Fatal Fury 2/Big Bear: Difference between revisions

From SuperCombo Wiki
(→‎Move List: a modest amount of data)
Line 17: Line 17:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=10
  |damage=10
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 40: Line 40:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 63: Line 63:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 86: Line 86:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=25
  |damage=25
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 111: Line 111:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=10
  |damage=10
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=10
  |recovery=
  |recovery=10
  |total=
  |total=25
  |advHit=
  |advHit=-8
  |advBlock=
  |advBlock=-6
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 134: Line 134:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=7
  |active=
  |active=10
  |recovery=
  |recovery=13
  |total=
  |total=29
  |advHit=
  |advHit=-11
  |advBlock=
  |advBlock=-9
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 157: Line 157:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=11
  |recovery=
  |recovery=15
  |total=
  |total=39
  |advHit=
  |advHit=-3
  |advBlock=
  |advBlock=-5
  |property=
  |property=Cancel
  |description=  
  |description=  
  }}
  }}
Line 180: Line 180:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=25
  |damage=25
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=14
  |recovery=
  |recovery=20
  |total=
  |total=49
  |advHit=
  |advHit=-11
  |advBlock=
  |advBlock=-13
  |property=
  |property=Lower-Body Invuln 10-37F
  |description=  
  |description=  
  }}
  }}
Line 205: Line 205:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=9
  |damage=9
  |stun=
  |stun=6
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 228: Line 228:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=12
  |damage=12
  |stun=
  |stun=6
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 251: Line 251:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=16
  |damage=16
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 274: Line 274:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Low
  |guard=Low
  |startup=
  |startup=
Line 300: Line 300:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=10
  |damage=10
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 315: Line 315:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=10
  |damage=10
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 339: Line 339:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 354: Line 354:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=13
  |damage=13
  |stun=
  |stun=6
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 378: Line 378:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 393: Line 393:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 417: Line 417:
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=25
  |damage=25
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 432: Line 432:
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=25
  |damage=25
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 459: Line 459:
  |version=Front Lane
  |version=Front Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 474: Line 474:
  |version=Back Lane
  |version=Back Lane
  |damage=21
  |damage=21
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 499: Line 499:
  |version=A/C
  |version=A/C
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 514: Line 514:
  |version=B/D
  |version=B/D
  |damage=19
  |damage=19
  |stun=
  |stun=20
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 524: Line 524:
  |property=
  |property=
  |description=  
  |description=  
}}
{{AttackData-FF2
|header=no
|version=Lane Sway
|subtitle=A+B on same lane
|damage=19
|stun=6
|guard=Unblockable
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=/
|property=
|description= * Doesn't hit the back lane until frame 50 and the front lane until frame 47.
  }}
  }}
}}
}}
Line 538: Line 554:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=13
  |damage=13
  |stun=
  |stun=20
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 564: Line 580:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 588: Line 604:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 612: Line 628:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 636: Line 652:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=21~39 (12 + 3 x 3~9)
  |damage=21~39 (12 + 3 x 3~9)
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 660: Line 676:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=18~39 (12 + 3 x 2~9)
  |damage=18~39 (12 + 3 x 2~9)
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 684: Line 700:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=24
  |damage=24
  |stun=
  |stun=20
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 708: Line 724:
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=21~39 (12 + 3 x 3~9)
  |damage=21~39 (12 + 3 x 3~9)
  |stun=
  |stun=0
  |guard=Throw
  |guard=Throw
  |startup=1
  |startup=1
Line 735: Line 751:
  | subtitle    =  
  | subtitle    =  
  | damage      = 17 (4)
  | damage      = 17 (4)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 751: Line 767:
  | subtitle    =  
  | subtitle    =  
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 776: Line 792:
  | subtitle    = 8 Second Charge
  | subtitle    = 8 Second Charge
  | damage      = 23 (5)
  | damage      = 23 (5)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 792: Line 808:
  | subtitle    = 15 Second Charge
  | subtitle    = 15 Second Charge
  | damage      = 43 (10)
  | damage      = 43 (10)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 808: Line 824:
  | subtitle    = 30 Second Charge
  | subtitle    = 30 Second Charge
  | damage      = 63 (15)
  | damage      = 63 (15)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  
Line 833: Line 849:
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      = 51 (12)
  | damage      = 51 (12)
  | stun        =  
  | stun        = 20
  | guard      = Mid
  | guard      = Mid
  | startup    =  
  | startup    =  

Revision as of 16:20, 6 June 2025

The Grizzly-Crushing Wrestling Maniac

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 6 Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 20 Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 20 Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 6 Mid 6 10 10 25 -8 -6 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid 7 10 13 29 -11 -9 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 20 Mid 14 11 15 39 -3 -5 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 20 Mid 16 14 20 49 -11 -13 Lower-Body Invuln 10-37F

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 6 Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 20 Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21 20 Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 10 6 Overhead - - - - - - -
Neutral Jump 10 6 Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 6 Overhead - - - - - - -
Neutral Jump 13 6 Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 19 20 Overhead - - - - - - -
Neutral Jump 19 20 Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 25 20 Overhead - - - - - - -
Neutral Jump 25 20 Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid - - - - KD - Lane Shift
Back Lane 21 20 Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead - - - - Air Reset - -
B/D 19 20 Overhead - - - - Air Reset - -
Lane Sway
A+B on same lane
19 6 Unblockable - - - - Air Reset / -
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid - - - - KD - -

Throws

Power Bomb (6C)

Power Bomb
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
Back Drop (4C)

Back Drop
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Lariat Drop (3C)

Lariat Drop
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Neck Hang (6D)

Neck Hang
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) 0 Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Headbutt (4D)

Headbutt
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18~39 (12 + 3 x 2~9) 0 Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.
Lift Up Throw (3D)

Lift Up Throw
close 3D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD - -
  • Swaps sides.
Bear Hug (2D)

Bear Hug
close 2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) 0 Throw 1 1 / - KD - -
  • Hold throw. Opponent can mash to reduce hits.

Special Moves

Giant Bomb ([1]6P)
Giant Bomb
[1]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 (4) 20 Mid - - - - - - -
C 23 (5) 20 Mid - - - - - - -
Super Drop Kick ([D])
Super Drop Kick
[D]
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
480F
8 Second Charge
23 (5) 20 Mid - - - - - - -
900F
15 Second Charge
43 (10) 20 Mid - - - - - - -
1800F
30 Second Charge
63 (15) 20 Mid - - - - - - -

Desperation Move

Fire Breath (63216BC)
Fire Breath
When health is flashing
63216B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) 20 Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser