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{{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan= | {{#if: {{{version|}}} | ! style="font-size:125%; min-width:70px;" rowspan=2 {{!}} {{{version}}}{{#if: {{{subtitle|}}} | <br><small>{{{subtitle}}}</small> }} }} | ||
! style="width: | ! style="width:11%" | {{Tooltip| text=Startup | hovertext=Amount of frames before the move becomes active +1, including the 1st active frame.}} | ||
! style="width: | ! style="width:11%" | {{Tooltip| text=Active | hovertext=Amount of frames the move is active for.}} | ||
! style="width: | ! style="width:11%" | {{Tooltip| text=Recovery | hovertext=Amount of frames the move takes to recover after it's last active hitbox.}} | ||
! style="width: | ! style="width:11%" | {{Tooltip| text=Base Damage | hovertext=The move's base damage before any modifiers like defense or scaling are applied.}} | ||
! style="width: | ! style="width:11%" | {{Tooltip| text=Stand Damage | hovertext=How much damage the move does to the Stand gauge.}} | ||
! style="width:11%" | {{Tooltip| text=Guard | hovertext=Whether the move needs to be blocked high, low or mid.}} | |||
! style="width:11%" | {{Tooltip| text=Hit Adv. | hovertext=How many frames you can move before the opponent after hitting the opponent.}} | |||
! style="width:11%" | {{Tooltip| text=Block Adv. | hovertext=Same as hit advantage, except for when the move is blocked.}} | |||
! style="width:11%" | {{Tooltip| text=Pushblock Adv. | hovertext=Like the other advantages, except when the attack is pushblocked.
Pushblock advantage calculated as if pushblocked on the same frame a move is blocked.}} | |||
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| {{#if: {{{guard|}}} | {{{guard}}} | |||
| {{#if: {{{hit|}}} | {{{hit}}} |-}} | | {{#if: {{{hit|}}} | {{{hit}}} |-}} | ||
| {{#if: {{{block}}} | {{{block}}} |-}} | | {{#if: {{{block}}} | {{{block}}} |-}} | ||
| {{#if: {{{pushblock|}}} | {{{pushblock}}} |-}} | | {{#if: {{{pushblock|}}} | {{{pushblock}}} |-}} | ||
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{{{description}}} | {{{description}}} | ||
{{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: center" | {{{!}} class="mw-collapsible mw-collapsed wikitable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: center" |
Revision as of 12:10, 14 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | Mid | +5 | +7 | +4 | ||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | 9 | 4 | Low | -1 | -2 | -10 | |||||||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | Mid (Bullet) High (Glass) | varies | varies | varies | |||||||||||||||||||||||||||||||
623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | Guard | Hit Adv. | Block Adv. | Pushblock Adv. | ||||||||||||||||||||||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 per hit (Glass) | 0 (Bullet) 6 per hit (Glass) | Mid (Bullet) High (Glass) | varies | varies | varies | |||||||||||||||||||||||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
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