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{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: center" | {{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: center" | ||
{{!}}+ Additional Info | {{!}}+ Additional Info | ||
! style="width: | ! style="width:16%" {{!}} {{Tooltip | text=Invulnerability | hovertext=The period in which you can't be hit.}} | ||
! style="width: | ! style="width:16%" {{!}} {{Tooltip | text=Cancel | hovertext=What this move can be cancelled into.}} | ||
! style="width: | ! style="width:16%" {{!}} {{Tooltip | text=Triggers IPS | hovertext=Whether this move triggers IPS.}} | ||
! style="width: | ! style="width:16%" {{!}} {{Tooltip | text=Triggers scaling | hovertext=Whether this move triggers combo scaling.}} | ||
! style="width: | ! style="width:16%" {{!}} {{Tooltip | text=Meter on whiff | hovertext=How much meter you gain when this move is used.}} | ||
! style="width:16%" {{!}} {{Tooltip | text=Meter on hit | hovertext=How much meter you gain when this move hits.}} | |||
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{{!}} {{#if: {{{invuln|}}} | {{{invuln}}} | None }} | {{!}} {{#if: {{{invuln|}}} | {{{invuln}}} | None }} | ||
{{!}} {{#if: {{{cancel|}}} | {{{cancel}}} | - }} | |||
{{!}} {{#if: {{{ips|}}} | {{{ips}}} | - }} | {{!}} {{#if: {{{ips|}}} | {{{ips}}} | - }} | ||
{{!}} {{#if: {{{scaling|}}} | {{{scaling}}} | - }} | {{!}} {{#if: {{{scaling|}}} | {{{scaling}}} | - }} | ||
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{{{additionalinfo}}} }} | {{{additionalinfo}}} }} | ||
{{!}}} | {{!}}} |
Revision as of 21:44, 17 January 2025
Placeholder examples.
214A | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
14-18 | 2 | 15 Total [0] | 10 | - | Mid | +30-34 | +18-22 | +17-21 | |||||||||||||
214B | |||||||||||||||||||||
14-18 | 2 | 15 Total [0] | 10 | - | Mid | +30-34 | +18-22 | +17-21 | |||||||||||||
214C | |||||||||||||||||||||
14-18 | 2 | 15 Total [0] | 10 | - | Mid | +30-34 | +18-22 | +17-21 | |||||||||||||
Star Platinum rushes forward before delivering a punch. A very useful special both in combos and pressure, as well as a rare neutral tool when used as a makeshift fireball. 214B will be the version you'll use the most and is the basis of your Stand OFF combos.
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Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | Mid | +5 | +7 | +4 | ||||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | 9 | 4 | Low | -1 | -2 | -10 | ||||||||||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | |||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | Mid (Bullet) High (Glass) | varies | varies | varies | ||||||||||||||||||||||||||||||||||
623B/C | ||||||||||||||||||||||||||||||||||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 per hit (Glass) | 0 (Bullet) 6 per hit (Glass) | Mid (Bullet) High (Glass) | varies | varies | varies | ||||||||||||||||||||||||||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
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