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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{lp}} !! Framedata | ! Image !! {{lp}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || Would be a great move if it could actually deal damage. Can hit Geki's shurikens though. || '''10'''-2 | | Gif/Image here || Would be a great move if it could actually deal damage. Can hit Geki's shurikens though. || '''10'''-2 || 0 | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{mp}} or {{hp}} !! Framedata | ! Image !! {{mp}} or {{hp}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || This is a lower range move but high active frames, maybe another contender to stop jab locks. || 3-'''17'''-5 | | Gif/Image here || This is a lower range move but high active frames, maybe another contender to stop jab locks. Tends to whiff up-close. || 3-'''17'''-5 || 768 (27%) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{lk}} !! Framedata | ! Image !! {{lk}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || A stand-out normal for Sagat. Has deceptively high range and priority because of how the hurtboxes of this game were made, and has a boatload of active frames to stuff any attempts at imperfect jab locks. || 4-'''13'''-6 | | Gif/Image here || A stand-out normal for Sagat. Has deceptively high range and priority because of how the hurtboxes of this game were made, and has a boatload of active frames to stuff any attempts at imperfect jab locks. || 4-'''13'''-6 || 512 (18%) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{mk}} !! Framedata | ! Image !! {{mk}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || A upwards kick that's a great counterpoke and anti-air, another one of Sagat's go-to moves. || 7-'''7'''-'''13'''-6 | | Gif/Image here || A upwards kick that's a great counterpoke and anti-air, another one of Sagat's go-to moves. || 7-'''7'''-'''13'''-6 || 768 (27%) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{hk}} !! Framedata | ! Image !! {{hk}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || A derpy looking two-hit move that doesn't really amount to much, and it moves Sagat ''away'' from the opponent. Don't use this. || 6-'''7'''-'''13'''-'''7'''-6-'''10'''-6 | | Gif/Image here || A derpy looking two-hit move that doesn't really amount to much, and it moves Sagat ''away'' from the opponent. Don't use this. || 6-'''7'''-'''13'''-'''7'''-6-'''10'''-6 || 512 + 768 (18 + 27%) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{qcf}} {{p}} !! Framedata | ! Image !! {{qcf}} {{p}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || Blazing fast projectile that does half life on hit, a great X Factor that makes Sagat such a scary character. It does have downsides though. It can be ducked with good timing and can sometimes be negative on hit or block. A great tool to have in your back pocket. || 9-'''1'''-60 | | Gif/Image here || Blazing fast projectile that does more than half life on hit, a great X Factor that makes Sagat such a scary character. It does have downsides though. It can be ducked with good timing and can sometimes be negative on hit or block. A great tool to have in your back pocket. || 9-'''1'''-60 || 1792 (64%) | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{d}} or {{db}} {{p}} !! Framedata | ! Image !! {{d}} or {{db}} {{p}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || Another X Factor for Sagat. Neutral Tiger Knee can sometimes work as a great anti-air, basically a proto Tiger Uppercut. || 6-'''17'''-13 | | Gif/Image here || Another X Factor for Sagat. Neutral Tiger Knee can sometimes work as a great anti-air, basically a proto Tiger Uppercut. || 6-'''17'''-13 || 1024 (36%) | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Image !! {{df}} {{p}} !! Framedata | ! Image !! {{df}} {{p}} !! Framedata !! Damage | ||
|- | |- | ||
| Gif/Image here || Sagat's Forward Tiger Knee is one of the best moves for Sagat (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits to steal rounds in seconds. || 10-'''17'''-4 | | Gif/Image here || Sagat's Forward Tiger Knee is one of the best moves for Sagat (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits to steal rounds in seconds. || 10-'''17'''-4 || 1024 (36%) | ||
|} | |} | ||
{{Navbox-SF1}} | {{Navbox-SF1}} | ||
[[Category:Street Fighter (1987)]] | [[Category:Street Fighter (1987)]] |
Revision as of 16:04, 1 December 2024
Moveset
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Would be a great move if it could actually deal damage. Can hit Geki's shurikens though. | 10-2 | 0 |
Image | ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | This is a lower range move but high active frames, maybe another contender to stop jab locks. Tends to whiff up-close. | 3-17-5 | 768 (27%) |
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | A stand-out normal for Sagat. Has deceptively high range and priority because of how the hurtboxes of this game were made, and has a boatload of active frames to stuff any attempts at imperfect jab locks. | 4-13-6 | 512 (18%) |
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | A upwards kick that's a great counterpoke and anti-air, another one of Sagat's go-to moves. | 7-7-13-6 | 768 (27%) |
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | A derpy looking two-hit move that doesn't really amount to much, and it moves Sagat away from the opponent. Don't use this. | 6-7-13-7-6-10-6 | 512 + 768 (18 + 27%) |
Image | ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Blazing fast projectile that does more than half life on hit, a great X Factor that makes Sagat such a scary character. It does have downsides though. It can be ducked with good timing and can sometimes be negative on hit or block. A great tool to have in your back pocket. | 9-1-60 | 1792 (64%) |
Image | ![]() ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Another X Factor for Sagat. Neutral Tiger Knee can sometimes work as a great anti-air, basically a proto Tiger Uppercut. | 6-17-13 | 1024 (36%) |
Image | ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Sagat's Forward Tiger Knee is one of the best moves for Sagat (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits to steal rounds in seconds. | 10-17-4 | 1024 (36%) |