Street Fighter EX's coinflip character might be among the most balanced and honest there is. In what has seemingly become a real 3D game overnight, Zangief's Lariat beats many setups '''clean.''' Even when 'Gief wakes up BACKWARDS, Kara 2LK~PPP Option Selects a low profile normal and one of the fattest anti-airs in the game. Consistent, easy, and with other quirks of his kit, AA Lariat is an infamous party starter.
Street Fighter EX's coinflip character might be among the most balanced and honest there is. In what has seemingly become a real 3D game overnight, Zangief's Lariat beats many setups '''clean.''' Even when 'Gief wakes up BACKWARDS, Kara 2LK~PPP Option Selects a low profile normal and one of the fattest anti-airs in the game. Consistent, easy, and with other quirks of his kit, AA Lariat is an infamous party starter.
* SPD has no whiff animation.
* Not everyone in SFEX has a Level 3 Super... Zangief does. Cosmic Buster is the most damaging move in the game.
* Not everyone in SFEX has a Level 3 Super... Zangief does. Cosmic Buster is the most damaging move in the game.
* Super Stomping is Zangief's only other meter dump: A looping ranbu that can tick into 720 on block or be repped for gargantuan damage.
* Super Stomping is Zangief's only other meter dump: A looping ranbu that can tick into 720 on block or be repped for gargantuan damage.
Revision as of 23:51, 5 July 2025
Introduction
In the rapidly evolving, two-man Street Fighter EX1 scene, Zangief might be just the hero we need.
"Competitive" (hahaha) SFEX is quickly becoming a setplay arms race. It was (re?)discovered earlier this year (2024) that any Super Move that caused a sideswitch could set up unblockable meaties. Early setups were so strong and counterplay so inconsistent-- EXA could've been the first Street Fighter game in history where it's players soft banned much of the roster.
Now it's been a few months. Within EXA's small scene, most of the roster can consistently set up utterly inane two touch sequences. With a little lab time, the top tiers can take a round with one. Even with the game set to best of five rounds, EXA is becoming more explosive by the day. Unless you're 'Gief.
By pressing three buttons, Zangief shoves that setplay nerd into a locker and drags SFEX back to reality. Despite having zero invulnerability, Lariat is easily a frontrunning anti-air in EXA, and makes him uniquely strong in this metagame.
Normals
Standing
Standing Light Punch 5LP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Sp/Su
Standing Medium Punch 5MP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Sp/Su
Standing Heavy Punch 5HP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Su
Standing Light Kick 5LK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Sp/Su
Standing Medium Kick 5MK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Sp/Su
Standing Heavy Kick 5HK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Su
Crouching
Crouching Light Punch 2LP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Ch/Sp/Su
Crouching Medium Punch 2MP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Sp/Su
Crouching Heavy Punch 2HP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H/L
Sp/Su
Crouching Light Kick 2LK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
L
Sp/Su
Crouching Medium Kick 2MK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
L
Sp/Su
Crouching Heavy Kick 2HK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
KD
-
L
-
Jumping
Jumping Light Punch j.LP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H
-
Jumping Medium Punch j.MP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H
-
Jumping Heavy Punch j.HP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H
-
Jumping Light Kick j.LK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H
-
Jumping Medium Kick j.MK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H
-
Jumping Heavy Kick j.HK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
H
-
Moves List
Throws
Punch Throw 4/6+MP/HP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Kick Throw 4/6+MK/HK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Backturn Kick Throw 4/6+MK/HK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Command Normals
Flying Body Attack j.2HP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Special Moves
Spinning Piledriver 360P
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Running Bear Grab 360K
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Lariat PPP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Quick Lariat KKK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Super Moves
Guard Break LP+LK
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
Unblockable
-
Super Stomping 236236K
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Final Atomic Buster 720P
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
Final Atomic Buster Level 3 720PPP
Damage
Startup
Active
Recovery
Total
On Hit
On Block
Guard
Cancel
-
-
-
-
-
-
-
-
-
The Basics
Street Fighter EX's coinflip character might be among the most balanced and honest there is. In what has seemingly become a real 3D game overnight, Zangief's Lariat beats many setups clean. Even when 'Gief wakes up BACKWARDS, Kara 2LK~PPP Option Selects a low profile normal and one of the fattest anti-airs in the game. Consistent, easy, and with other quirks of his kit, AA Lariat is an infamous party starter.
SPD has no whiff animation.
Not everyone in SFEX has a Level 3 Super... Zangief does. Cosmic Buster is the most damaging move in the game.
Super Stomping is Zangief's only other meter dump: A looping ranbu that can tick into 720 on block or be repped for gargantuan damage.