Street Fighter EX Plus Alpha/Kairi: Difference between revisions

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=Introduction=
=Introduction=
Street Fighter EX has a lot of Shotos in it, huh?
'''Street Fighter EX has a lot of Shotos in it, huh?'''


Anyway, EXA Kairi is a cute little headswap with a fireball, uppercut, and a gameplan you've seen before. He sports some unique buttons, strong jump starters, launching confirms, and a few tricky mixups.
Anyway, EXA Kairi is a cute little headswap with a fireball, uppercut, and a gameplan you've seen before. He sports some unique buttons, strong jump starters, launching confirms, and a few tricky mixups.
Kairi leverages his one-bar Raging Demon and bugged K Throw to run a truly mean mixup game. While EX1's other shotos are staggering sub-par frametraps and zoning, Kairi plays active, agressive, and angry.
=The Basics=
* Kairi K Throw gives him a free OTG sweep or a similar normal. On big characters he can restand the opponent for a confirm. This glitch means Kairi inherits the most damaging normal throws in the game.
* In mixup situations, Kairi should OS 6MK hopkick/throw to low crush crouch tech. P Throw, then, is practically worthless. Hopkick confirms into both Kairi's air supers. '''Very''' strong.


=Moves List=
=Moves List=

Revision as of 22:14, 17 May 2025

Introduction

Street Fighter EX has a lot of Shotos in it, huh?

Anyway, EXA Kairi is a cute little headswap with a fireball, uppercut, and a gameplan you've seen before. He sports some unique buttons, strong jump starters, launching confirms, and a few tricky mixups.

Kairi leverages his one-bar Raging Demon and bugged K Throw to run a truly mean mixup game. While EX1's other shotos are staggering sub-par frametraps and zoning, Kairi plays active, agressive, and angry.

The Basics

  • Kairi K Throw gives him a free OTG sweep or a similar normal. On big characters he can restand the opponent for a confirm. This glitch means Kairi inherits the most damaging normal throws in the game.
  • In mixup situations, Kairi should OS 6MK hopkick/throw to low crush crouch tech. P Throw, then, is practically worthless. Hopkick confirms into both Kairi's air supers. Very strong.



Moves List

Normals Moves

Kutei Kaku When close, b / f + MP / HP

Ura Jigoku Guruma When close, b / f + MK / HK

Special Moves

Shinki Hatsudou qcf + P

Mouryou Kasen qcb + K (perform 3 times)

Maryuu Rekkou f,d,df + P

Ryuubu f + MK

Super Moves

Shinki Hatsudou In air, qcf,qcf + P

Garyuu Messhuu In air, qcf,qcf + K

Sairou Kyoushu qcb,qcb + P

Kyouja Renbu LP,LP,f,LK,HP

The Basics

Advanced Strategy

1  Shinki Hatsudou
 2  Maryuu Rekkou
 3  Mouryou Kasen (x3)
 4  Shinki Hatsudou (air)
 5  Sairou Kyoushu
 6  Kyouja Renbu
 7  Garyuu Messhuu
 8  s MP, Maryuu Rekkou
 9  j HP, c HP, Shinki Hatsudou
10  c MK, Shinki Hatsudou, Sairou Kyoushu
11  Garyuu Messhuu, Shinki Hatsudou (air), Garyuu Messhuu
12  Shinki Hatsudou (air), Garyuu Messhuu, Sairou Kyoushu
13  j MK, Ryuubu, Shinki Hatsudou (air), Garyuu Messhuu
14  j HK, c MK, Mouryou Kasen (x3), Shinki Hatsudou (air)
15  j MK, c HP, Maryuu Rekkou, Sairou Kyoushu, Shinki Hatsudou (air)
16  Keep Kairi in the air for 10 seconds

Match-Ups