Fatal Fury 2/Wolfgang Krauser: Difference between revisions

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[[File:FFS_Krauser_Portrait.png|right]]


=Introduction=
==Introduction==
Wolfgang Krauser is an unplayable boss character and does not have a complete moveset.


=Move List=
If forced to be a player character with cheats, he is lacking the following: Crouching normals, the ability to crouch, low-hitting attacks, a crawl animation, a taunt, a Desperation Move, pain sprites for other bosses' attacks, and more.


Hacked Wolfgang Krauser:
*cannot duck
*has no ducking attacks
*will sometimes crash the game when he wins a round
*HP will leave him in a pause animation until something else is pressed


==Move List==


Colors
===Close Standing Normals===
------
LP/HK - Red pants w/ Purple hair


===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Throws
===== <span class="invisible-header">c5C</span> =====
------
<font style="visibility:hidden" size="0"></font>
Knee Thrust              b + HP close
{{MoveData
To The Moon Blow        f + HP close
|image=
Rapid Destruction        f + HK close
|subtitle=
|caption=
|name=c5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=c5D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Basic Moves
===Far Standing Normals===
-----------
Glide                    hold df
  Disappear              any button
Stop                    HP


===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5A
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Plane Moves
===== <span class="invisible-header">f5B</span> =====
-----------
<font style="visibility:hidden" size="0"></font>
Low Body Splash          LP / HP from            overhead
{{MoveData
                          opposite plane  
|image=
High Body Splash        LK / HK / LP+LK from    overhead  
|subtitle=
                          opposite plane
|caption=
|name=f5B
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
  |description=
  }}
}}


===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=f5C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


Command Moves
===== <span class="invisible-header">f5D</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
Reach Punch              f/b + HP
{{MoveData
Swipe Away              HP+HK                    knocks opponent to opposite
|image=
                                                    plane
|subtitle=
Disappear                f + LP while blocking    you will find this will work
|caption=
                                                    if you perform it while
|name=f5D
                                                    blocking a whiffed attack,
|data=
                                                    not one that is striking
{{AttackData-FF2
                                                    your block animation
|damage=
Alternate Disappear      d + any button
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===Jumping Normals===


Special Moves
===== <span class="invisible-header">jA</span> =====
-------------
<font style="visibility:hidden" size="0"></font>
High Blitz Ball          qcf + HP                will collide with other
{{MoveData
                                                    projectiles as both
|image=
                                                    will be "destroyed" in
|subtitle=
                                                    the process
|caption=
Low Blitz Ball          qcf + HK                will collide with other
|name=jA
                                                    projectiles as both
|data=
                                                    will be "destroyed" in
{{AttackData-FF2
                                                    the process
|version=Diagonal Jump
Kaiser Wave              Charge b for 2 seconds, will collide with other
|damage=
                          f + HP                  projectiles as both
|stun=
                                                    will be "destroyed" in
|guard=Overhead
                                                    the process
|startup=
Leg Tomahawk            K far                    LK=fast, HK=slow
|active=
=The Basics=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
  |startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=  
}}
}}


=Advanced Strategy=
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jB
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}


===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jC
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=jD
|data=
{{AttackData-FF2
|version=Diagonal Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=Neutral Jump
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=
|advBlock=
|property=
|description=
}}
}}
===Universal Mechanics===
===== <span class="invisible-header">Lane Blast (CD)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Blast
|input=C+D
|data=
{{AttackData-FF2
|version=Front Lane
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
{{AttackData-FF2
|header=no
|version=Back Lane
|damage=
|stun=
|guard=Mid
|startup=
|active=
|recovery=
|total=
|advHit=KD
|advBlock=
|property=Lane Shift
|description=
}}
}}
===== <span class="invisible-header">Lane Attack</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lane Attack
|input=A/B/C/D from opposite lane
|data=
{{AttackData-FF2
|version=A/C
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
{{AttackData-FF2
|header=no
|version=B/D
|damage=
|stun=
|guard=Overhead
|startup=
|active=
|recovery=
|total=
|advHit=Air Reset
|advBlock=
|property=
|description=
}}
}}
===Throws===
===== <span class="invisible-header">Lift Hang Blow (6C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Lift Hang Blow
|input=close 6C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description=
}}
}}
===== <span class="invisible-header">Knee Smasher (4C)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Knee Smasher
|input=close 4C
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Swaps sides.
}}
}}
===== <span class="invisible-header">Neck Hang Blow (6D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|subtitle=
|caption=
|name=Neck Hang Blow
|input=close 6D
|data=
{{AttackData-FF2
|damage=
|stun=
|guard=Throw
|startup=1
|active=1
|recovery=/
|total=
|advHit=KD
|advBlock=/
|property=
|description= * Hold throw. Opponent can mash to reduce hits and avoid a knockdown.
}}
}}
===Special Moves===
===== <span class="invisible-header">High Blitz Ball (236C)</span> =====
{{MoveData
| name    = High Blitz Ball
| input    = 236C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Low Blitz Ball (236D)</span> =====
{{MoveData
| name    = Low Blitz Ball
| input    = 236D
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    = KD
| advBlock  =
| property    =
| description =
}}
}}
===== <span class="invisible-header">Kaiser Wave ([4]6C)</span> =====
{{MoveData
| name    = Kaiser Wave
| input    = [4]6C
| subtitle =
| image    =
| caption  =
| data  =
{{AttackData-FF2
| damage      =
| stun        =
| guard      = Mid
| startup    =
| active      =
| recovery    =
| total      =
| advHit    =
| advBlock  =
| property    =
| description =
}}
}}
==Strategy==
===The Basics===
===Advanced Strategy===
{{Navbox-FF2}}
[[Category:Fatal Fury 2]]
[[Category:Fatal Fury 2]]
[[Category:Wolfgang Krauser]]

Revision as of 15:29, 14 March 2025

FFS Krauser Portrait.png

Introduction

Wolfgang Krauser is an unplayable boss character and does not have a complete moveset.

If forced to be a player character with cheats, he is lacking the following: Crouching normals, the ability to crouch, low-hitting attacks, a crawl animation, a taunt, a Desperation Move, pain sprites for other bosses' attacks, and more.


Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump - - Overhead - - - - - - -
Neutral Jump - - Overhead - - - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane - - Mid - - - - KD - Lane Shift
Back Lane - - Mid - - - - KD - Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C - - Overhead - - - - Air Reset - -
B/D - - Overhead - - - - Air Reset - -

Throws

Lift Hang Blow (6C)

Lift Hang Blow
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
Knee Smasher (4C)

Knee Smasher
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Swaps sides.
Neck Hang Blow (6D)

Neck Hang Blow
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Throw 1 1 / - KD / -
  • Hold throw. Opponent can mash to reduce hits and avoid a knockdown.

Special Moves

High Blitz Ball (236C)
High Blitz Ball
236C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Low Blitz Ball (236D)
Low Blitz Ball
236D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - KD - -
Kaiser Wave ([4]6C)
Kaiser Wave
[4]6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
- - Mid - - - - - - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser