Super Street Fighter IV/Dudley: Difference between revisions

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=== Combos Into Ultras ===
=== Combos Into Ultras ===
* N/A
Basics:
 
j.HK, s.HK xx EX Machine Gun Blow, c.HK, Corkscrew Cross


== Matchups ==
== Matchups ==

Revision as of 20:09, 25 March 2011

Super Street Fighter IVSSFIVLogo.png



Dudley

SSFIV-Dudley Face.jpg

Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.


In a nutshell

Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Punch, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!


Moves

Unique Attacks

Name
Command
Notes
Slipping Jab
f + lp
Can chain into itself
Stomach Blow
f + mp
Kidney Blow
f + mk
Step Straight
f + hp
Dart Shot
f + hk
high
Target Combo 1
f + lp -> mp
Target Combo 2
d + lk -> mk
1st hit low
Target Combo 3
f + hk -> mk
1st hit high
Target Combo 4
lp -> mp -> mk
Target Combo 5
mp or f + mk -> mk -> hp
Target Combo 6
d + lk -> d + mp -> d + hp
1st hit low
Target Combo 7
mk -> hk -> hp
Target Combo 8
lk -> mk -> mp -> hp
Victory Rose
d + hp + hk

Throws

Name
Command
Notes
Kidney Crusher
f or n + lp + lk
throw
Dynamite Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Jet Upper
dp + p
ex
Machine Gun Blow
hcf + p
ex
Cross Counter
hcb + p
Counters only against certain attacks; ex
Short Swing Blow
hcb + k
ex
Duck
hcf + k
   Ducking Straight
p
Perform after Duck; armorbreak
   Ducking Upper
k
Perform after Duck
Thunder Bolt
d (charge) u + k
Can be Focus Canceled on whiff

Super Combo

Name
Command
Notes
Rocket Upper
qcf qcf + p

Ultra Combos

Name
Command
Notes
Rolling Thunder
qcf qcf + 3k
Corkscrew Cross
qcf qcf + 3p
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6 - - Whiffs on crouchers
Strong.gif HL 60 100 40 sp/su 4 2 9 +3 +6 - -
Fierce.gif HL 130 200 60 su 6 6 16 -4 0 - -
Short.gif HL 40 50 20 sp/su 5 2 10 -1 +2 - -
Forward.gif HL 65 100 40 - 6 5 10 -1 +2 - -
Roundhouse.gif HL 80 160 60 sp/su 4 3 18 -3 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +2 +5 - -
Strong.gif HL 60 100 40 sp/su 5 2 11 -1 +4 - -
Fierce.gif HL 120 200 60 - 8 4 15 -1 +4 - -
Short.gif L 30 50 20 sp/su 4 4 6 +1 +4 - -
Forward.gif L 70 100 40 - 10 3 17 -6 - - -
Roundhouse.gif L 100 120 60 - 14 4 22 -8 - - -
Straight Up Jump Attacks
Jab.gif H 40 50 20 - 4 3 - - - - -
Strong.gif H 70 100 40 - 5 5 - - - - -
Fierce.gif H 120 200 60 - 8 3 - - - - -
Short.gif H 40 50 20 - 4 10 - - - - -
Forward.gif H 60 100 40 - 5 8 - - - - -
Roundhouse.gif H 90 200 60 - 11 5 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 4 5 - - - - -
Strong.gif H 70 100 40 - 5 3 - - - - -
Fierce.gif H 120 200 60 - 6 4 - - - - -
Short.gif H 40 50 20 - 4 16 - - - - -
Forward.gif H 60 100 40 - 5 12 - - - - -
Roundhouse.gif H 110 200 60 - 9 10 - - - - -
Unique Attacks
Right.gif + Jab.gif HL 25 50 20 sp/su 5 2 1 -2 +2 - -
Right.gif + Strong.gif HL 80 100 40 - 9 4 10 0 +3 - -
Right.gif + Forward.gif HL 100 100 40 - 8 2 9 +3 +5 - -
Right.gif + Fierce.gif HL 130 200 60 su 13 7 13 -2 +2 - -
Right.gif + Roundhouse.gif H 80 100 60 su 15 4 15 -1 +4 - -
Right.gif + Jab.gif > Strong.gif HL 30 50 40 sp/su 4 2 14 -2 +1 - -
Crouching Short.gif > Forward.gif HL 30 50 40 sp/su 4 3 13 -2 +1 - -
Right.gif + Roundhouse.gif > Forward.gif HL 30 50 40 - 4 4 13 -3 0 - -
Jab.gif > Strong.gif HL 30 50 40 - 4 2 11 +1 +4 - -
Jab.gif > Strong.gif > Forward.gif HL 30 50 40 sp/su 4 3 13 -2 +1 - -
Strong.gif or Right.gif + Forward.gif > Forward.gif HL 30 50 40 - 4 3 13 -2 +1 - -
Strong.gif or Right.gif + Forward.gif > Forward.gif > Fierce.gif HL 40 50 60 su 4 3 17 -2 +1 - -
Crouching Short.gif > Crouching Strong.gif HL 30 50 40 - 4 2 16 -4 +1 - -
Crouching Short.gif > Crouching Strong.gif > Crouching Fierce.gif HL 40*47 50*50 50*70 - 4 1*3 16 -1 +2 - -
Forward.gif > Roundhouse.gif HL 40 50 60 - 4 3 16 +1 +3 - -
Forward.gif > Roundhouse.gif > Fierce.gif HL 20*20 50*50 50*70 su 4 1*3 16 -1 +2 - -
Short.gif > Forward.gif HL 30 50 40 - 4 3 13 -2 +4 - -
Short.gif > Forward.gif > Strong.gif HL 30 50 40 - 4 2 12 +1 +3 - -
Short.gif > Forward.gif > Strong.gif > Fierce.gif HL 20*20 50*50 50*88 su 4 1*3 16 -1 +2 - -
Victory Rose HL 0 0 0 - 24 55 78 - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus Attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 140 160 40 - 3 2 20 - - - -
Back Throw 0.9 140 100 40 - 3 2 20 - - - -
Special Moves
Jet Upper Jab.gif HL 120[80] 150[100] 30/40 su 6 7 16+9 -16 - - -
Jet Upper Strong.gif HL 140[100] 150[100] 30/40 su 6 14 16+12 -26 - - -
Jet Upper Fierce.gif HL 100*60[70] 150*50 30/20x2 su 4 2*18 18+12 -32 - - -
Jet Upper EX.gif HL 100*80 150*50 -250/0 su 4 2*18 20+12 -29 - - -
Machinegun Blow Jab.gif HL 20x2*50 25x2*50 10/10x3 - 9 2(5)2(10)4 21 -2 +2 - -
Machinegun Blow Strong.gif HL 20x3*60 25x3*75 15/10x4 - 16 2(5)2(5)2(10)4 21 -4 -1 - -
Machinegun Blow Fierce.gif HL 20x5*30 25x5*75 20/10x6 - 18 2(5)2(5)2(5)2(5)2(6)4 22 -5 0 - -
Machinegun Blow EX.gif HL 15x6*30 20x6*30 -250/0 - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 -8 - - -
Cross Counter - ??? 100 10/40 - 3 ??? 21 - - - -
Cross Counter EX.gif - ??? 50*100x2 -250/0 - 3 29 21 - - - -
Short Swing Blow Short.gif HL 120 200 20/30 su 18 3 20 -2 +2 - -
Short Swing Blow Forward.gif HL 140 200 20/30 su 21 3 22 -4 0 - -
Short Swing Blow Roundhouse.gif HL 160 200 20/30 su 24 3 22 -4 0 - -
Short Swing Blow EX.gif HL 50x3 50x2*100 -250/10 su 24 2(6)3(12)2 32 -5 - - -
Duck Short.gif - 0 - 10/- su 9 - 20 - - - -
Duck Forward.gif - 0 - 10/- su 9 - 21 - - - -
Duck Roundhouse.gif - 0 - 10/- su 9 - 25 - - - -
Ducking Straight HL 100 200 5/40 su 5 3 23 -5 +2 - -
Ducking Upper HL 60*60 150*50 5/30*20 su 3 1*2 25 -6 +1 - -
Thunderbolt HL ??? 100*100 20/20x2 - 38 5 41 -22 - - -
Thunderbolt EX.gif HL 20x4*90 30x4*100 -250/0 - 34 9 41 -21 - - -
Super Combo
Super Combo HL 50*30*40*30*40*15x10*50 0 -1000/0 - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 -35 - - - Is safe jump-able
Ultra Combos
Ultra Combo 1 HL 45x5*45*57*275 0 0/0 - 1+7 3(8)3(10)3(8)3(10)3(12)1*3 35 -17 - - -
Ultra Combo 2 HL 54x5[440] 0 0/0 - 1+7 24 48 -27 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Crouching HK: Launches opponent into air. Useful for starting a juggle.


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

Rolling Thunder can go through fireballs if timed right and connect for a full ultra.

Corkscrew Cross can be hit off of combos in several situation. (example would be crouching HK in the corner) This will not connect for the full animation though.

The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • F+MK > cr. LP x 2 > st. HK > Machinegun Blow
  • Jumping HK > Standing HK > EX Machinegun Blow > MK Duck > Ducking Upper

Hit Confirm Combos

  • N/A

Dizzy / Focus Crumple Combos

  • N/A

FADC Combos

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • LK > MK > MP > HP > Rocket Upper
  • Forward+MK > cr. LP x 2 > HK > Ducking Straight or Upper > Rocket Upper

Combos Into Ultras

Basics: j.HK, s.HK xx EX Machine Gun Blow, c.HK, Corkscrew Cross

Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW