Super Street Fighter IV/Juri: Difference between revisions

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== Juri ==
{{SSFIVCharacterHeader|Juri|Juri|
{{SSFIVHyperGuideCharacterBox |Juri}}
Background Info Here.
Background Info Here.
 
|
{{Nutshell|General Usage of Character here.}}
General Usage of Character here.}}
 
 





Revision as of 17:04, 8 March 2011

Super Street Fighter IVSSFIVLogo.png



Juri

SSFIV-Juri Face.jpg

Background Info Here.


In a nutshell

General Usage of Character here.


Moves

Unique Attacks

Name
Command
Notes
Sekku
f + mk
high

Throws

Name
Command
Notes
Karen Kick
f or n + lp + lk
throw
Assatsu Kick
b + lp + lk
throw

Special Moves

Name
Command
Notes
Fuhajin
qcf + k
Stores a fireball; Continue holding k to continue storing fireball; Release k to release fireball; Different kick buttons fire in different directions; ex version requires no storing; Different 2 button combinations allow ex version to fire in all three angles; ex
Shikusen
(in air) qcb + k
ex armorbreak
   Second Impact
k
Perform after Shikusen
      Third Strike
k
Perform after Second Impact
Senpusha
qcb + k
ex
Kasatushi
qcb + p
Coutners only against certain attacks; ex

Super Combo

Name
Command
Notes
Fuharenjin
qcb qcb + k

Ultra Combos

Name
Command
Notes
Feng Shui Engine
qcf qcf + p
Grants ability to perform Chain Combos
Kaisen Dankairaku
qcf qcf + 3k
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +7 - -
Strong.gif HL 70 100 40 sp/su 5 4 14 -4 -1 - - Juggle if Ultra 1 activate
Fierce.gif HL 100 200 60 sp/su 6 4 26 -12 - - - 3~22f airborne / knockdown / 24 ~ ?? (special/super cancel when she land ?) / Juggle if Ultra 1 activate
Short.gif HL 30 50 20 ch/sp/su 3 3 5 +3 +6 - -
Forward.gif HL 30*35 40*40 40*20 sp/su 6 3(6)2 19 -7 -4 - - 1~6f airborne
Roundhouse.gif HL 40*70 125*75 60*20 sp/su 11 2(2)2 20 -4 +1 - - +0 on hit / Juggle if Ultra 1 activate / Only 1st hit is cancelate
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +7 - -
Strong.gif HL 80 100 40 su 6 4 11 -1 +2 - - Juggle if Ultra 1 activate
Fierce.gif HL 120 200 60 - 10 3 20 -5 -1 - -
Short.gif HL 40 50 20 ch/sp/su 5 3 7 +1 +4 - -
Forward.gif HL 30*70 30*70 20*40 - 5 5 14 -4 -1 - - Juggle if Ultra 1 activate
Roundhouse.gif HL 110 200 60 - 15 4 19 -5 -1 - - 6~23f airborne / Juggle if Ultra 1 activate
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 70 100 40 sp/su 6 6 9 -1 +2 - -
Fierce.gif HL 100 200 60 sp/su 7 4 20 -6 -1 - - Force to stand on ground hit
Short.gif L 20 50 20 ch/sp/su 4 4 5 +2 +5 - -
Forward.gif L 60 100 40 sp/su 6 2 17 -5 -2 - -
Roundhouse.gif L 90 100 60 - 8 2 25 -9 - - - Knockdown
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 8 - - - - -
Strong.gif H 80 100 40 - 5 7 - - - - -
Fierce.gif H 100 200 60 - 8 4 - - - - -
Short.gif H 40 50 20 - 5 10 - - - - -
Forward.gif H 80 100 40 - 5 5 - - - - -
Roundhouse.gif H 100 200 60 - 8 4 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 11 - - - - -
Strong.gif H 50 50 40 sp 5 6 - - - - - Floats opponent on air hit
Fierce.gif H 90 100 60 - 7 4 - - - - - Knockdown / Juggle
Short.gif H 40 50 20 - 5 6 - - - - -
Forward.gif H 70 100 40 - 5 6 - - - - -
Roundhouse.gif H 100 200 60 - 6 6 - - - - -
Unique Attacks
Right.gif + Forward.gif H 70 70 40 - 20 2 18 -2 +2 - - 12~26f airborne / +1 on hit / Juggle if Ultra 1 activate
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus Attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.8 130 140 40 - 3 2 20 - - - -
Back Throw 0.8 120 160 40 - 3 2 20 - - - -
Special Moves
Fuhajin HL 50*50 100*50 20/20*20 su 9 6(24)52 61 (total duration) +4 - - - 41~43 super cancellable / hold the button to feint / only 2nd hit is super cancelate
Fuhajin (store) HL 50 100 20/20 - 9 6 16 -1 - - - Puts opponent in jugglable state on ground hit / Count as a projectile
Fuhajin (release) HL 50 50 0/20 su 11 52 33 (total duration) +4 +10 - - Puts opponent in jugglable state on air hit / 13~15 super cancel / ?? (about mk version) / +6 on block for Roundhouse.gif version
Fuhajin EX.gif (Short.gif+Forward.gif) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 - - - Puts opponent in jugglable state on hit / can juggle / 16~18f super cancel (fadc)
Fuhajin EX.gif (Forward.gif+Roundhouse.gif) HL 50*50 50*50 -250/0 su 15 49 39 (total duration) +7 - - - 4~16f airborn / Puts opponent in jugglable state on hit / can juggle / 18~20f super cancel (fadc) / ?? (same note that mk fuhajin release)
Fuhajin EX.gif (Short.gif+Roundhouse.gif) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 - - - 4~15 airborne / Puts opponent in jugglable state on hit / can juggle / 17~19f super cancel (fadc)
Shikusen Short.gif HL 40 50 10/40 - 14 until ground 17 -2 - - -
Shikusen Forward.gif HL 40 50 10/40 - 14 until ground 18 -3 - - -
Shikusen Roundhouse.gif HL 40 50 10/40 - 14 until ground 19 -4 - - -
Shikusen 2nd Impact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - - - -
Shikusen 3rd Strike HL 80 90 0/40 - 21 2 19 - - - -
Shikusen EX.gif HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground(8)4(5)2(20)2 14or28or18 - - - -
Senpusha Short.gif HL 60*40 40*40 20/20*20 su 7 3(1)4 4+17 -4 +1 - -
Senpusha Forward.gif HL 45*25x3 40*30x3 20/15x4 su 9 3(1)4(6)3(1)3 5+21 -8 - - -
Senpusha Roundhouse.gif HL 50*30x3 50*35x3 20/15x4 su 14 3(1)4(6)3(1)3 5+24 -11 - - -
Senpusha EX.gif HL 30x6 30x5*35 -250/0 - 7 3(1)4(3)3*3(1)3(4)3*3(1)3 5+27 -13 - - -
Kasatushi - - - 10/- - 3 29 17 - - - -
Kasatushi EX.gif - - - -250/- - 1 31 17 - - - -
Kasatushi (???) - - - -/5 - - - 29 - - - -
Kasatushi (???) - - - -/5 - - - 28 - - - -
Kasatushi (???) - - - -/5 - - - 54 - - - -
Super Combo
Super Combo Short.gif HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 - - -
Super Combo Forward.gif HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 - - -
Super Combo Roundhouse.gif HL 6x5*70 0 -1000/0 - 1+11 65 156 (total duration) -82 - - -
Ultra Combos
Ultra Combo 1 - - - - - 1+0 900 7 (total duration) - - - -
Ultra Combo 2 HL 15x8*360 0 0/0 - 1+9 4*? (45f total) 60+33 -103 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

N/A


Normal Throws

N/A


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • Ground-based BnB's
    • Credit goes to Zujira of the SRK forums
    • Cr.lk > st.lp > cr.mk xx EX pinwheel - 224 damage, 310 stun whiffs on crouchers.
    • Cr.lk x 2 > EX pinwheel - 184 damage, 248 stun.
    • Cr.lk x 3 > EX pinwheel - 182 damage, 270 stun. Easier to hit confirm, deals more stun.
    • Cr.lk > s.lk > cr.mk xx EX pinwheel - 224 damage, 310 stun.
    • Cr.lk > st.lk > cr.mp xx EX pinwheel - 232 dmg, 310 stun.
  • Crossup combos
    • J.mK > cr.hp xx EX pinwheel - 314 damage, 448 stun.

Hit Confirm Combos

  • Counterhit combos
    • St.lp/lk -> sweep - 128 damage, 168 stun, untechable knockdown.
    • Pinwheel FADC st.mp xx HK pinwheel - 257 damage, 274 stun.
    • F+mk > st.lp > cr.mp xx EX pinwheel - 299 damage, 347 stun.

Dizzy / Focus Crumple Combos

  • Focus attack level 2 > dash forward > cr.hp xx EX pinwheel - 286 damage, 440 stun
  • Focus attack level 2 > EX Dive kick > EX pinwheel - 313 damage, 371 stun

FADC Combos

  • N/A

Advanced Combos

  • Highest damaging combos without Ultra
    • Cr.HP xx EX Pinwheel = 280 damage, 385 stun.
    • St.lp > cr.HP xx EX pinwheel = 274 damage, 398 stun.
  • Fuhajin release combos
    • Cr.mk xx release low fuhajin > sweep - 182 damage, 230 damage + untechable knockdown.
    • Cr.mk xx release low fuhajin > cr.mk xx HK/EX pinwheel - 256/263 (256/284 in corner) damage 340/339 (340/360 in corner) stun.
    • Cr.mk xx release low fuhajin FADC cr.HP xx HK pinwheel - 288 damage, 420 stun.
  • Air-to-Air combos
    • J.MP > land/cancel EX dive kick -> land EX pinwheel - 330 damage, 314 stun.
    • J.MP > land EX pinwheel - 230 damage, 235 stun.
    • J.MP > whatever the hell you feel like (reset) - 50+ damage 50+ stun
    • J.MP > land st.hp xx EX pinwheel - 270 damage, 374 stun.
  • Dive kick combos
    • Dive kick (1 hit) > land EX pinwheel - 190 damage, 205 stun.
    • EX Dive kick > J.Faps - 250 damage, 250 stun, possible unteched knockdown.

Combos Into Supers

  • Air-to-air j.Strong > land > St.HP xx lk/mk Super - 446 damage, 250 stun.
  • Cr.mk xx lk pinwheel xx Super - 416 damage, 140 stun.
  • Cr.mk xx low fuhajin release xx Super - 406 damage, 150 stun.
  • J.strong xx dive kick (1 hit) land > Super - 386 damage, 100 stun.

Combos Into Ultras

  • Feng Shui Engine
    • Combos into Feng Shui Engine
      • J.mk -> activate FSE st.lk/lp -> go to town.
      • cr.mk xx low fuhajin release FADC activate FSE -> st.lk/lp -> go to town.
    • Combos using Feng Shui Engine
      • Cr.lk > cr.mk > st.mp > st.hk > cr.hp > EX pinwheel - 363 damage, works anywhere, cr.hp whiffs on crouchers.
      • F+mk > cr.mk> st.mp > st.hk > cr.hp > EX pinwheel - 413 damage works anywhere, cr.HP whiffs on crouchers.
      • Cr.lk > s.mp > s.HK > cr.HP > lk pinwheel > FADC > s.lk > s.mp > cr.HP > sweep - 375 damage, untechable knockdown, first cr.hp whiffs on crouchers.
      • F+MK > cr.mk > st.mp > st.HK > cr.HP > lk pinwheel FADC st.lk > cr.HP > sweep 403 damage, untechable knockdown, first cr.HP whiffs on crouchers.
  • Kaisen Dankairaku (Ultra II)
    • EX dive kick > Ultra 2 - 520 damage, 140 stun.
    • J.strong xx dive kick ( 1 hit) > land > Ultra 2 - 421 damage, 100 stun.
    • Focus attack level 2 > jump EX dive kick -> Ultra 2 - 487 damage, 262 stun.
    • Anti-air HK Fuhajin -> Ultra 2 - 434 damage, 50 stun. FADC needed mid-screen.
    • Cr.mk xx low fuhajin release FADC (only needed mid-screen) Ultra 2 - 452 damage, 150 stun.
    • St.hp trade -> Ultra 2 - 460 damage, 200 stun.


Matchups

  • Vs. Abel

To Be Written (TBW)


  • Vs. Adon

TBW


  • Vs. Akuma

TBW


  • Vs. Balrog

TBW


  • Vs. Blanka

TBW


  • Vs. C. Viper

TBW


  • Vs. Cammy

TBW


  • Vs. Chun Li

TBW


  • Vs. Cody

TBW


  • Vs. Dan

TBW


  • Vs. Dee Jay

TBW


  • Vs. Dhalsim

TBW


  • Vs. Dudley

TBW


  • Vs. E. Honda

TBW


  • Vs. El Fuerte

TBW


  • Vs. Fei Long

TBW


  • Vs. Gen

TBW


  • Vs. Gouken

TBW


  • Vs. Guile

TBW


  • Vs. Guy

TBW


  • Vs. Hakan

TBW


  • Vs. Ibuki

TBW


  • Vs. Juri

TBW


  • Vs. Ken

TBW


  • Vs. M. Bison

TBW


  • Vs. Makoto

TBW


  • Vs. Rose

TBW


  • Vs. Rufus

TBW


  • Vs. Ryu

TBW


  • Vs. Sagat

TBW


  • Vs. Sakura

TBW


  • Vs. Seth

TBW


  • Vs. T. Hawk

TBW


  • Vs. Vega

TBW


  • Vs. Zangief

TBW