Street Fighter IV: Difference between revisions

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(moved Street Fighter IV to Street Fighter IV (Old Wiki Page): Revamping vanilla SF4 wiki)
 
(Pretty much copy and paste of the SSFIV Guide.)
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#REDIRECT [[Street Fighter IV (Old Wiki Page)]]
==Street Fighter IV==
Street Fighter IV was the game that returned Street Fighter to the map. Street Fighter IV was released on arcades before being ported to consoles about six months later. The arcade version consisted of the cast from Street Fighter II: Champion Edition and four characters completely new to the series plus three boss characters. On the console release, six more characters are added. The game features a new "2.5-D" gameplay style, where characters and environments are rendered in full 3D but the gameplay is played in the fixed 2-D plane of the old Capcom standards, with the camera only breaking away from it's fixed position during Ultra Combos or a few Super Combos.
 
==Original Wiki Page==
The Street Fighter IV wiki is being rewritten from the ground up. '''However, the original Wiki page that used to exist here has not been deleted and still exists.''' If you wish to access the original Wiki page from before the re-write, as it still contains some information that has yet to be transferred to the newer Wiki pages, you can find it here:
 
[[Street Fighter IV (Old Wiki Page)|Street Fighter IV - Original Wiki Page]]
 
==Characters==
*[[Street Fighter IV/Abel|Abel]]
*[[Street Fighter IV/Akuma|Akuma]]
*[[Street Fighter IV/Balrog|Balrog]]
*[[Street Fighter IV/Blanka|Blanka]]
*[[Street Fighter IV/Cammy|Cammy]]
*[[Street Fighter IV/Chun-Li|Chun-Li]]
*[[Street Fighter IV/C.Viper|C.Viper]]
*[[Street Fighter IV/Dan|Dan]]
*[[Street Fighter IV/Dhalsim|Dhalsim]]
*[[Street Fighter IV/E.Honda|E.Honda]]
*[[Street Fighter IV/El Fuerte|El Fuerte]]
*[[Street Fighter IV/Fei Long|Fei Long]]
*[[Street Fighter IV/Gen|Gen]]
*[[Street Fighter IV/Gouken|Gouken]]
*[[Street Fighter IV/Guile|Guile]]
*[[Street Fighter IV/Ken|Ken]]
*[[Street Fighter IV/M.Bison|M.Bison]]
*[[Street Fighter IV/Rose|Rose]]
*[[Street Fighter IV/Rufus|Rufus]]
*[[Street Fighter IV/Ryu|Ryu]]
*[[Street Fighter IV/Sagat|Sagat]]
*[[Street Fighter IV/Sakura|Sakura]]
*[[Street Fighter IV/Seth|Seth]]
*[[Street Fighter IV/Vega|Vega]]
*[[Street Fighter IV/Zangief|Zangief]]
 
== '''Systems FAQ''' ==
This half of the FAQ will tell you just about how everything in Street Fighter IV works.  From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns...  Just about every technical aspect of just about everything will be described in this half of the Guide.  So take a look, and learn how Street Fighter IV works from the insides....
<br><br>
=== Basic Elements ===
In every Fighting Game, there are the basic, common factors that exist.  Life Meters exist in just about every Fighting Game, as do Timers, for example.  This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.
 
* [[Street Fighter IV/Basic Elements/Life Meter | Life Meter]]
* [[Street Fighter IV/Basic Elements/Super Meter | Super Meter]]
* [[Street Fighter IV/Basic Elements/Ultra Meter | Ultra Meter]]
* [[Street Fighter IV/Basic Elements/Stun Meter | Stun Meter]]
* [[Street Fighter IV/Basic Elements/Timer | Timer]]
 
=== Universal Abilities ===
Universal Abilities are the abilities that are shared by all characters in Street Fighter IV.  These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.
 
* [[Street Fighter IV/Universal Abilities/Basic Movement | Basic Movement: Walk, Jump, and Crouch]]
* [[Street Fighter IV/Universal Abilities/Blocking | Blocking]]
* [[Street Fighter IV/Universal Abilities/Normal Moves | Normal Moves]]
* [[Street Fighter IV/Universal Abilities/Special Moves | Special Moves]]
* [[Street Fighter IV/Universal Abilities/EX Special Moves | EX Special Moves]]
* [[Street Fighter IV/Universal Abilities/Super Combos | Super Combos]]
* [[Street Fighter IV/Universal Abilities/Ultra Combos | Ultra Combos]]
* [[Street Fighter IV/Universal Abilities/Reversals Meaty Attacks | Reversals / Meaty Attacks]]
* [[Street Fighter IV/Universal Abilities/Dashing | Dashing]]
* [[Street Fighter IV/Universal Abilities/Focus Attacks | Focus Attacks]]
* [[Street Fighter IV/Universal Abilities/EX Focus Attacks | EX Focus Attacks]]
* [[Street Fighter IV/Universal Abilities/Armor Breakers | Armor Breakers]]
* [[Street Fighter IV/Universal Abilities/Throws | Throws]]
* [[Street Fighter IV/Universal Abilities/Tech Hits Counter Throws | Tech Hits (Counter Throws)]]
* [[Street Fighter IV/Universal Abilities/Quick Stand | Quick Stand]]
* [[Street Fighter IV/Universal Abilities/Taunts | Taunts]]
 
=== Game Systems ===
Street Fighter IV contains many rules and systems that drive the gameplay.  This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.
 
* [[Street Fighter IV/Game Systems/Counter Hits | Counter Hits]]
* [[Street Fighter IV/Game Systems/Armored Moves | Armored Moves]]
* [[Street Fighter IV/Game Systems/White Damage | White Damage]]
* [[Street Fighter IV/Game Systems/Crumple Stun | Crumple Stun]]
* [[Street Fighter IV/Game Systems/Prejump Frames | Pre-Jump Frames]]
* [[Street Fighter IV/Game Systems/Landing Frames Trip Guard | Landing Frames / Trip Guard]]
* [[Street Fighter IV/Game Systems/Crouch Delay | Crouch Delay]]
* [[Street Fighter IV/Game Systems/Projectile Invincibility | Projectile Invincibility]]
* [[Street Fighter IV/Game Systems/Damage Scaling | Damage Scaling]]
<br>
== '''Advanced Techniques''' ==
No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed.  Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."
 
'''ENTIRE SECTION COMING SOON!!'''
 
* [[Street Fighter IV/Advanced Techniques/Code Shortcuts | Code Shortcuts]]
* [[Street Fighter IV/Advanced Techniques/Auto Corrects | Auto-Corrects]]
* [[Street Fighter IV/Advanced Techniques/Kara Throws Kara Specials | Kara Throws / Kara Specials]]
* [[Street Fighter IV/Advanced Techniques/Armor Cancels | Armor Cancels]]
* [[Street Fighter IV/Advanced Techniques/Frame Advantage | Frame Advantage]]
* [[Street Fighter IV/Advanced Techniques/Crouch Teching | Crouch Teching]]
* [[Street Fighter IV/Advanced Techniques/Option Selects | Option Selects]]
* [[Street Fighter IV/Advanced Techniques/Frame Traps | Frame Traps]]
* [[Street Fighter IV/Advanced Techniques/Resets | Resets]]
* [[Street Fighter IV/Advanced Techniques/Plinking | Plinking]]
* [[Street Fighter IV/Advanced Techniques/Unblockables | Unblockables]]
<br>
 
== '''Combo FAQ''' ==
'''ENTIRE SECTION COMING SOON!!!'''

Revision as of 16:51, 23 June 2011

Street Fighter IV

Street Fighter IV was the game that returned Street Fighter to the map. Street Fighter IV was released on arcades before being ported to consoles about six months later. The arcade version consisted of the cast from Street Fighter II: Champion Edition and four characters completely new to the series plus three boss characters. On the console release, six more characters are added. The game features a new "2.5-D" gameplay style, where characters and environments are rendered in full 3D but the gameplay is played in the fixed 2-D plane of the old Capcom standards, with the camera only breaking away from it's fixed position during Ultra Combos or a few Super Combos.

Original Wiki Page

The Street Fighter IV wiki is being rewritten from the ground up. However, the original Wiki page that used to exist here has not been deleted and still exists. If you wish to access the original Wiki page from before the re-write, as it still contains some information that has yet to be transferred to the newer Wiki pages, you can find it here:

Street Fighter IV - Original Wiki Page

Characters

Systems FAQ

This half of the FAQ will tell you just about how everything in Street Fighter IV works. From Dashing to Focus Attacks to Blocking to Throws to Ultra Combos to Stuns... Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Street Fighter IV works from the insides....

Basic Elements

In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.

Universal Abilities

Universal Abilities are the abilities that are shared by all characters in Street Fighter IV. These include your most basic of abilities, such as Walking, Blocking, Crouching, Jumping, Buffering, Taunting, and Throwing.

Game Systems

Street Fighter IV contains many rules and systems that drive the gameplay. This section talks about the hows and whys of those systems, as well as covering some really obscure rules that you may not be aware of.


Advanced Techniques

No Fighting Game is complete without a bunch of techniques and strategies centered around things that the developer most likely had no idea existed. Here, you'll learn about a lot of these techniques like "Plinking" and tactical strategies like "Frame Traps."

ENTIRE SECTION COMING SOON!!


Combo FAQ

ENTIRE SECTION COMING SOON!!!