Fatal Fury 2/Mai Shiranui: Difference between revisions

From SuperCombo Wiki
Line 17: Line 17:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 40: Line 40:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 63: Line 63:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 86: Line 86:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 111: Line 111:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 134: Line 134:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 157: Line 157:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 180: Line 180:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 205: Line 205:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 228: Line 228:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 251: Line 251:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 274: Line 274:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 300: Line 300:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 315: Line 315:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 339: Line 339:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 354: Line 354:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 378: Line 378:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 393: Line 393:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 417: Line 417:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 432: Line 432:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 459: Line 459:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 474: Line 474:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 499: Line 499:
  |version=A/C
  |version=A/C
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 514: Line 514:
  |version=B/D
  |version=B/D
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 554: Line 554:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 580: Line 580:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 607: Line 607:
  | subtitle    =  
  | subtitle    =  
  | damage      = 11 (2)
  | damage      = 11 (2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 623: Line 623:
  | subtitle    =  
  | subtitle    =  
  | damage      = 18 (4)
  | damage      = 18 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 648: Line 648:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (0 + 3)
  | damage      = 13 (0 + 3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 664: Line 664:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (0 + 4)
  | damage      = 19 (0 + 4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 689: Line 689:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4)
  | damage      = 19 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 705: Line 705:
  | subtitle    =  
  | subtitle    =  
  | damage      = 25 (6)
  | damage      = 25 (6)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 728: Line 728:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 19 (4)
  | damage      = 19 (4)
  | stun        =  
  | stun        = 10
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 753: Line 753:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51 (0 + 12x2)
  | damage      = 51 (0 + 12x2)
  | stun        =  
  | stun        = 10
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  

Revision as of 17:35, 3 July 2025

The Knock-Out Ninja

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 6 Overhead - - - - - - -
Neutral Jump 7 6 Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 6 Overhead - - - - - - -
Neutral Jump 9 6 Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 20 Overhead - - - - - - -
Neutral Jump 11 20 Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 20 Overhead - - - - - - -
Neutral Jump 13 20 Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid - - - - KD - Lane Shift
Back Lane 21 20 Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 20 Overhead - - - - Air Reset - -
B/D 17 20 Overhead - - - - Air Reset - -
Lane Sway
A+B on same lane
17 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - KD - -

Throws

Fuusha Kuzushi (6C)

Fuusha Kuzushi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Kachosen (236P)
Kachosen
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 11 (2) 20 Mid - - - - - - -
C 18 (4) 20 Mid - - - - - - -
Ryuenbu (214P)
Ryuenbu
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (0 + 3) 20 Mid - - - - KD - -
C 19 (0 + 4) 20 Mid - - - - KD - -
Hissatsu Shinobibachi (41236K)
Hissatsu Shinobibachi
41236B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) 20 Mid - - - - KD - -
D 25 (6) 20 Mid - - - - KD - -
Musasabi no Mai ([2]8C)
Musasabi no Mai
[2]8C (Mai stage only)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 (4) 10 Mid - - - - KD - -

Mai flies to a flagpole between the lanes, then homes in on the opponent. As she is between the lanes, she cannot be hit during the majority of this move's animation. Cannot be input near the edge of the stage. Cannot be done in the corner if all flagpoles are behind Mai.

Desperation Move

Chou Hissatsu Shinobibachi (616BC)
Chou Hissatsu Shinobibachi
When health is flashing
616B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (0 + 12x2) 10 Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser