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Kermalicious (talk | contribs) (Wrote the combo page based on Dentalplan's video.) |
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{{ | {{UMVC3_Notation}} | ||
{{ | ==Beginner Combos== | ||
<br> | |||
{{BeginnerComboDef}} | |||
{{TheoryBox | |||
| Title = All Stance BnB | |||
| Oneliner = | |||
| Difficulty = Easy | |||
| Damage = ? | |||
| Meter = ? | |||
| Video = | |||
| Recipe = ({{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}},) {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}}, {{clr|S|5S}} > Jump > {{clr|M|j.5M}} > {{clr|H|236H}}, {{clr|H|j.[H]}}, land {{clr|L|236[L]}}, {{clr|H|5H2H}} > {{clr|L|236L}} > 236XX | |||
| content = | |||
Basic BnB in all three stances. Include the <code>({{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}})</code> if starting the bnb in {{clr|M|Glaive Stance}} or {{clr|H|Beads Stance}}. This forms the basis of her combo game, improvements are primarily made via more efficient routing to the launcher. | |||
}} | |||
==Core Combos== | |||
<br> | |||
{{CoreComboDef}} | |||
{{TheoryBox | |||
| Title = Glaive Launcher Combo | |||
| Oneliner = | |||
| Difficulty = Medium | |||
| Damage = ? | |||
| Meter = ? | |||
| Video = | |||
| Recipe = {{clr|S|5S}} > Jump, {{clr|M|j.5M}} > {{clr|H|j.236H}}, delay {{clr|H|j.5[H]}}, land {{clr|L|236[L]}}, {{clr|H|5H2H}} > {{clr|L|236L}} > 236XX | |||
| content = | |||
The second part of the All Stance BnB forms the core Glaive Launcher Combo that you generally want to route into. In the corner, you can add more damage with <code>{{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}} > dash > {{clr|S|5S}} > 2369XX</code> instead of <code>{{clr|H|5H2H}} > {{clr|L|236L}} > 236XX</code>. Depending on the screen position, you can also follow up the hyper like so: <code>236XX > {{clr|H|3H}} > {{clr|L|22L}}</code>. <br> | |||
Here are some common ways to route into the Glaive Launcher Combo off of starters in each stance. | |||
*'''{{clr|L|Reflector Stance}}''' | |||
**<code> {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code> | |||
**<code> {{clr|L|623L}}/{{clr|M|623M}}, Airdash > {{clr|L|j.5L}}{{clr|H|H}}, Land {{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code> | |||
**<code> Throw, Dash > {{clr|M|5M}}{{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code> | |||
*'''{{clr|M|Glaive Stance}}''' | |||
**<code> {{clr|L|2L}}{{clr|M|M}}{{clr|H|H}} > {{clr|L|22L}}, {{clr|H|H6H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code> | |||
**<code> {{clr|H|2H}} > {{clr|L|22L}} > {{clr|M|5M}}{{clr|H|6H}}~{{clr|H|H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code> | |||
**<code> Throw > Dash > {{clr|M|5M}}{{clr|H|H}} > {{clr|L|236L}}, [Glaive Launcher Combo] </code> | |||
*'''{{clr|H|Beads Stance}}''' | |||
**<code> {{clr|L|2L}}{{clr|M|M}} > {{clr|L|22L}} > {{clr|L|2L}}{{clr|M|M}}{{clr|H|H6H}} > {{clr|M|22M}}, [Glaive Launcher Combo] </code> | |||
**<code> Throw > Dash > {{clr|M|5M}}{{clr|S|S}} > Jump > {{clr|H|j.5H}} > {{clr|M|22M}}, [Glaive Launcher Combo starting with {{clr|M|j.5M}}] </code> | |||
}} | |||
{{TheoryBox | |||
| Title = Midscreen Hard Tag Side Switch | |||
| Oneliner = | |||
| Difficulty = Easy | |||
| Damage = ? | |||
| Meter = ? | |||
| Video = | |||
| Recipe = {{clr|S|5S}} > Jump > {{clr|M|j.M}}{{clr|H|3H}}, Land > {{clr|L|j.22L}}, {{clr|S|j.5S}}, Tag | |||
| content = | |||
Variation on the Glaive Launcher Combo that side switches for a hard tag combo with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation [[UMVC3/Strategy#Hard_Tag_Scaling_Reset|Here]]). | |||
}} | |||
== | {{TheoryBox | ||
| Title = Corner Hard Tag | |||
| Oneliner = | |||
| Difficulty = Easy | |||
| Damage = ? | |||
| Meter = ? | |||
| Video = | |||
| Recipe = {{clr|S|5S}} > Jump > {{clr|M|j.M}} > {{clr|H|j.236H}}, Airdash Down-Forward, {{clr|M|j.5MS}}, Land, Tag | |||
| content = | |||
Variation on the Glaive Launcher Combo that allows for a hard tag combo in the corner with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation [[UMVC3/Strategy#Hard_Tag_Scaling_Reset|Here]]). | |||
}} | |||
[ | == Comboing in X-Factor == | ||
{{TheoryBox | |||
| Title = X-Factor 3 Glaive Infinite | |||
| Oneliner = | |||
| Difficulty = Easy | |||
| Damage = ? | |||
| Meter = ? | |||
| Video = | |||
| Recipe = [{{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}}, dash] x until X-Factor ends | |||
| content = | |||
Incredibly easy and practical X-Factor 3 infinite. The most straight forward way route into the infinite is through the Glaive Launcher Combo. <br> | |||
This looks like: <code>[In {{clr|M|Glaive Stance}}] > {{clr|S|5S}} > Jump > {{clr|M|j.5M}} > {{clr|H|j.236H}}, delay {{clr|H|j.5[H]}}, Land, Microwalk [{{clr|H|6H}}~{{clr|H|H}}~{{clr|H|H}}~{{clr|H|H}} > dash] x until X-Factor ends</code>. | |||
}} | |||
== Comboing in Slowdown == | |||
TODO | |||
==Sample Team Combos== | ==Sample Team Combos== | ||
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[https://youtu.be/XK-B7JDbnj8 VJoe/Rocket/Ammy] <br> | [https://youtu.be/XK-B7JDbnj8 VJoe/Rocket/Ammy] <br> | ||
[https://youtu.be/4MmM_rQRGWo Ammy/Spencer/Taskmaster] <br> | [https://youtu.be/4MmM_rQRGWo Ammy/Spencer/Taskmaster] <br> | ||
[https://youtu.be/BlP6nqaex9A Ammy/Strange Palm Loop setup] <br> | [https://youtu.be/BlP6nqaex9A Ammy/Strange Palm Loop setup] <br> | ||
[https://youtu.be/8F_AXG-EcQE "Cherry Bomb" TAC Glitch] | [https://youtu.be/8F_AXG-EcQE "Cherry Bomb" TAC Glitch] | ||
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[https://youtu.be/C8GKPvTI52o Midscreen Up TAC] | [https://youtu.be/C8GKPvTI52o Midscreen Up TAC] | ||
== | == Video Guides == | ||
< | Main combo video this page is based off of: | ||
<youtube>5WxPvbtL_SI</youtube> | |||
Alternative/additional Amaterasu routes can be found in the videos below, your mileage may vary. | |||
< | |||
<br> | <br> | ||
{{ | {{#ev:youtube|S4JkYDLRFOs|400||Comfy Basilisk UMvC3: Amaterasu Solo Combos}} | ||
{{#ev:youtube|MRshNfeaDQQ|400||TheWasteofFlesh UMVC3 Amaterasu Combos}} | |||
{{#ev:youtube|TbocBho0bRA|400||Darkstaller Ko Amaterasu is cool guys you should use her: An Amaterasu Combo Video}} | |||
{{#ev:youtube|ot3KauNGUlk|400||UMVC3 BALANCE UMVC3 Amaterasu Lvl 3 X Factor Combos}} | |||
{{#ev:youtube|l-DUj7zvotQ|400||TheEpicRamen UMvC3 - Amaterasu: Fun with X-Factor Links!}} | |||
{{#ev:youtube|uOzGFBp1IZU|400||DriveKnight_X Ultimate Marvel vs Capcom 3 - Amaterasu X-Factor Lvl 3 Infinite Loop Combo - "The Goddess"}} | |||
= | {{Content Box|content= | ||
{{Navbox-UMVC3}} | |||
}} |
Revision as of 22:54, 25 March 2025
Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
Basic BnB in all three stances. Include the (2LM > 22L)
if starting the bnb in Glaive Stance or Beads Stance. This forms the basis of her combo game, improvements are primarily made via more efficient routing to the launcher.
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
The second part of the All Stance BnB forms the core Glaive Launcher Combo that you generally want to route into. In the corner, you can add more damage with 6H~H~H~H > dash > 5S > 2369XX
instead of 5H2H > 236L > 236XX
. Depending on the screen position, you can also follow up the hyper like so: 236XX > 3H > 22L
.
Here are some common ways to route into the Glaive Launcher Combo off of starters in each stance.
- Reflector Stance
2LMH6H > 22M, [Glaive Launcher Combo]
623L/623M, Airdash > j.5LH, Land 6H~H > 22M, [Glaive Launcher Combo]
Throw, Dash > 5M6H~H > 22M, [Glaive Launcher Combo]
- Glaive Stance
2LMH > 22L, H6H > 22M, [Glaive Launcher Combo]
2H > 22L > 5M6H~H > 22M, [Glaive Launcher Combo]
Throw > Dash > 5MH > 236L, [Glaive Launcher Combo]
- Beads Stance
2LM > 22L > 2LMH6H > 22M, [Glaive Launcher Combo]
Throw > Dash > 5MS > Jump > j.5H > 22M, [Glaive Launcher Combo starting with j.5M]
Variation on the Glaive Launcher Combo that side switches for a hard tag combo with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation Here).
Variation on the Glaive Launcher Combo that allows for a hard tag combo in the corner with a character like Doom. Route into this the same way you would the Glaive Launcher Combo. Particularly useful in avoiding the damage penalties of combos following her throw or counter specials (Explanation Here).
Comboing in X-Factor
Incredibly easy and practical X-Factor 3 infinite. The most straight forward way route into the infinite is through the Glaive Launcher Combo.
This looks like: [In Glaive Stance] > 5S > Jump > j.5M > j.236H, delay j.5[H], Land, Microwalk [6H~H~H~H > dash] x until X-Factor ends
.
Comboing in Slowdown
TODO
Sample Team Combos
Ammy/Thor/Dorm
Ammy/Doom synergy playlist
Ammy/Frank Level-up route
VJoe/Rocket/Ammy
Ammy/Spencer/Taskmaster
Ammy/Strange Palm Loop setup
"Cherry Bomb" TAC Glitch
TAC Infinites
Video Guides
Main combo video this page is based off of:
Alternative/additional Amaterasu routes can be found in the videos below, your mileage may vary.