Template:AttackData-HFTF

Template page


Placeholder examples.

Blazing Strike
214A/B/C
Jotaro214abc.png
214A Startup Active Recovery Base Damage Stand Damage Guard Hit Adv. Block Adv. Pushblock Adv.
14-18 2 15 Total [0] 10 - Mid +30-34 +18-22 +17-21
214B
14-18 2 15 Total [0] 10 - Mid +30-34 +18-22 +17-21
214C
14-18 2 15 Total [0] 10 - Mid +30-34 +18-22 +17-21

Star Platinum rushes forward before delivering a punch. A very useful special both in combos and pressure, as well as a rare neutral tool when used as a makeshift fireball. 214B will be the version you'll use the most and is the basis of your Stand OFF combos.

Additional Info
Invulnerability Cancel Triggers IPS Triggers scaling Meter on whiff Meter on hit
None - - - - -
5A
HFTF NewKakyoin (66)5A.png
Anti-air
Startup Active Recovery Base Damage Stand Damage Guard Hit Adv. Block Adv. Pushblock Adv.
3 2 2 4 1 Mid +5 +7 +4

Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.

  • Links into the majority of your other normals.
  • Whiffs on some crouching characters.
Additional Info
Invulnerability Cancel Triggers IPS Triggers scaling Meter on whiff Meter on hit
none SP, SU, TA No Yes 2 6


6B
Jotaro6B.png
Stanky Leg.
Startup Active Recovery Base Damage Stand Damage Guard Hit Adv. Block Adv. Pushblock Adv.
5 5 13 9 4 Low -1 -2 -10

Your main Stand Off hitconfirm. Excellent counterpoke.

  • Incredibly good poke, can combo into 214AA, 236S, 214B, even 214C.
  • One of Jotaro's best buttons.
Additional Info
Invulnerability Cancel Triggers IPS Triggers scaling Meter on whiff Meter on hit
None SP, SU, TA Yes Yes 4 5

Jotaro's outstretched foot lacks an extended hurtbox. Jotaro's outstretched foot lacks an extended hurtbox. Jotaro's outstretched foot lacks an extended hurtbox. Jotaro's outstretched foot lacks an extended hurtbox. Jotaro's outstretched foot lacks an extended hurtbox. Jotaro's outstretched foot lacks an extended hurtbox. Jotaro's outstretched foot lacks an extended hurtbox.


Glass Shower
623A/B/C
HFTF-boingo-623X.png
623A Startup Active Recovery Base Damage Stand Damage Guard Hit Adv. Block Adv. Pushblock Adv.
10 Until ground [Until Ceil.] 32 Total 3×N [12] 6×N [0] High [Mid] varies varies varies
623B/C
12 Until ground [Until Ceil.] 33 Total 3×N [12] 6×N [0] High [Mid] varies varies varies

Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
A version fires straight up, B fires just in front of Boingo, C fires around half a screen away.
Core setup tool. Finds occasional use as an antiair or techchase option. Strong when combined with your other projectiles, as Boingo recovers shortly after the glass spawns. The glass hits overhead, making it a key part of your best setups and okizeme.
623B is the easiest to use in setups. 623C is a good way to cover a large part of the screen, and the glass falls at the perfect spot to setup unblockables by combining it with 236C / 236AC.

  • The glass shards do a lot of chip and Stand Gauge damage, build lots of meter, and have a notoriously weird preblock activation range, causing opponents to get stuck while trying to walk while the glass is out.
  • Data in [] indicate values for the bullet.
Additional Info
Invulnerability Cancel Triggers IPS Triggers scaling Meter on whiff Meter on hit
None - Yes [No] Yes [No] 0 4×N [0]