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{{MoveData | {{MoveData | ||
| name = | | name = Universal Overhead | ||
| input = [[File:Snka.gif]] [[File:Snkb.gif]] | | input = [[File:Snka.gif]] [[File:Snkb.gif]] | ||
| subtitle = | | subtitle = | ||
Line 327: | Line 327: | ||
{{MoveData | {{MoveData | ||
| name = | | name = Boulder Punch | ||
| input = 6B | | input = 6B | ||
| subtitle = | | subtitle = | ||
Line 344: | Line 344: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Make you move forward. Has a follow up with B | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Crouch Kick | ||
| input = 6D | | input = 6D | ||
| subtitle = | | subtitle = | ||
Line 359: | Line 359: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = Mid | ||
| Cancel = - | | Cancel = - | ||
| Startup = | | Startup = | ||
Line 366: | Line 366: | ||
| Adv. Hit = | | Adv. Hit = | ||
| Adv. Guard = | | Adv. Guard = | ||
| description = | | description = Move a bit less forward than 6B. Has follow up with D | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
| name = | | name = Shoulder Tackle | ||
| input = 66B after a Normal or Command Normal other than itself | | input = 66B after a Normal or Command Normal other than itself | ||
| subtitle = | | subtitle = | ||
Line 381: | Line 381: | ||
| subtitle = | | subtitle = | ||
| Damage = | | Damage = | ||
| Guard = | | Guard = Mid | ||
| Cancel = | | Cancel = | ||
| Startup = | | Startup = |
Revision as of 07:35, 14 February 2025
Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.
Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.
Pros | Cons |
|
|
Move list
• 360 command grab is his best damage dealer and starts his insane oki game
• 421 is his shockwave attack that lingers forward and hits low
• Air 214 is his dive attack that is very unsafe on block and is rarely used in matches
• 623 is a spinning electric hook that does massive damage but is really minus on block
Standing
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
-- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | High | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Make you move forward. Has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Move a bit less forward than 6B. Has follow up with D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | Mid | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | - | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
- | - | - | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |