Fatal Fury 2/Jubei Yamada: Difference between revisions

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  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=5
  |active=
  |active=7
  |recovery=
  |recovery=1
  |total=
  |total=12
  |advHit=
  |advHit=+4
  |advBlock=
  |advBlock=+6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 42: Line 42:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 65: Line 65:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 88: Line 88:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 113: Line 113:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 136: Line 136:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 159: Line 159:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 182: Line 182:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 207: Line 207:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 230: Line 230:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 253: Line 253:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 276: Line 276:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 302: Line 302:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 317: Line 317:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 341: Line 341:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 356: Line 356:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 380: Line 380:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 395: Line 395:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 419: Line 419:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 434: Line 434:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 461: Line 461:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 476: Line 476:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 497: Line 497:
|name=Lane Attack
|name=Lane Attack
|input=A/B/C/D from opposite lane
|input=A/B/C/D from opposite lane
|data=
|data= * Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 516: Line 516:
  |version=B/D
  |version=B/D
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 526: Line 526:
  |property=
  |property=
  |description=  
  |description=  
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=17
|stun=6
|guard=Unblockable
|startup=14
|active=39/36
|recovery=4
|total=56/53
|advHit=Air Reset (+43/+44)
|advBlock=/
|property=Invincible 41-52F/41-49F
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
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  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 566: Line 582:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 590: Line 606:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 614: Line 630:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=16 + 4xN
  |damage=16 + 4xN
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 639: Line 655:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=12 + 3xN
  |damage=12 + 3xN
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 663: Line 679:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 687: Line 703:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 714: Line 730:
  | subtitle    =  
  | subtitle    =  
  | damage      = 7 (1)
  | damage      = 7 (1)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 730: Line 746:
  | subtitle    =  
  | subtitle    =  
  | damage      = 11 (2)
  | damage      = 11 (2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 755: Line 771:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19
  | damage      = 19
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    =  
Line 771: Line 787:
  | subtitle    =  
  | subtitle    =  
  | damage      = 27
  | damage      = 27
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    =  
Line 796: Line 812:
  | subtitle    =  
  | subtitle    =  
  | damage      = 17
  | damage      = 17
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    =  
Line 812: Line 828:
  | subtitle    =  
  | subtitle    =  
  | damage      = 27
  | damage      = 27
  | stun        =  
  | stun        = 20
  | guard      = Throw
  | guard      = Throw
  | startup    =  
  | startup    =  
Line 837: Line 853:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51
  | damage      = 51
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  

Revision as of 01:46, 26 June 2025

The Geriatric Judo Demon

Introduction

When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid 5 7 1 12 +4 +6 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 6 Overhead - - - - - - -
Neutral Jump 7 6 Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 6 Overhead - - - - - - -
Neutral Jump 9 6 Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 20 Overhead - - - - - - -
Neutral Jump 11 20 Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 20 Overhead - - - - - - -
Neutral Jump 13 20 Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid - - - - KD - Lane Shift
Back Lane 21 20 Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
  • Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 20 Overhead - - - - Air Reset - -
B/D 17 20 Overhead - - - - Air Reset - -
Lane Sway
A+B on same lane
17 6 Unblockable 14 39/36 4 56/53 Air Reset (+43/+44) / Invincible 41-52F/41-49F
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - KD - -

Throws

Ippon Seoi (6C)

Ippon Seoi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Taware Nage (3C)

Taware Nage
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Kumo Koroshi (9C)

Kumo Koroshi
close 9C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 + 4xN 0 Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
  • Swaps sides.
Benkei Nakashi (6D)

Benkei Nakashi
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 + 3xN 0 Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Tomoe Nage (4D)

Tomoe Nage
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Izuna Otoshi (j2D)

Izuna Otoshi
close j2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -

Special Moves

Senbei Shuriken ([4]6P)
Senbei Shuriken
[4]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7 (1) 20 Mid - - - - - - -
C 11 (2) 20 Mid - - - - - - -
Nihon Seoi Dash ([4]6K)
Nihon Seoi Dash
[4]6B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 20 Throw - - - - - - -
D 27 20 Throw - - - - - - -
Dai-Izuna Otoshi ([2]8P)
Dai-Izuna Otoshi
[2]8A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 20 Throw - - - - - - -
C 27 20 Throw - - - - - - -

Desperation Move

Dynamite Izuna Otoshi ([1]23BC)
Dynamite Izuna Otoshi
When health is flashing
[1]23B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 20 Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser