Line 178: | Line 178: | ||
== Matchups == | == Matchups == | ||
Great against Goro and Kintaro. |
Revision as of 18:07, 9 May 2011
Kung Lao
Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.
Moves
Basic Attacks
Command Normals
Throws
Kombo Attacks
Fast Tags
Tag Kombos
Tag Specials
Special Attacks
Enhanced Special Attacks
X-Ray Attack
Finishing Moves
Move Analysis
Basic Attacks
N/A
Command Normals
N/A
Kombo Attacks
N/A
Special Attacks
N/A
Enhanced Special Attacks
B,F + FP = Enhanced Hat Toss
Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to walk underneath them for an Uppercut.
X-Ray Attack
Basic Strategy
N/A
Advanced Strategy
N/A
Combos
Bread and Butters
FP FP BP FP D,F FP FB
Jump-in Combos
Jump FP FP FP BP FP spin Jump BK d,BK
Combos With Enhanced Specials
FP FP BP FP spin FP>dash BP+ENH/hat jump BK d,BK
B + FP, D, F + FP (Spin), B, F + FP & Block (Enhanced Hat Throw), D + BP (Uppercut) = 31% Damage (further reach than 'FP FP BP' starter, slower start)
Combos With X-Ray Attacks
Corner-Only Combos
Jump BK d,BK spin jump BK d,BK FP FP FP FP BP,FP,BP,FP FP FP FP BP FP spin jump stright up FP jump stright up BK d,BK FP FP FP FP BP,FP,BP,FP
Style
Kung Lao seems to be a character best kept on the ground. Whereas he has the ability to teleport and a dive kick that has considerable reach, most of his high damage combos come in the form of his Basic Combos, mixed in with a Spin for an easy pop-up. Another thing to note about going airborne is his Teleport move has a considerable amount of time before he can strike after re-surfacing. His Enhanced Hat Toss special is also an easy way to keep opponents airborne, which is essential for landing follow-ups or an easy Uppercut.
When fighting against damage-resistant characters (such as Goro, Kintaro, not so much Shao Kahn), the dive kick and teleporting are a great idea, as these characters turn around more slowly. Using hat toss is not advised against teleporting characters (Sheeva and Noob come to mind) as they attack before you are finished recovering from the animation.
Matchups
Great against Goro and Kintaro.