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c. mk xx shoryuken/hadouken/fire hadouken/tatsumaki. | c. mk xx shoryuken/hadouken/fire hadouken/tatsumaki. | ||
Besides akuma and guy, ryu arguably punishes rolls the hardest in the game. Duck lkX3, stand hp, fireball does 29 stun by itself.(it takes 40 to dizzy every character in the game)So if you landed a strong knock down, one roll punish could mean the match in your favor outright. | |||
= Advanced Strategy = | = Advanced Strategy = |
Revision as of 03:23, 2 September 2009
Introduction
Moves List
Normal Moves
Special Moves
Hadou-Ken: Qcf + P
Shoryuken: DP + P
Hurricane Kicks: Qcb + K
Fire Hadou-Ken: Hcf + P
Super Moves
Shinkuu Hadou-Ken: Qcf x2 + P
Shinkuu Tatsumaki Senpu Kyaku: Qcb x2 + K
Shin Shoryuken: Qcf x2 + K (3 Super Bars)
NOTE: Connect the elbow as furthest as possible to achieve the full shin shoryuken.
The Basics
c. mk xx shoryuken/hadouken/fire hadouken/tatsumaki.
Besides akuma and guy, ryu arguably punishes rolls the hardest in the game. Duck lkX3, stand hp, fireball does 29 stun by itself.(it takes 40 to dizzy every character in the game)So if you landed a strong knock down, one roll punish could mean the match in your favor outright.