Street Fighter (1987)/Sagat/Movelist: Difference between revisions

From SuperCombo Wiki
Line 9: Line 9:
! Image !! {{lp}} !! Framedata !! Damage  
! Image !! {{lp}} !! Framedata !! Damage  
|-
|-
| Gif/Image here || Would be a great move if it could actually deal damage. Can hit Geki's shurikens though. || '''10'''-2 || 0  
| Gif/Image here || Lacks a normal hitbox, can hit Geki's shurikens though. Would be very useful for breaking loops if it could hit. || '''10'''-2 || 0  
|}
|}


Line 16: Line 16:
! Image !! {{mp}} or {{hp}} !! Framedata !! Damage
! Image !! {{mp}} or {{hp}} !! Framedata !! Damage
|-
|-
| Gif/Image here || This is a lower range move but high active frames, maybe another contender to stop jab locks. Tends to whiff up-close. || 3-'''17'''-5 || 768 (27%)
| Gif/Image here || Fastest attack, so useful at breaking loops. Very janky due to offsets. Also kind of short ranged, one of his least used moves. || 3-'''17'''-5 || 768 (27%)
|}
|}


{| class="wikitable"
{| class="wikitable"
|-
|-
! Image !! {{lk}} !! Framedata !! Damage
! Image !! {{lk}} !! {{unblockable}} !! Framedata !! Damage
|-
|-
| Gif/Image here || A stand-out normal for Sagat. Has deceptively high range and priority because of how the hurtboxes of this game were made, and has a boatload of active frames to stuff any attempts at imperfect jab locks. || 4-'''13'''-6 || 512 (18%)
| Gif/Image here || Second fastest move, and unblockable. Has deceptively high range and priority because he lacks a hurtbox waist-down, and has a boatload of active frames to stuff any attempts at imperfect loops. Also a very useful neutral poke against certain || 4-'''13'''-6 || 512 (18%)
|}
|}


Line 30: Line 30:
! Image !! {{mk}} !! Framedata !! Damage
! Image !! {{mk}} !! Framedata !! Damage
|-
|-
| Gif/Image here || A upwards kick that's a great counterpoke and anti-air, another one of Sagat's go-to moves. || 7-'''7'''-'''13'''-6 || 768 (27%)
| Gif/Image here || One of the greatest pokes in the game, and the corner stone of Sagat neutral. A high kick, that hits up close, and then hits farther when the leg fully extends. Occasionally two hits, and is an extremely powerful poke/anti-air. This move is critical to Sagat's top tier status giving him winning match-ups against, Eagle, Gen, and Adon. Also, allows Sagat to go even (at least) with Birdie. || 7-'''7'''-'''13'''-6 || 768 (27%)
|}
|}


Line 37: Line 37:
! Image !! {{hk}} !! Framedata !! Damage
! Image !! {{hk}} !! Framedata !! Damage
|-
|-
| Gif/Image here || A derpy looking two-hit move that doesn't really amount to much, but has a use as a way to swap sides with the opponent to escape infinites. This is especially important against Birdie's LK infinite; if he's too close Sagat can use this move to escape. || 6-'''7'''-'''13'''-'''7'''-6-'''10'''-6 || 768 + 512 (27 + 18%)
| Gif/Image here || A janky two-hit move that isn't very useful in neutral, but is one of his best ways to escape loops, through side swaps/displacement. This is especially important against Birdie's LK loop; if he's too close Sagat can use this move to escape. || 6-'''7'''-'''13'''-'''7'''-6-'''10'''-6 || 768 + 512 (27 + 18%)
|}
|}


{| class="wikitable"
{| class="wikitable"
Line 44: Line 45:
! Image !! {{qcf}} {{p}} !! Framedata !! Damage
! Image !! {{qcf}} {{p}} !! Framedata !! Damage
|-
|-
| Gif/Image here || Blazing fast projectile that does more than half life on hit, a great X Factor that makes Sagat such a scary character. It does have downsides though. It can be ducked with good timing and can sometimes be negative on hit or block. A great tool to have in your back pocket. || 9-'''1'''-60 || 1792 (64%)
| Gif/Image here || Fastest projectile and strongest move in the game, sometimes winning rounds on the spot. However, is incredibly negative on block and whiff. Can also be crouched by a good amount of the cast. Best used as a surprise option, or as a follow-up to one of Sagat's launchers. || 9-'''1'''-60 || 30 on Hit, 15 on Block
|}
|}


Line 53: Line 54:
! Image !! {{d}} or {{db}} {{p}} !! Framedata !! Damage
! Image !! {{d}} or {{db}} {{p}} !! Framedata !! Damage
|-
|-
| Gif/Image here || Another X Factor for Sagat. Neutral Tiger Knee can sometimes work as a great anti-air, basically a proto Tiger Uppercut. || 6-'''17'''-13 || 1024 (36%)
| Gif/Image here || Sagat leaps straight up in the air with his knee extended. Hits on the way up and down. Neutral Tiger Knee is a very interesting move. It's almost always worse than forward knee(which doesn't mean much) because it doesn't move anywhere and has more end lag. However, it is faster on start-up and if you know that the opponent is going to come in under you it will almost always multi-hit many times. A common example is against Birdie's headbutt. If Birdie headbutts and you use this you will likely win the round instantly. For that reason it is also called "The Guillotine". || 6-'''17'''-13 || 12 damage, 14 with weak box. (Check)
|}
|}


Line 60: Line 61:
! Image !! {{df}} {{p}} !! Framedata !! Damage
! Image !! {{df}} {{p}} !! Framedata !! Damage
|-
|-
| Gif/Image here || Sagat's Forward Tiger Knee is one of the best moves for Sagat (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits to steal rounds in seconds. || 10-'''17'''-4 || 1024 (36%)
| Gif/Image here || Sagat jumps forward with his knee up and hits on the way up and down. Sagat's Forward Tiger Knee is one of Sagat's best neutral options (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits(less than neutral knee) stealing rounds in seconds. For the characters Sagat can loop this is the primary move to start the loop with. It also allows Sagat to jump over Hadoken. || 10-'''17'''-4 || 12 damage, 14 with weak box. (Check)
|}
|}


{{Navbox-SF1}}
{{Navbox-SF1}}
[[Category:Street Fighter (1987)]]
[[Category:Street Fighter (1987)]]

Revision as of 21:32, 2 December 2024


Moveset

Image Lp.png Framedata Damage
Gif/Image here Lacks a normal hitbox, can hit Geki's shurikens though. Would be very useful for breaking loops if it could hit. 10-2 0
Image Mp.png or Hp.png Framedata Damage
Gif/Image here Fastest attack, so useful at breaking loops. Very janky due to offsets. Also kind of short ranged, one of his least used moves. 3-17-5 768 (27%)
Image Lk.png Unblockable.png Framedata Damage
Gif/Image here Second fastest move, and unblockable. Has deceptively high range and priority because he lacks a hurtbox waist-down, and has a boatload of active frames to stuff any attempts at imperfect loops. Also a very useful neutral poke against certain 4-13-6 512 (18%)
Image Mk.png Framedata Damage
Gif/Image here One of the greatest pokes in the game, and the corner stone of Sagat neutral. A high kick, that hits up close, and then hits farther when the leg fully extends. Occasionally two hits, and is an extremely powerful poke/anti-air. This move is critical to Sagat's top tier status giving him winning match-ups against, Eagle, Gen, and Adon. Also, allows Sagat to go even (at least) with Birdie. 7-7-13-6 768 (27%)
Image Hk.png Framedata Damage
Gif/Image here A janky two-hit move that isn't very useful in neutral, but is one of his best ways to escape loops, through side swaps/displacement. This is especially important against Birdie's LK loop; if he's too close Sagat can use this move to escape. 6-7-13-7-6-10-6 768 + 512 (27 + 18%)


Image Qcf.png P.png Framedata Damage
Gif/Image here Fastest projectile and strongest move in the game, sometimes winning rounds on the spot. However, is incredibly negative on block and whiff. Can also be crouched by a good amount of the cast. Best used as a surprise option, or as a follow-up to one of Sagat's launchers. 9-1-60 30 on Hit, 15 on Block


Image D.png or Db.png P.png Framedata Damage
Gif/Image here Sagat leaps straight up in the air with his knee extended. Hits on the way up and down. Neutral Tiger Knee is a very interesting move. It's almost always worse than forward knee(which doesn't mean much) because it doesn't move anywhere and has more end lag. However, it is faster on start-up and if you know that the opponent is going to come in under you it will almost always multi-hit many times. A common example is against Birdie's headbutt. If Birdie headbutts and you use this you will likely win the round instantly. For that reason it is also called "The Guillotine". 6-17-13 12 damage, 14 with weak box. (Check)
Image Df.png P.png Framedata Damage
Gif/Image here Sagat jumps forward with his knee up and hits on the way up and down. Sagat's Forward Tiger Knee is one of Sagat's best neutral options (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits(less than neutral knee) stealing rounds in seconds. For the characters Sagat can loop this is the primary move to start the loop with. It also allows Sagat to jump over Hadoken. 10-17-4 12 damage, 14 with weak box. (Check)

Game Navigation

General
Controls
System
FAQ
SF1
Ryu
Ken
SF1++
Adon
Birdie
Eagle
Geki
Gen
Lee
Joe
Mike
Retsu
Sagat