Tekken 5: Dark Resurrection/Mechanics: Difference between revisions

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ewgf electric wind godfist f,N,d~d/f 2
ewgf electric wind godfist f,N,d~d/f 2
tgf thunder godfist f,N,d,d/f 1
tgf thunder godfist f,N,d,d/f 1
big big character combo only works on big characters
(  ) missing hit is required for the next hit
(  ) missing hit is required for the next hit


==== Character Specific ====
BDS bad stomach Dr. Bosconovitch
FB fall back Dr. Bosconovitch
EFB electric fall back Dr. Bosconovitch
EFF electric fall fake Dr. Bosconovitch
HSP handstand position Eddy Gordo
RLX relaxed position Eddy Gordo
AOP art of phoenix Ling Xiaoyu - Lei Wulong
RDS rain dance stance Ling Xiaoyu
LFF left foot forward Hwoarang
RFF right foot forward Hwoarang
LFS left flamingo stance Hwoarang
RFS right flamingo stance Hwoarang
VTS vale tudo stance Craig Marduk
DSS dragon sign stance Marshall Law
DFS dragon fake step Marshall Law
HMS hit man stance Lee Chaolan - Violet
HBS hunting bear stance Kuma - Panda
ROL prowling grizzly roll Kuma - Panda
CRA art of crane Lei Wulong
SNA art of snake Lei Wulong
TGR art of tiger Lei Wulong
DGN art of dragon Lei Wulong
PAN art of panther Lei Wulong
DRU drunken master Lei Wulong
INS indian sit Yoshimitsu
FLE flea stance Yoshimitsu
DGF dragonfly stance Yoshimitsu
MED meditation Yoshimitsu
CES clockwise evasive spin Julia Chang
KNP kenpo step Feng Wei
SDW shadow stance Raven
CDS crouching demon stance Jin Kazama
ALB albatross spin Steve Fox
DCK ducking Steve Fox
SWY sway Steve Fox, Paul Phoenix
LWV left weave Steve Fox
RWV right weave Steve Fox
FLK flicker Steve Fox
SIT sit down Ganryu - Kuma - Panda
CJM chaos judgment Anna
HPF haze palm fist Asuka
LCT leg cutter Asuka
== Game Mechanics ==
== Strategy ==
== Tiers ==
=== Tier-List ===
'''Top Tier:'''
(S+)
:Heihachi<br>
:Devil Jin<br>
(S)
:Kazuya
:Feng
:Lei
(S-)
:Jack-5
:Ganryu
:Julia
'''Upper Tier:'''
(A+)
:King
:Anna
(A)
:Steve
:Kuma/Panda
:Law
:Bryan
(A-)
:Marduk
:Eddy/Christie
:Lee
'''Middle Tier:'''
(B+)
:Lili
:Baek
:Jin
:Xiaoyu
(B)
:Raven
:Asuka
:Roger Jr.
:Armor King
:Paul
:Hwoarang
(B-)
:Nina
:Dragunov
:Wang
'''Low Tier'''
:Bruce
:Yoshimitsu
== Miscellaneous ==
== Game Navigation ==
{{Navbox-T5DR}}
{{Navbox-T5DR}}


[[Category: Tekken 5: Dark Resurrection]]
[[Category: Tekken 5: Dark Resurrection]]

Revision as of 22:44, 20 April 2025

Note: This is all information from the old T5DR page. This will be reformatted and redistributed among other pages as the wiki gets reworked.

Introduction

This strategy guide section includes all strategy for previous iterations of the Tekken 5 series. Differences will be mentioned in detail in the relevant character pages, Including all differences that are noticed between the various ports of the game.

Game Versions

  • Tekken 5
    • Arcade
    • Playstation 2
  • Tekken 5: Dark Resurrection
    • Arcade
    • Playstation Portable
    • Playstation 3


Notation

Joystick Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)

X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.

Four Button Notation

  • 1 - Left punch
  • 2 - Right punch
  • 3 - Left kick
  • 4 - Right kick

Descriptors

Connectors

  • [ ] - Optional command

e.g. 1, 1, [1], EWGF

  • , - Followed by

e.g. 2, 3

  • ~ - Immediately after

e.g. 1, 2, 3 - EWGF

  • - At the same time

e.g. 1 2

  • ( _ ) - Or

e.g. 1, 2, (3_4)

  • < - Delayed input

e.g. 1, 1, < 1

  • = - Next in sequence

e.g. 1 = 2

  • ° - Push and hold button

e.g. 1°, 2, 3

  • - Requires just frame input

e.g. 2, D 3, DEWGF:

State Modifiers

  • PLD - Play dead position
  • KND - Knockdown position
  • SLD - Slide position
  • FCD - Face down position

Miscellaneous Notation

  • BT your back turned to the opponent
  • FF face forward towards opponent
  • OB forces opponent's back to face you
  • OC forces opponent into crouch
  • OS forces opponent's side to face you
  • JG juggle starter
  • BN bounce juggle starter
  • RC recover crouching after a move
  • RCj joystick modifier, need to hold D during the move to RC
  • CH requires a counter hit
  • DS double over stun (ex. Kazuya WS 2 counter hit)

tap f to escape in most cases, you can usually launch opponent

  • FS fall back stun (ex. Kazuya WS 2)

tap f to escape in most cases, you can usually launch opponent

  • MS minor stun (ex. Kazuya d/f 1, Paul SS 3)

in most cases doesn't lead to guaranteed hits

  • KS kneel stun (ex. Kuma d/f 1 2, Kazuya f 4)

in some cases you get a free launcher

  • CS crumple stun (ex. Bryan b 2,1, Kazuya b 4)

animations vary, a jab will usually start a combo

  • CF crumple fall (ex. Craig u/f 1 2, Yoshimitsu b 1 4)

opponent slowly falls to KND position

  • CFS crumple fall stun (ex. Kazuya f 1 2, Law f 2~1)

slow crumple stun to the ground, combo possible at time

  • BS block stun (to attacking character, ex. Law d/b 4)
  • SH stagger hit (ex. Devil d/f 2)
  • GB guard break (usually one or two hands go up in the air)
  • TS throw shift (moves to throw animation on hit)
  • TC technically crouching during the move
  • TJ technically jumping during the move
    1. see corresponding footnote
  • [2] hit modifier (eg RC[2] property applies to 2nd hit)
  • b Block modifier (eg. OCb opponent crouch on block)
  • c CH modifier (eg. JGc is a juggle starter on counter hit)
  • co crouching opponent modifier (eg. KSco)
  • cco CH on crouching opponent modifier (eg. FScco)

Hit Section

  • l hits low (block d/b)
  • m hits mid (block b)
  • h hits high (block b or duck)
  • L hits low and grounded opponents (block d/b)
  • M hits mid and grounded opponents (block b)
  • H hits high and grounded opponents (block b or duck)
  • Sm hits special mid (block d/b or b)
  • ! unblockable hit
  • (!) unblockable hit which can be ducked
  • [!] unblockable hits grounded opponents
  • T throw
  • " indicates block point in string hits

Combo Conventions

cc crouch cancel tap u or f,f while crouching cd crouch dash f,N,d,d/f (usually) iWS instant while standing d,d/b,N_d,d/f,N (usually) wgf wind godfist f,N,d,d/f 2 ewgf electric wind godfist f,N,d~d/f 2 tgf thunder godfist f,N,d,d/f 1 ( ) missing hit is required for the next hit

T5DR Navigation

General
Characters