Super Street Fighter IV/Juri: Difference between revisions

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{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: f + hp}} | }}
{{SSFIVMoveListRow | Sekku | f + mk | high }}
{{MoveListFooter}}
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{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf + p}} | }}
{{SSFIVMoveListRow | Fuhajin | qcf + k | Stores a fireball; Continue holding k to continue storing fireball; Release k to release fireball; Different kick buttons fire in different directions; ex version requires no storing; Different 2 button combinations allow ex version to fire in all three angles; ex }}
{{SSFIVMoveListRow | Shikusen | (in air) qcb + k | ex armorbreak }}
{{SSFIVMoveListRow |    Second Impact | k | Perform after Shikusen }}
{{SSFIVMoveListRow |       Third Strike | k | Perform after Second Impact }}
{{SSFIVMoveListRow | Senpusha | qcb + k | ex }}
{{SSFIVMoveListRow | Kasatushi | qcb + p | Coutners only against certain attacks; ex }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Super Combo ====
==== Super Combo ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf qcf + p}} |  }}
{{SSFIVMoveListRow | Fuharenjin | qcb qcb + k |  }}
{{MoveListFooter}}
{{MoveListFooter}}


==== Ultra Combos ====
==== Ultra Combos ====
{{SSFIVMoveListHeader}}
{{SSFIVMoveListHeader}}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf qcf + 3p}} | }}
{{SSFIVMoveListRow | Feng Shui Engine | qcf qcf + p | Grants ability to perform Chain Combos }}
{{SSFIVMoveListRow | Move Name | {{#motion: qcf qcf + 3k}} | }}
{{SSFIVMoveListRow | Kaisen Dankairaku | qcf qcf + 3k | armorbreak }}
{{MoveListFooter}}
{{MoveListFooter}}



Revision as of 18:07, 6 March 2011

Super Street Fighter IVSSFIVLogo.png



Juri

Akumaface.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Sekku
f + mk
high

Special Moves

Name
Command
Notes
Fuhajin
qcf + k
Stores a fireball; Continue holding k to continue storing fireball; Release k to release fireball; Different kick buttons fire in different directions; ex version requires no storing; Different 2 button combinations allow ex version to fire in all three angles; ex
Shikusen
(in air) qcb + k
ex armorbreak
   Second Impact
k
Perform after Shikusen
      Third Strike
k
Perform after Second Impact
Senpusha
qcb + k
ex
Kasatushi
qcb + p
Coutners only against certain attacks; ex

Super Combo

Name
Command
Notes
Fuharenjin
qcb qcb + k

Ultra Combos

Name
Command
Notes
Feng Shui Engine
qcf qcf + p
Grants ability to perform Chain Combos
Kaisen Dankairaku
qcf qcf + 3k
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +7 - -
Strong.gif HL 70 100 40 sp/su 5 4 14 -4 -1 - - Juggle if Ultra 1 activate
Fierce.gif HL 100 200 60 sp/su 6 4 26 -12 - - - 3~22f airborne / knockdown / 24 ~ ?? (special/super cancel when she land ?) / Juggle if Ultra 1 activate
Short.gif HL 30 50 20 ch/sp/su 3 3 5 +3 +6 - -
Forward.gif HL 30*35 40*40 40*20 sp/su 6 3(6)2 19 -7 -4 - - 1~6f airborne
Roundhouse.gif HL 40*70 125*75 60*20 sp/su 11 2(2)2 20 -4 +1 - - +0 on hit / Juggle if Ultra 1 activate / Only 1st hit is cancelate
Standing Far Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 3 5 +3 +7 - -
Strong.gif HL 80 100 40 su 6 4 11 -1 +2 - - Juggle if Ultra 1 activate
Fierce.gif HL 120 200 60 - 10 3 20 -5 -1 - -
Short.gif HL 40 50 20 ch/sp/su 5 3 7 +1 +4 - -
Forward.gif HL 30*70 30*70 20*40 - 5 5 14 -4 -1 - - Juggle if Ultra 1 activate
Roundhouse.gif HL 110 200 60 - 15 4 19 -5 -1 - - 6~23f airborne / Juggle if Ultra 1 activate
Crouching Attacks
Jab.gif HL 30 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 70 100 40 sp/su 6 6 9 -1 +2 - -
Fierce.gif HL 100 200 60 sp/su 7 4 20 -6 -1 - - Force to stand on ground hit
Short.gif L 20 50 20 ch/sp/su 4 4 5 +2 +5 - -
Forward.gif L 60 100 40 sp/su 6 2 17 -5 -2 - -
Roundhouse.gif L 90 100 60 - 8 2 25 -9 - - - Knockdown
Straight Up Jump Attacks
Jab.gif H 50 50 20 - 4 8 - - - - -
Strong.gif H 80 100 40 - 5 7 - - - - -
Fierce.gif H 100 200 60 - 8 4 - - - - -
Short.gif H 40 50 20 - 5 10 - - - - -
Forward.gif H 80 100 40 - 5 5 - - - - -
Roundhouse.gif H 100 200 60 - 8 4 - - - - -
Angled Jump Attacks
Jab.gif H 50 50 20 - 4 11 - - - - -
Strong.gif H 50 50 40 sp 5 6 - - - - - Floats opponent on air hit
Fierce.gif H 90 100 60 - 7 4 - - - - - Knockdown / Juggle
Short.gif H 40 50 20 - 5 6 - - - - -
Forward.gif H 70 100 40 - 5 6 - - - - -
Roundhouse.gif H 100 200 60 - 6 6 - - - - -
Unique Attacks
Right.gif + Forward.gif H 70 70 40 - 20 2 18 -2 +2 - - 12~26f airborne / +1 on hit / Juggle if Ultra 1 activate
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus Attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.8 130 140 40 - 3 2 20 - - - -
Back Throw 0.8 120 160 40 - 3 2 20 - - - -
Special Moves
Fuhajin HL 50*50 100*50 20/20*20 su 9 6(24)52 61 (total duration) +4 - - - 41~43 super cancellable / hold the button to feint / only 2nd hit is super cancelate
Fuhajin (store) HL 50 100 20/20 - 9 6 16 -1 - - - Puts opponent in jugglable state on ground hit / Count as a projectile
Fuhajin (release) HL 50 50 0/20 su 11 52 33 (total duration) +4 +10 - - Puts opponent in jugglable state on air hit / 13~15 super cancel / ?? (about mk version) / +6 on block for Roundhouse.gif version
Fuhajin EX.gif (Short.gif+Forward.gif) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 - - - Puts opponent in jugglable state on hit / can juggle / 16~18f super cancel (fadc)
Fuhajin EX.gif (Forward.gif+Roundhouse.gif) HL 50*50 50*50 -250/0 su 15 49 39 (total duration) +7 - - - 4~16f airborn / Puts opponent in jugglable state on hit / can juggle / 18~20f super cancel (fadc) / ?? (same note that mk fuhajin release)
Fuhajin EX.gif (Short.gif+Roundhouse.gif) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 - - - 4~15 airborne / Puts opponent in jugglable state on hit / can juggle / 17~19f super cancel (fadc)
Shikusen Short.gif HL 40 50 10/40 - 14 until ground 17 -2 - - -
Shikusen Forward.gif HL 40 50 10/40 - 14 until ground 18 -3 - - -
Shikusen Roundhouse.gif HL 40 50 10/40 - 14 until ground 19 -4 - - -
Shikusen 2nd Impact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - - - -
Shikusen 3rd Strike HL 80 90 0/40 - 21 2 19 - - - -
Shikusen EX.gif HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground(8)4(5)2(20)2 14or28or18 - - - -
Senpusha Short.gif HL 60*40 40*40 20/20*20 su 7 3(1)4 4+17 -4 +1 - -
Senpusha Forward.gif HL 45*25x3 40*30x3 20/15x4 su 9 3(1)4(6)3(1)3 5+21 -8 - - -
Senpusha Roundhouse.gif HL 50*30x3 50*35x3 20/15x4 su 14 3(1)4(6)3(1)3 5+24 -11 - - -
Senpusha EX.gif HL 30x6 30x5*35 -250/0 - 7 3(1)4(3)3*3(1)3(4)3*3(1)3 5+27 -13 - - -
Kasatushi - - - 10/- - 3 29 17 - - - -
Kasatushi EX.gif - - - -250/- - 1 31 17 - - - -
Kasatushi (???) - - - -/5 - - - 29 - - - -
Kasatushi (???) - - - -/5 - - - 28 - - - -
Kasatushi (???) - - - -/5 - - - 54 - - - -
Super Combo
Super Combo Short.gif HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 - - -
Super Combo Forward.gif HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 - - -
Super Combo Roundhouse.gif HL 6x5*70 0 -1000/0 - 1+11 65 156 (total duration) -82 - - -
Ultra Combos
Ultra Combo 1 - - - - - 1+0 900 7 (total duration) - - - -
Ultra Combo 2 HL 15x8*360 0 0/0 - 1+9 4*? (45f total) 60+33 -103 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

Text text text blah blah blah text text text blah blah blah.

Normal Throws

Text text text blah blah blah text text text blah blah blah.


Focus Attack

Text text text blah blah blah text text text blah blah blah.


Special Moves

Text text text blah blah blah text text text blah blah blah.


Super Combos

Text text text blah blah blah text text text blah blah blah.


Ultra Combos

Text text text blah blah blah text text text blah blah blah.


The Basics

Text text text blah blah blah text text text blah blah blah.


Advanced Strategy

Text text text blah blah blah text text text blah blah blah.


Combos

Bread and Butters

  • Combo 1
  • Combo 2

Advanced Combos

  • Combo 1

Combos Into Supers

  • Combo 1

Combos Into Ultras

  • Combo 1


Matchups

Vs. Abel

To Be Written (TBW)

Vs. Adon

TBW

Vs. Akuma

TBW

Vs. Balrog

TBW

Vs. Blanka

TBW

Vs. C. Viper

TBW

Vs. Cammy

TBW

Vs. Chun Li

TBW

Vs. Cody

TBW

Vs. Dan

TBW

Vs. Dee Jay

TBW

Vs. Dhalsim

TBW

Vs. Dudley

TBW

Vs. E. Honda

TBW

Vs. El Fuerte

TBW

Vs. Fei Long

TBW

Vs. Gen

TBW

Vs. Gouken

TBW

Vs. Guile

TBW

Vs. Guy

TBW

Vs. Hakan

TBW

Vs. Ibuki

TBW

Vs. Juri

TBW

Vs. Ken

TBW

Vs. M. Bison

TBW

Vs. Makoto

TBW

Vs. Rose

TBW

Vs. Rufus

TBW

Vs. Ryu

TBW

Vs. Sagat

TBW

Vs. Sakura

TBW

Vs. Seth

TBW

Vs. T. Hawk

TBW

Vs. Vega

TBW

Vs. Zangief

TBW