Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
A version fires straight up, B fires just in front of Boingo, C fires around half a screen away.
Core setup tool. Finds occasional use as an antiair or techchase option. Strong when combined with your other projectiles, as Boingo recovers shortly after the glass spawns. The glass hits overhead, making it a key part of your best setups and okizeme.
623B is the easiest to use in setups. 623C is a good way to cover a large part of the screen, and the glass falls at the perfect spot to setup unblockables by combining it with 236C / 236AC.
- The glass shards do a lot of chip and Stand Gauge damage, build lots of meter, and have a notoriously weird preblock activation range, causing opponents to get stuck while trying to walk while the glass is out.
- Data in [] indicate values for the bullet.
Additional Info
Invulnerability
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Cancel
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Triggers IPS
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Triggers scaling
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Meter on whiff
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Meter on hit
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None
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-
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Yes [No]
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Yes [No]
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0
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4×N [0]
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