagat, sometimes called Super Sagat, is the SSF2 version of Sagat. However, due to differences in the game engine, he is actually stronger in this game due to gaining other cancelable moves (e.g., all close attacks are cancelable in ST). Particularly, the second active part of his standing Short and Forward kicks can be canceled into special attacks, for devastating combos or ground control.

Old Sagat's moves are mostly similar to those of N.Sagat. The differences one will notice the most is that his Tiger shots recover faster and he has no super. In addition to it, as all characters from SSF2, he can not soften throws. His Tiger Uppercuts knock down on the first hit and do not have any juggle properties. Finally, he does not have a cross-up jumping attack such as N.Sagat's Forward kick, and some normal moves have different frame data while his tigers have better defensive hitboxes.

Color Selections

Normal Secondary
Sagat-old1.gif Sagat-old2.gif

--Born2SPD
Old Sagat is selected by moving the cursor to Sagat, pressing a button, then entering the code UDDU (up, down, down, then up) + Jab. To use the alternate color, press Short + Jab or Short + Fierce instead of just Jab.

Moves List

Normal Moves

Throws

O.Sagat has only one throw, his shoulder toss. It is performed by moving the joystick left or right and pressing either Strong or Fierce. The direction you move the stick is the direction your enemy will get tossed at. This does around 22% damage.

Sagat's throw range is not very good: he is only at an advantage against Fei Long. Boxer's Fierce throw and T. Hawk's normal throws are have less range, but those characters have longer reach options.

Special Moves

↓↘→ + P: High Tiger, also known as punch Tiger. Sagat shouts his trademark move name and throws a projectile while standing still. The strength of the punch determines the speed and damage of the projectile, being Jab the lowest and Fierce the highest. This can be avoided by crouching under the projectile.

↓↘→ + K: Low Tiger, also known as kick Tiger. Sagat shouts his trademark move name and throws a projectile while crouching. The kick version determines the speed and damage of the projectile, being Short the lowest and Roundhouse the highest. This move hits low, so the enemy must either evade it with a jump or special move, or crouch block. This move is Sagat's main zoning tool. The Short version is quite slow, while the Roundhouse one is the fastest projectile in the game. Being also the one with fastest recovery (but Sonic Booms, which require charge), it becomes a great way of controlling the ground. No character can defeat Old Sagat and a projectile war: they will eventually be forced to jump, block or try to evade the wave of projectiles somehow. As a few moves quickly go over low Tigers, it is a good idea to mix some High Tigers in and keep the enemy guessing.

→↓↘ + P: Tiger Uppercut. Sagat performs a punch similar to a Shoryuken that hits only once, but with higher damage. This move is invulnerable for a split second, making it an unavoidable anti-air if timed right.

↓→↗ + K: Tiger Knee. Sagat performs an aerial knee bash attack that hits up to two times. The range, damage and recovery are determined by the kick version, being Short the shortest range and recovery and lowest damage; and Roundhouse the longest reach, longest recovery and highest damage. The first attack does from 14% to 16% damage and forces standing hitstun on the enemy while the second hit does 11% damage and causes a full knock down. This move can be used to avoid projectiles if timed right, finish combos and quickly get close to the enemy, often surprising him with a throw or Tiger Uppercut.

Move Analysis

Combos

Frame Data

Normals

Throws

Special Moves

Additional Frame Data

Strategies

Overview

Basics

Zoning

Mixups

Additional Notes

Match-ups

    • Balrog (Boxer)
    • O. Balrog (Boxer)
    • Blanka
    • O. Blanka
    • Cammy
    • O. Cammy
    • Chun-Li
    • O. Chun-Li
    • Dee Jay
    • O. Dee Jay
    • Dhalsim
    • O. Dhalsim
    • E. Honda
    • O. E. Honda
    • Fei Long
    • O. Fei Long
    • Guile
    • O. Guile
    • Ken
    • O. Ken
    • M. Bison (Dictator)
    • O. M. Bison (Dictator)
    • Ryu
    • O. Ryu
    • Sagat
    • O. Sagat
    • T. Hawk
    • T. Hawk
    • Vega (Claw)
    • O. Vega (Claw)
    • Zangief
    • O. Zangief

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups

Special Move list:

High Tiger- QCF+P

Ground Tiger- QCF+K

Tiger Uppercut- F,D,DF+P (AKA DP motion)

Tiger Knee- QCF, UF +K

Differences between old and new:

-Tigers travel faster and recover faster. This is very important.

-Tiger Uppercut is one hit, for big damage and a knockdown.

-Standing Short and Standing forward are bufferable at both the first hits and second hit. This can help you in combos and you can use Standing Short cancelled into ground tiger to help pressure.

Bufferables:

Standing Jab Crouching Jab Standing Strong (Both far and close versions) Crouch Strong Standing Short (both hits) Crouch Short Stand Forward (both hits) Crouch Forward Standing Roundhouse (first hit)

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