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[[File:FFS_Krauser_Portrait.png|right]] | |||
=Introduction= | ==Introduction== | ||
Wolfgang Krauser is an unplayable boss character and does not have a complete moveset. | |||
If forced to be a player character with cheats, he is lacking the following: Crouching normals, the ability to crouch, low-hitting attacks, a crawl animation, a taunt, a Desperation Move, pain sprites for other bosses' attacks, and more. | |||
==Move List== | |||
===Close Standing Normals=== | |||
===== <span class="invisible-header">c5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5A | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5B</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5B | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5C</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">c5D</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=c5D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===Far Standing Normals=== | |||
===== <span class="invisible-header">f5A</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5A | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5B</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5B | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5C</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">f5D</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=f5D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===Jumping Normals=== | |||
===== <span class="invisible-header">jA</span> ===== | |||
- | <font style="visibility:hidden" size="0"></font> | ||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jA | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
= | |recovery= | ||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
= | ===== <span class="invisible-header">jB</span> ===== | ||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jB | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jC</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jC | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">jD</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=jD | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Diagonal Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Neutral Jump | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit= | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===Universal Mechanics=== | |||
===== <span class="invisible-header">Lane Blast (CD)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Lane Blast | |||
|input=C+D | |||
|data= | |||
{{AttackData-FF2 | |||
|version=Front Lane | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit=KD | |||
|advBlock= | |||
|property=Lane Shift | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=Back Lane | |||
|damage= | |||
|stun= | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit=KD | |||
|advBlock= | |||
|property=Lane Shift | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Lane Attack</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Lane Attack | |||
|input=A/B/C/D from opposite lane | |||
|data= | |||
{{AttackData-FF2 | |||
|version=A/C | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit=Air Reset | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
{{AttackData-FF2 | |||
|header=no | |||
|version=B/D | |||
|damage= | |||
|stun= | |||
|guard=Overhead | |||
|startup= | |||
|active= | |||
|recovery= | |||
|total= | |||
|advHit=Air Reset | |||
|advBlock= | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===Throws=== | |||
===== <span class="invisible-header">Lift Hang Blow (6C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Lift Hang Blow | |||
|input=close 6C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=/ | |||
|total= | |||
|advHit=KD | |||
|advBlock=/ | |||
|property= | |||
|description= | |||
}} | |||
}} | |||
===== <span class="invisible-header">Knee Smasher (4C)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Knee Smasher | |||
|input=close 4C | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=/ | |||
|total= | |||
|advHit=KD | |||
|advBlock=/ | |||
|property= | |||
|description= * Swaps sides. | |||
}} | |||
}} | |||
===== <span class="invisible-header">Neck Hang Blow (6D)</span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|image= | |||
|subtitle= | |||
|caption= | |||
|name=Neck Hang Blow | |||
|input=close 6D | |||
|data= | |||
{{AttackData-FF2 | |||
|damage= | |||
|stun= | |||
|guard=Throw | |||
|startup=1 | |||
|active=1 | |||
|recovery=/ | |||
|total= | |||
|advHit=KD | |||
|advBlock=/ | |||
|property= | |||
|description= * Hold throw. Opponent can mash to reduce hits and avoid a knockdown. | |||
}} | |||
}} | |||
===Special Moves=== | |||
===== <span class="invisible-header">High Blitz Ball (236C)</span> ===== | |||
{{MoveData | |||
| name = High Blitz Ball | |||
| input = 236C | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| data = | |||
{{AttackData-FF2 | |||
| damage = | |||
| stun = | |||
| guard = Mid | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = KD | |||
| advBlock = | |||
| property = | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header">Low Blitz Ball (236D)</span> ===== | |||
{{MoveData | |||
| name = Low Blitz Ball | |||
| input = 236D | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| data = | |||
{{AttackData-FF2 | |||
| damage = | |||
| stun = | |||
| guard = Mid | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = KD | |||
| advBlock = | |||
| property = | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header">Kaiser Wave ([4]6C)</span> ===== | |||
{{MoveData | |||
| name = Kaiser Wave | |||
| input = [4]6C | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| data = | |||
{{AttackData-FF2 | |||
| damage = | |||
| stun = | |||
| guard = Mid | |||
| startup = | |||
| active = | |||
| recovery = | |||
| total = | |||
| advHit = | |||
| advBlock = | |||
| property = | |||
| description = | |||
}} | |||
}} | |||
==Strategy== | |||
===The Basics=== | |||
===Advanced Strategy=== | |||
{{Navbox-FF2}} | |||
[[Category:Fatal Fury 2]] | [[Category:Fatal Fury 2]] | ||
[[Category:Wolfgang Krauser]] |
Revision as of 15:29, 14 March 2025
Introduction
Wolfgang Krauser is an unplayable boss character and does not have a complete moveset.
If forced to be a player character with cheats, he is lacking the following: Crouching normals, the ability to crouch, low-hitting attacks, a crawl animation, a taunt, a Desperation Move, pain sprites for other bosses' attacks, and more.
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | - | - | Overhead | - | - | - | - | - | - | - |
Neutral Jump | - | - | Overhead | - | - | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | - | - | Overhead | - | - | - | - | - | - | - |
Neutral Jump | - | - | Overhead | - | - | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | - | - | Overhead | - | - | - | - | - | - | - |
Neutral Jump | - | - | Overhead | - | - | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal Jump | - | - | Overhead | - | - | - | - | - | - | - |
Neutral Jump | - | - | Overhead | - | - | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | - | - | Mid | - | - | - | - | KD | - | Lane Shift |
Back Lane | - | - | Mid | - | - | - | - | KD | - | Lane Shift |
Lane Attack
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
A/C | - | - | Overhead | - | - | - | - | Air Reset | - | - |
B/D | - | - | Overhead | - | - | - | - | Air Reset | - | - |
Throws
Lift Hang Blow (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Throw | 1 | 1 | / | - | KD | / | - |
Knee Smasher (4C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | 1 | 1 | / | - | KD | / | - | |
|
Neck Hang Blow (6D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | - | Throw | 1 | 1 | / | - | KD | / | - | |
|
Special Moves
High Blitz Ball (236C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | KD | - | - |
Low Blitz Ball (236D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | KD | - | - |
Kaiser Wave ([4]6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | Mid | - | - | - | - | - | - | - |