Fatal Fury 2/Mai Shiranui: Difference between revisions

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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Low
  |guard=Low
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
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|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Low
  |guard=Low
Line 299: Line 299:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 314: Line 314:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 338: Line 338:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=7
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 353: Line 353:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=9
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 377: Line 377:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 392: Line 392:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=11
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 416: Line 416:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=Diagonal Jump
  |version=Diagonal Jump
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 431: Line 431:
  |header=no
  |header=no
  |version=Neutral Jump
  |version=Neutral Jump
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
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  {{AttackData-FF2
  {{AttackData-FF2
  |version=Front Lane
  |version=Front Lane
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 473: Line 473:
  |header=no
  |header=no
  |version=Back Lane
  |version=Back Lane
  |damage=
  |damage=21
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 498: Line 498:
  {{AttackData-FF2
  {{AttackData-FF2
  |version=A/C
  |version=A/C
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 513: Line 513:
  |header=no
  |header=no
  |version=B/D
  |version=B/D
  |damage=
  |damage=17
  |stun=
  |stun=
  |guard=Overhead
  |guard=Overhead
Line 537: Line 537:
|data=
|data=
  {{AttackData-FF2
  {{AttackData-FF2
  |damage=
  |damage=13
  |stun=
  |stun=
  |guard=Mid
  |guard=Mid
Line 590: Line 590:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 11 (2)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 597: Line 597:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 606: Line 606:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 18 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 613: Line 613:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     =  
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 631: Line 631:
  | version    = A
  | version    = A
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 13 (0 + 3)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 638: Line 638:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 647: Line 647:
  | version    = C
  | version    = C
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (0 + 4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 654: Line 654:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 672: Line 672:
  | version    = B
  | version    = B
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 19 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 679: Line 679:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 688: Line 688:
  | version    = D
  | version    = D
  | subtitle    =  
  | subtitle    =  
  | damage      =  
  | damage      = 25 (6)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 695: Line 695:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  
Line 711: Line 711:
| data  =  
| data  =  
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 19 (4)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 718: Line 718:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     =  
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description = Mai flies to a flagpole between the lanes, then homes in on the opponent. As she is between the lanes, she cannot be hit during the majority of this move's animation. Cannot be input near the edge of the stage. Cannot be done in the corner if all flagpoles are behind Mai.
  }}
  }}
}}
}}
Line 736: Line 736:
| data  =
| data  =
  {{AttackData-FF2
  {{AttackData-FF2
  | damage      =  
  | damage      = 51 (0 + 12x2)
  | stun        =  
  | stun        =  
  | guard      = Mid
  | guard      = Mid
Line 743: Line 743:
  | recovery    =  
  | recovery    =  
  | total      =  
  | total      =  
  | advHit     = KD
  | advHit     = KD
  | advBlock   =  
  | advBlock   =  
  | property    =  
  | property    =  
  | description =  
  | description =  

Latest revision as of 20:05, 5 April 2025

The Knock-Out Ninja

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - - - -

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
7 - Mid - - - - - - -
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 - Low - - - - - - -
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
11 - Mid - - - - - - -
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Low - - - - KD - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 7 - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 7 - Overhead - - - - - - -
Neutral Jump 9 - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 11 - Overhead - - - - - - -
Neutral Jump 11 - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 - Overhead - - - - - - -
Neutral Jump 13 - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 - Mid - - - - KD - Lane Shift
Back Lane 21 - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 17 - Overhead - - - - Air Reset - -
B/D 17 - Overhead - - - - Air Reset - -
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 - Mid - - - - KD - -

Throws

Fuusha Kuzushi (6C)

Fuusha Kuzushi
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 - Throw 1 1 / - KD - -
  • Swaps sides.

Special Moves

Kachosen (236P)
Kachosen
236A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 11 (2) - Mid - - - - - - -
C 18 (4) - Mid - - - - - - -
Ryuenbu (214P)
Ryuenbu
214A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 13 (0 + 3) - Mid - - - - KD - -
C 19 (0 + 4) - Mid - - - - KD - -
Hissatsu Shinobibachi (41236K)
Hissatsu Shinobibachi
41236B/D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
B 19 (4) - Mid - - - - KD - -
D 25 (6) - Mid - - - - KD - -
Musasabi no Mai ([2]8C)
Musasabi no Mai
[2]8C (Mai stage only)
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 (4) - Mid - - - - KD - -

Mai flies to a flagpole between the lanes, then homes in on the opponent. As she is between the lanes, she cannot be hit during the majority of this move's animation. Cannot be input near the edge of the stage. Cannot be done in the corner if all flagpoles are behind Mai.

Desperation Move

Chou Hissatsu Shinobibachi (616BC)
Chou Hissatsu Shinobibachi
When health is flashing
616B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (0 + 12x2) - Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser