Fatal Fury 2/Kim Kaphwan: Difference between revisions

From SuperCombo Wiki
Line 17: Line 17:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2
  |active=
  |active=4
  |recovery=
  |recovery=4
  |total=
  |total=9
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 40: Line 40:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=9
  |recovery=
  |recovery=4
  |total=
  |total=18
  |advHit=
  |advHit=-1
  |advBlock=
  |advBlock=+1
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 63: Line 63:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=3
  |recovery=
  |recovery=22
  |total=
  |total=33
  |advHit=
  |advHit=-2
  |advBlock=
  |advBlock=-4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 86: Line 86:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17x2
  |damage=17x2
  |stun=
  |stun=20x2
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=6+9
  |recovery=
  |recovery=8
  |total=
  |total=34
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 111: Line 111:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=6
  |recovery=
  |recovery=4
  |total=
  |total=14
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 134: Line 134:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=9
  |active=
  |active=9
  |recovery=
  |recovery=7
  |total=
  |total=24
  |advHit=
  |advHit=-4
  |advBlock=
  |advBlock=-2
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 157: Line 157:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=11
  |active=
  |active=9+4
  |recovery=
  |recovery=13
  |total=
  |total=36
  |advHit=
  |advHit=-3
  |advBlock=
  |advBlock=-5
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 180: Line 180:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17x2
  |damage=17x2
  |stun=
  |stun=20x2
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=8 (12) 11
  |recovery=
  |recovery=17
  |total=
  |total=55
  |advHit=
  |advHit=-25
  |advBlock=
  |advBlock=-27
  |property=
  |property=
  |description=  
  |description=  
Line 205: Line 205:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=6
  |recovery=
  |recovery=5
  |total=
  |total=14
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 228: Line 228:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=5
  |active=
  |active=5
  |recovery=
  |recovery=6
  |total=
  |total=15
  |advHit=
  |advHit=0
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 251: Line 251:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 274: Line 274:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 300: Line 300:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 315: Line 315:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 339: Line 339:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 354: Line 354:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 378: Line 378:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 393: Line 393:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 417: Line 417:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 432: Line 432:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 459: Line 459:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=10
  |startup=10
Line 474: Line 474:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 495: Line 495:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 508: Line 508:
  |advBlock=
  |advBlock=
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 30 and the front lane until frame 29.
  }}
  }}
  {{AttackData-FF2
  {{AttackData-FF2
Line 514: Line 514:
  |version=B/D
  |version=B/D
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 523: Line 523:
  |advBlock=
  |advBlock=
  |property=
  |property=
  |description=  
  |description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=17
|stun=6
|guard=Unblockable
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=/
|property=
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 538: Line 554:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 564: Line 580:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 591: Line 607:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4x2)
  | damage      = 19 (4x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid, Mid
  | guard      = Mid, Mid
  | startup    =  
  | startup    =  
Line 607: Line 623:
  | subtitle    =  
  | subtitle    =  
  | damage      = 25 (6x2)
  | damage      = 25 (6x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid, Mid
  | guard      = Mid, Mid
  | startup    =  
  | startup    =  
Line 632: Line 648:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20x2
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 638: Line 654:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 648: Line 664:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4x2)
  | damage      = 19 (4x2)
  | stun        =  
  | stun        = 20x2
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 654: Line 670:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 673: Line 689:
  | subtitle    =  
  | subtitle    =  
  | damage      = 17 (4)
  | damage      = 17 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 689: Line 705:
  | subtitle    =  
  | subtitle    =  
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 714: Line 730:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51
  | damage      = 51
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    = 1
  | startup    = 1
  | active      =  
  | active      = 37
  | recovery    =  
  | recovery    = 0
  | total      =  
  | total      = 37
  | advHit      = KD
  | advHit      = KD
  | advBlock    =  
  | advBlock    = /
  | property    =  
  | property    =  
  | description = * Will whiff against proximity guard.
  | description = * Will whiff against proximity guard.

Revision as of 23:57, 27 June 2025

The Tai Kwando Champion

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 2 4 4 9 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid 6 9 4 18 -1 +1 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 9 3 22 33 -2 -4 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 20x2 Mid 12 6+9 8 34 0 +4 Cancel

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 6 4 14 +2 +4 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid 9 9 7 24 -4 -2 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 11 9+4 13 36 -3 -5 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17x2 20x2 Mid 8 8 (12) 11 17 55 -25 -27 -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 4 6 5 14 0 +3 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low 5 5 6 15 0 +3 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 6 Overhead - - - - - - -
Neutral Jump 7 6 Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 6 Overhead - - - - - - -
Neutral Jump 13 6 Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 20 Overhead - - - - - - -
Neutral Jump 15 20 Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 20 Overhead - - - - - - -
Neutral Jump 17 20 Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 10 12 9 - KD - Lane Shift
Back Lane 21 20 Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead - - - - Air Reset - -
  • Doesn't hit the back lane until frame 30 and the front lane until frame 29.
B/D 19 20 Overhead - - - - Air Reset - -
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Lane Sway
A+B on same lane
17 6 Unblockable - - - - - / -
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - KD - -

Throws

Sakkyaku Nage (6C)

Sakkyaku Nage
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Hangetsuzan (214K)
Hangetsuzan
214B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4x2) 20 Mid, Mid - - - - KD - -
D 25 (6x2) 20 Mid, Mid - - - - KD - -
Hienzan ([2]8K)
Hienzan
[2]8B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) 20x2 Mid - - - - - - -
D 19 (4x2) 20x2 Mid - - - - - - -
Hishou Kyaku (j2K)
Hishou Kyaku
j2B/D
Must be input near the peak of Kim's jump.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) 20 Mid - - - - - - -
D 23 (5) 20 Mid - - - - - - -

Desperation Move

Ho'oukyaku (21416BD)
Ho'oukyaku
When health is flashing
21416B+D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 20 Throw 1 37 0 37 KD / -
  • Will whiff against proximity guard.

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser