Fatal Fury 2/Joe Higashi: Difference between revisions

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Line 19: Line 19:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=1
  |active=
  |active=2+4
  |recovery=
  |recovery=4
  |total=
  |total=10
  |advHit=
  |advHit=+2
  |advBlock=
  |advBlock=+4
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 42: Line 42:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=7
  |recovery=
  |recovery=9
  |total=
  |total=22
  |advHit=
  |advHit=-4
  |advBlock=
  |advBlock=-2
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 65: Line 65:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=8
  |recovery=
  |recovery=10
  |total=
  |total=25
  |advHit=
  |advHit=+5
  |advBlock=
  |advBlock=+3
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 88: Line 88:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 113: Line 113:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 136: Line 136:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 159: Line 159:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 182: Line 182:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 207: Line 207:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=7
  |damage=7
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 230: Line 230:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 253: Line 253:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 276: Line 276:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=11
  |damage=11
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 302: Line 302:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 317: Line 317:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 341: Line 341:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 356: Line 356:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=11
  |damage=11
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 380: Line 380:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 395: Line 395:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=15
  |damage=15
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 419: Line 419:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 434: Line 434:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=17
  |damage=17
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 461: Line 461:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 476: Line 476:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 489: Line 489:
}}
}}


===== <span class="invisible-header">Lane Attack</span> =====
===== <span class="invisible-header">Lane Attack/Sway</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 501: Line 501:
  |version=A/C
  |version=A/C
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 516: Line 516:
  |version=B/D
  |version=B/D
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 526: Line 526:
  |property=
  |property=
  |description=  
  |description=  
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=6
|guard=Unblockable
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=/
|property=
|description=
  }}
  }}
}}
}}
Line 540: Line 556:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 566: Line 582:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 590: Line 606:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=15~39 (12 + 3 x 1~9)
  |damage=15~39 (12 + 3 x 1~9)
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 617: Line 633:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 633: Line 649:
  | subtitle    =  
  | subtitle    =  
  | damage      = 21 (5)
  | damage      = 21 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 658: Line 674:
  | subtitle    =  
  | subtitle    =  
  | damage      = 17 (4)
  | damage      = 17 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 674: Line 690:
  | subtitle    =  
  | subtitle    =  
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 699: Line 715:
  | subtitle    =  
  | subtitle    =  
  | damage      = 13 (3)
  | damage      = 13 (3)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 705: Line 721:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 715: Line 731:
  | subtitle    =  
  | subtitle    =  
  | damage      = 19 (4x2)
  | damage      = 19 (4x2)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 721: Line 737:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 740: Line 756:
  | subtitle    =  
  | subtitle    =  
  | damage      = 7x6 (1x6)
  | damage      = 7x6 (1x6)
  | stun        =  
  | stun        = 10x6
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 746: Line 762:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 756: Line 772:
  | subtitle    =  
  | subtitle    =  
  | damage      = 9x8 (2x8)
  | damage      = 9x8 (2x8)
  | stun        =  
  | stun        = 10x8
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 762: Line 778:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 781: Line 797:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51 (12)
  | damage      = 51 (12)
  | stun        =  
  | stun        = 10
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 787: Line 803:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  

Latest revision as of 01:04, 19 June 2025

The Kick Boxing King

Introduction

When Joe is hit by a heavy attack while crouching he will momentarily lack a collision box, allowing for unique crossups.

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 1 2+4 4 10 +2 +4 Cancel
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 6 Mid 7 7 9 22 -4 -2 Cancel
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid 8 8 10 25 +5 +3 Cancel
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 6 Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15 20 Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
17 20 Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 6 Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 20 Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 9 6 Overhead - - - - - - -
Neutral Jump 9 6 Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 6 Overhead - - - - - - -
Neutral Jump 11 6 Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 15 20 Overhead - - - - - - -
Neutral Jump 15 20 Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 17 20 Overhead - - - - - - -
Neutral Jump 17 20 Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid - - - - KD - Lane Shift
Back Lane 21 20 Mid - - - - KD - Lane Shift
Lane Attack/Sway

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead - - - - Air Reset - -
B/D 19 20 Overhead - - - - Air Reset - -
Lane Sway
A+B on same lane
19 6 Unblockable - - - - Air Reset / -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - KD - -

Throws

Leg Throw (6C)

Leg Throw
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Hiza Jigoku (6D)

Hiza Jigoku
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
15~39 (12 + 3 x 1~9) 0 Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Hurricane Upper (41236P)
Hurricane Upper
41236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (3) 20 Mid - - - - - - -
C 21 (5) 20 Mid - - - - - - -
Slash Kick (19K)
Slash Kick
19B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 17 (4) 20 Mid - - - - -18 - -
D 23 (5) 20 Mid - - - - KD - -
Tiger Kick (2369K)
Tiger Kick
2369B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 13 (3) 20 Mid - - - - KD - -
D 19 (4x2) 20 Mid - - - - KD - -
Bakuretsuken (Mash P)
Bakuretsuken
Mash A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 7x6 (1x6) 10x6 Mid - - - - - - -
C 9x8 (2x8) 10x8 Mid - - - - - - -

Desperation Move

Screw Upper (64123BC)
Screw Upper
When health is flashing
64123B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) 10 Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser