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{{!}}+ Time for Glass to hit | {{!}}+ Time for Glass to hit | ||
! style="width: 60%;" {{!}} {{Tooltip | text=Character | hovertext=Character.}} | ! style="width: 60%;" {{!}} {{Tooltip | text=Character | hovertext=Character.}} | ||
! style="width: 20%;" {{!}} {{Tooltip | text= | ! style="width: 20%;" {{!}} {{Tooltip | text=Eff. Startup | hovertext=How much time is needed for the glass shards to hit after the move is input.}} | ||
! style="width: 20%;" {{!}} {{Tooltip | text= | ! style="width: 20%;" {{!}} {{Tooltip | text=Adv. | hovertext=How much frame advantage you can generally expect if the opponent blocks/gets hit.}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{CharacterLabel-HFTF|Old Joseph}} | {{!}} {{CharacterLabel-HFTF|Old Joseph}} |
Revision as of 09:02, 14 January 2025
Placeholder examples.
Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 | 2 | 2 | 4 | 1 | ||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | ||||||||||
Mid | +5 | +7 | +4 | SP, SU, TA | ||||||||||
Quick jab that can combo into most of your other normals. Can combo into s+j.B on airborne opponents. Somewhat alright as a close anti-air.
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Startup | Active | Recovery | Base Damage | Stand Damage | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5 | 5 | 13 | 9 | 4 | |||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||||
Low | -1 | -2 | -10 | SP, SU, TA | |||||||||||||||
Your main Stand Off hitconfirm. Excellent counterpoke.
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623A | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
10 | Until ceiling (Bullet) Until ground (Glass) | 32 Total | 12 (Bullet) 3 (Glass) | 0 (Bullet) 6 (Glass) | |||||||||||||||||||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||||||||||||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||||||||||||||||||||||
623B/C | Startup | Active | Recovery | Base Damage | Stand Damage | ||||||||||||||||||||||||||||||
12 | Until ceiling (Bullet) Until ground (Glass) | 33 Total | 12 (Bullet) 3 per hit (Glass) | 0 (Bullet) 6 per hit (Glass) | |||||||||||||||||||||||||||||||
Guard | Hit Adv. | Block Adv. | Pushblock Adv. | Cancel Options | |||||||||||||||||||||||||||||||
Mid (Bullet) High (Glass) | varies | varies | varies | - | |||||||||||||||||||||||||||||||
Fires an upwards shot, which creates a shower of falling glass upon hitting the ceiling.
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