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|description= One of two ways Guile can advance while maintaining charge. Unfortunately quite slow. | |description= One of two intended ways Guile can advance while maintaining charge. Unfortunately quite slow. | ||
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Revision as of 22:44, 5 July 2025
Introduction
It's Guile.
Eagle-Boy plays it safe. By birthright, he inherits incredible neutral and the best fireball in the game. But is that enough in a game like EXA? Time will tell.
Normals
Standing
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Ch/Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Subpar normal but a fantastic Kara Cancel to Sonic Boom.
|
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Su |
Faster than the Shoto version; Still weak. |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Su |
Crouching
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Ch/Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Instrumental in Guile's Combo and Neutral game.
|
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H/L | Sp/Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | L | Sp/Su |
Another big part of Guile's Combo, Neutral, and Kara game. Probably his best normal.
|
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | L | Su |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | KD | - | L | - |
Hits twice! |
Jumping
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Guile's preferred starter for his hardest combos. Leaves you deeper on hit in exchange for less initial damage. |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Guile's best air normal. OS for Air Throw and hits like a truck. |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | H | - |
Moves List
Throws
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Leaves the opponent off axis and lets Guile aim for an unblockable j.HP. Requires a manual forward walk, cannot be framekilled. |
Command Normals
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
How the mighty have fallen.
|
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
One of two intended ways Guile can advance while maintaining charge. Unfortunately quite slow. |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Nerfed in EX2, "Steppy" can combo from Sonic Boom in EXA, provided your spacing is right.
|
Special Moves
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Never trades. God Bless America.
|
Super Moves
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | Unblockable | - |
This is the risk that keeps EXA's Guile in check.
|
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
Damage | Startup | Active | Recovery | Total | On Hit | On Block | Guard | Cancel |
---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - |
The Basics
It's Guile.
Despite having the fastest projectile recovery in the game, EXA Guile doesn't typically zone his opponents from fullscreen. Consider SFEX fireballs an augment to the footsie game instead.
- Expect to play a stunningly active Guile if you want to win consistently. Look for every chance you can to land Air Throw.
- Kara 2LK Sonic Boom is very good.
Advanced Strategy
Match-Ups
General | Introduction | Game Mechanics | |
The Characters | Akuma | Allen Snider | Blair Dame | Kairi | Chun-Li | Jack | Darun Mister | Dhalsim | Doctrine Dark | Garuda | Guile | Hokuto | Ken | M.Bison | Pullum Purna | Ryu | Sakura | Skullomania | Zangief | Evil Ryu | Evil Hokuto |