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Line 118: | Line 118: | ||
| active = 7 | | active = 7 | ||
| recovery = 14 | | recovery = 14 | ||
| onBlock = + | | onBlock = +1 / +10 | ||
| onHit = + | | onHit = +2 / +11 | ||
| guard = Mid | | guard = Mid | ||
| invuln = | | invuln = | ||
| cancel = | | cancel = H | ||
| attackLevel = | | attackLevel = | ||
| blockstun = | | blockstun = | ||
Line 130: | Line 130: | ||
| chip = | | chip = | ||
| properties = Projectile Nullification | | properties = Projectile Nullification | ||
}} | |||
{{FrameData-UMVC3 | |||
| moveId = c.viper_236m | |||
| chara = C. Viper | |||
| input = 236M | |||
| moveType = Special | |||
| name = Thunder Knuckle M | |||
| images = UMVC3 CViper 236M.png | |||
| hitboxes = | |||
| damage = 90,000 | |||
| startup = 13 | |||
| active = 7 | |||
| recovery = 16 | |||
| onBlock = -1 / +10 | |||
| onHit = +0 / +11 | |||
| guard = Mid | |||
| invuln = | |||
| cancel = H | |||
| attackLevel = | |||
| blockstun = | |||
| hitstun = | |||
| hitstop = | |||
| meter = | |||
| chip = | |||
| properties = Projectile Nullification | |||
}} | |||
{{FrameData-UMVC3 | |||
| moveId = c.viper_236h | |||
| chara = C. Viper | |||
| input = 236H | |||
| moveType = Special | |||
| name = Thunder Knuckle H | |||
| images = UMVC3 CViper 236H.png | |||
| hitboxes = | |||
| damage = 100,000 | |||
| startup = 5 | |||
| active = 7 | |||
| recovery = 44 | |||
| onBlock = -29 / +10 | |||
| onHit = -15 / +24 | |||
| guard = Mid | |||
| invuln = | |||
| cancel = H | |||
| attackLevel = | |||
| blockstun = | |||
| hitstun = | |||
| hitstop = | |||
| meter = | |||
| chip = | |||
| properties = Projectile Nullification | |||
}} | |||
{{FrameData-UMVC3 | |||
| moveId = c.viper_236s | |||
| chara = C. Viper | |||
| input = 236S | |||
| moveType = Special | |||
| name = Thunder Knuckle S | |||
| images = UMVC3 CViper 236S.png | |||
| hitboxes = | |||
| damage = 150,000 | |||
| startup = 10 | |||
| active = 38 | |||
| recovery = 28 | |||
| onBlock = -44 | |||
| onHit = | |||
| guard = Mid | |||
| invuln = 1-10f | |||
| cancel = H/U | |||
| attackLevel = | |||
| blockstun = | |||
| hitstun = | |||
| hitstop = | |||
| meter = | |||
| chip = | |||
| properties = Crumple\Forced Soft Knockdown\Projectile Nullification | |||
}} | }} |
Latest revision as of 15:29, 9 May 2025
Character Data
Movement Data
Number of Air Actions | Forward Walk Speed | Backward Walk Speed | Forward Dash Duration | Forward Dash Initial Speed | Forward Dash Deceleration | Forward Dash Startup | Forward Dash Cancel Delay |
---|---|---|---|---|---|---|---|
2 | 3.1 | 3.1 | 15 | 18 | 1.00 | 1 | 4 |
Backward Dash Duration | Backward Dash Intial Speed | Backward Dash Deceleration | Backward Dash Startup | Backward Dash Cancel Delay | Jump Duration | Superjump Duration | Walljump Duration |
23 | 15 | 0.80 | 1 | 4 | 49 | 81 | |
Air jump Duration | Air Dash Type | Earliest Airdash from Jump | Earliest Airdassh from Superjump | Up Air Dash Duration | Up-forward Air Dash Duration | Forward Air Dash Duration | Down-forward Air Dash Duration |
22 | 8-Way | 8 | 4 | 38(5) | 30(9) | 38(7) | Until Grounded(9) |
Down Air Dash Duration | Down-back Air Dash Duration | Back Air Dash Duration | Up-back Air Dash Duration | Flight Startup | Flight Duration | Flight Recovery (Unfly) | |
38(5) | Until Grounded(9) | 37(7) | 30(9) |
Grounded Normal Chain/Cancel Table
* L/S/H stands for Launcher, Specials, and Hypers
Normal | Chains Into | Cancels Into | Notes |
---|---|---|---|
5L | 5M, 2M, 5H, 2H | L/S/H | |
2L | 5L, 2L, 5M, 2M, 5H, 2H | L/S/H | Rapid Fire |
5M | 5H, 2H | L/S/H | |
2M | 5H, 2H | L/S/H | |
5H | L/S/H | ||
2H | L/S/H | ||
6M | L/S/H |
Framedata