James Chen (talk | contribs) (Created page with '{{SSFIVHeader}} = NAME = {{MvC3HyperGuideCharacterBox | akumaface.jpg }} Background Info Here. {{Nutshell|General Usage of Character here.}} == Moves == ==== Unique Attack...') |
James Chen (talk | contribs) No edit summary |
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{{SSFIVHeader}} | {{SSFIVHeader}} | ||
= | == Juri == | ||
{{MvC3HyperGuideCharacterBox | akumaface.jpg }} | {{MvC3HyperGuideCharacterBox | akumaface.jpg }} | ||
Background Info Here. | Background Info Here. | ||
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== Frame Data == | == Frame Data == | ||
{{SSFIVFrameDataHeader}} | {{SSFIVFrameDataHeader}} | ||
{{SSFIVFrameDataSubHeader | Standing Close Attacks}} | |||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 5 | +3 | +7 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 5 | 4 | 14 | -4 | -1 | - | - | Juggle if Ultra 1 activate}} | |||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 6 | 4 | 26 | -12 | - | - | - | 3~22f airborne / knockdown / 24 ~ ?? (special/super cancel when she land ?) / Juggle if Ultra 1 activate}} | |||
{{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 5 | +3 | +6 | - | - |}} | |||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 30*35 | 40*40 | 40*20 | sp/su | 6 | 3(6)2 | 19 | -7 | -4 | - | - | 1~6f airborne}} | |||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 40*70 | 125*75 | 60*20 | sp/su | 11 | 2(2)2 | 20 | -4 | +1 | - | - | +0 on hit / Juggle if Ultra 1 activate / Only 1st hit is cancelate}} | |||
{{SSFIVFrameDataSubHeader | Standing Far Attacks}} | {{SSFIVFrameDataSubHeader | Standing Far Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 5 | +3 | +7 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 80 | 100 | 40 | su | 6 | 4 | 11 | -1 | +2 | - | - | Juggle if Ultra 1 activate}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 120 | 200 | 60 | - | 10 | 3 | 20 | -5 | -1 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | HL | 40 | 50 | 20 | ch/sp/su | 5 | 3 | 7 | +1 | +4 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | HL | 30*70 | 30*70 | 20*40 | - | 5 | 5 | 14 | -4 | -1 | - | - | Juggle if Ultra 1 activate}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | HL | 110 | 200 | 60 | - | 15 | 4 | 19 | -5 | -1 | - | - | 6~23f airborne / Juggle if Ultra 1 activate}} | ||
{{SSFIVFrameDataSubHeader | Crouching Attacks}} | {{SSFIVFrameDataSubHeader | Crouching Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | HL | 70 | 100 | 40 | sp/su | 6 | 6 | 9 | -1 | +2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | HL | 100 | 200 | 60 | sp/su | 7 | 4 | 20 | -6 | -1 | - | - | Force to stand on ground hit}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | L | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 5 | +2 | +5 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | L | 60 | 100 | 40 | sp/su | 6 | 2 | 17 | -5 | -2 | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | L | 90 | 100 | 60 | - | 8 | 2 | 25 | -9 | - | - | - | Knockdown}} | ||
{{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | {{SSFIVFrameDataSubHeader | Straight Up Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 8 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 80 | 100 | 40 | - | 5 | 7 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 100 | 200 | 60 | - | 8 | 4 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 5 | 10 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 8 | 4 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Angled Jump Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Jab.gif]] | | {{SSFIVFrameDataRow | [[File:Jab.gif]] | H | 50 | 50 | 20 | - | 4 | 11 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Strong.gif]] | | {{SSFIVFrameDataRow | [[File:Strong.gif]] | H | 50 | 50 | 40 | sp | 5 | 6 | - | - | - | - | - | Floats opponent on air hit}} | ||
{{SSFIVFrameDataRow | [[File:Fierce.gif]] | | {{SSFIVFrameDataRow | [[File:Fierce.gif]] | H | 90 | 100 | 60 | - | 7 | 4 | - | - | - | - | - | Knockdown / Juggle}} | ||
{{SSFIVFrameDataRow | [[File:Short.gif]] | | {{SSFIVFrameDataRow | [[File:Short.gif]] | H | 40 | 50 | 20 | - | 5 | 6 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Forward.gif]] | | {{SSFIVFrameDataRow | [[File:Forward.gif]] | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | | {{SSFIVFrameDataRow | [[File:Roundhouse.gif]] | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Unique Attacks}} | {{SSFIVFrameDataSubHeader | Unique Attacks}} | ||
{{SSFIVFrameDataRow | [[File:Right.gif]] + [[File: | {{SSFIVFrameDataRow | [[File:Right.gif]] + [[File:Forward.gif]] | H | 70 | 70 | 40 | - | 20 | 2 | 18 | -2 | +2 | - | - | 12~26f airborne / +1 on hit / Juggle if Ultra 1 activate}} | ||
{{SSFIVFrameDataSubHeader | Focus Attacks}} | {{SSFIVFrameDataSubHeader | Focus Attacks}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 1 | | {{SSFIVFrameDataRow | Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | - | - |}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 2 | | {{SSFIVFrameDataRow | Focus Attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | - | - |}} | ||
{{SSFIVFrameDataRow | Focus Attack LVL 3 | | {{SSFIVFrameDataRow | Focus Attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | | {{SSFIVFrameDataSubHeader | Throws}} | ||
{{SSFIVFrameDataRow | Forward Throw | | {{SSFIVFrameDataRow | Forward Throw | 0.8 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | Back Throw | | {{SSFIVFrameDataRow | Back Throw | 0.8 | 120 | 160 | 40 | - | 3 | 2 | 20 | - | - | - | - |}} | ||
{{SSFIVFrameDataSubHeader | Special Moves}} | {{SSFIVFrameDataSubHeader | Special Moves}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fuhajin | HL | 50*50 | 100*50 | 20/20*20 | su | 9 | 6(24)52 | 61 (total duration) | +4 | - | - | - | 41~43 super cancellable / hold the button to feint / only 2nd hit is super cancelate}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fuhajin (store) | HL | 50 | 100 | 20/20 | - | 9 | 6 | 16 | -1 | - | - | - | Puts opponent in jugglable state on ground hit / Count as a projectile}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fuhajin (release) | HL | 50 | 50 | 0/20 | su | 11 | 52 | 33 (total duration) | +4 | +10 | - | - | Puts opponent in jugglable state on air hit / 13~15 super cancel / ?? (about mk version) / +6 on block for [[File:Roundhouse.gif]] version}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Forward.gif]]) | HL | 50*50 | 50*50 | -250/0 | su | 13 | 49 | 39 (total duration) | +5 | - | - | - | Puts opponent in jugglable state on hit / can juggle / 16~18f super cancel (fadc)}} | ||
{{SSFIVFrameDataRow | Fuhajin [[File:EX.gif]] ([[File:Forward.gif]]+[[File:Roundhouse.gif]]) | HL | 50*50 | 50*50 | -250/0 | su | 15 | 49 | 39 (total duration) | +7 | - | - | - | 4~16f airborn / Puts opponent in jugglable state on hit / can juggle / 18~20f super cancel (fadc) / ?? (same note that mk fuhajin release)}} | |||
{{SSFIVFrameDataRow | Fuhajin [[File:EX.gif]] ([[File:Short.gif]]+[[File:Roundhouse.gif]]) | HL | 50*50 | 50*50 | -250/0 | su | 13 | 49 | 39 (total duration) | +5 | - | - | - | 4~15 airborne / Puts opponent in jugglable state on hit / can juggle / 17~19f super cancel (fadc)}} | |||
{{SSFIVFrameDataRow | Shikusen [[File:Short.gif]] | HL | 40 | 50 | 10/40 | - | 14 | until ground | 17 | -2 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Shikusen [[File:Forward.gif]] | HL | 40 | 50 | 10/40 | - | 14 | until ground | 18 | -3 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Shikusen [[File:Roundhouse.gif]] | HL | 40 | 50 | 10/40 | - | 14 | until ground | 19 | -4 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Shikusen 2nd Impact | HL | 20*20 | 20*20 | 0/20*20 | - | 9 | 4(5)2 | 28 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Shikusen 3rd Strike | HL | 80 | 90 | 0/40 | - | 21 | 2 | 19 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Shikusen [[File:EX.gif]] | HL | 50*25*25*60 | 50*20*20*50 | -250/0 | - | 14 | until ground(8)4(5)2(20)2 | 14or28or18 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Senpusha [[File:Short.gif]] | HL | 60*40 | 40*40 | 20/20*20 | su | 7 | 3(1)4 | 4+17 | -4 | +1 | - | - |}} | |||
{{SSFIVFrameDataRow | Senpusha [[File:Forward.gif]] | HL | 45*25x3 | 40*30x3 | 20/15x4 | su | 9 | 3(1)4(6)3(1)3 | 5+21 | -8 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Senpusha [[File:Roundhouse.gif]] | HL | 50*30x3 | 50*35x3 | 20/15x4 | su | 14 | 3(1)4(6)3(1)3 | 5+24 | -11 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Senpusha [[File:EX.gif]] | HL | 30x6 | 30x5*35 | -250/0 | - | 7 | 3(1)4(3)3*3(1)3(4)3*3(1)3 | 5+27 | -13 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Kasatushi | - | - | - | 10/- | - | 3 | 29 | 17 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Kasatushi [[File:EX.gif]] | - | - | - | -250/- | - | 1 | 31 | 17 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Kasatushi (???) | - | - | - | -/5 | - | - | - | 29 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Kasatushi (???) | - | - | - | -/5 | - | - | - | 28 | - | - | - | - |}} | |||
{{SSFIVFrameDataRow | Kasatushi (???) | - | - | - | -/5 | - | - | - | 54 | - | - | - | - |}} | |||
{{SSFIVFrameDataSubHeader | Super | {{SSFIVFrameDataSubHeader | Super Combo}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Super Combo [[File:Short.gif]] | HL | 60x5*70 | 0 | -1000/0 | - | 1+8 | 65 | 153 (total duration) | -82 | - | - | - |}} | ||
{{SSFIVFrameDataRow | Super Combo [[File:Forward.gif]] | HL | 60x5*70 | 0 | -1000/0 | - | 1+8 | 65 | 153 (total duration) | -82 | - | - | - |}} | |||
{{SSFIVFrameDataRow | Super Combo [[File:Roundhouse.gif]] | HL | 6x5*70 | 0 | -1000/0 | - | 1+11 | 65 | 156 (total duration) | -82 | - | - | - |}} | |||
{{SSFIVFrameDataSubHeader | Ultra Combos}} | {{SSFIVFrameDataSubHeader | Ultra Combos}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 1 | - | - | - | - | - | 1+0 | 900 | 7 (total duration) | - | - | - | - |}} | ||
{{SSFIVFrameDataRow | | {{SSFIVFrameDataRow | Ultra Combo 2 | HL | 15x8*360 | 0 | 0/0 | - | 1+9 | 4*? (45f total) | 60+33 | -103 | - | - | - |}} | ||
{{SSFIVFrameDataFooter}} | {{SSFIVFrameDataFooter}} |
Revision as of 23:16, 2 March 2011

Juri
Background Info Here.
In a nutshell
General Usage of Character here.
Moves
Unique Attacks
Name
Command
Notes
Move Name
{{#motion: f + hp}}
Special Moves
Name
Command
Notes
Move Name
{{#motion: qcf + p}}
Super Combo
Name
Command
Notes
Move Name
{{#motion: qcf qcf + p}}
Ultra Combos
Name
Command
Notes
Move Name
{{#motion: qcf qcf + 3p}}
Move Name
{{#motion: qcf qcf + 3k}}
Frame Data
Move Analysis
Normal Moves
Text text text blah blah blah text text text blah blah blah.
Normal Throws
Text text text blah blah blah text text text blah blah blah.
Focus Attack
Text text text blah blah blah text text text blah blah blah.
Special Moves
Text text text blah blah blah text text text blah blah blah.
Super Combos
Text text text blah blah blah text text text blah blah blah.
Ultra Combos
Text text text blah blah blah text text text blah blah blah.
The Basics
Text text text blah blah blah text text text blah blah blah.
Advanced Strategy
Text text text blah blah blah text text text blah blah blah.
Combos
Bread and Butters
- Combo 1
- Combo 2
Advanced Combos
- Combo 1
Combos Into Supers
- Combo 1
Combos Into Ultras
- Combo 1
Matchups
Vs. Abel
To Be Written (TBW)
Vs. Adon
TBW
Vs. Akuma
TBW
Vs. Balrog
TBW
Vs. Blanka
TBW
Vs. C. Viper
TBW
Vs. Cammy
TBW
Vs. Chun Li
TBW
Vs. Cody
TBW
Vs. Dan
TBW
Vs. Dee Jay
TBW
Vs. Dhalsim
TBW
Vs. Dudley
TBW
Vs. E. Honda
TBW
Vs. El Fuerte
TBW
Vs. Fei Long
TBW
Vs. Gen
TBW
Vs. Gouken
TBW
Vs. Guile
TBW
Vs. Guy
TBW
Vs. Hakan
TBW
Vs. Ibuki
TBW
Vs. Juri
TBW
Vs. Ken
TBW
Vs. M. Bison
TBW
Vs. Makoto
TBW
Vs. Rose
TBW
Vs. Rufus
TBW
Vs. Ryu
TBW
Vs. Sagat
TBW
Vs. Sakura
TBW
Vs. Seth
TBW
Vs. T. Hawk
TBW
Vs. Vega
TBW
Vs. Zangief
TBW