Waku Waku 7/Arina/Introduction: Difference between revisions

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*Really good beginner character
*Really good beginner character
*Full Chain series
*Full Chain series
*Completely invincible backdash
*Can Zone with her projectiles
*236AB inflicts an absurd amount of dizzy meter
*236AB inflicts an absurd amount of dizzy meter
*Super Mode activation invincible
*Super Mode activation is really long and very hard to punish
*0F Dokidoki, if the opponent isn't blocking when the flash appears they cannot block
*0F Dokidoki, if the opponent isn't blocking when the flash appears they cannot block
*Can use her Unblockable super (HaraHara super) a lot more than other character due to how easy she can dizzy the opponent  
*Can use her Unblockable super (HaraHara super) a lot more than other character due to how easy she can dizzy the opponent  

Revision as of 22:37, 26 October 2024

Introduction

Arina is a junior high school student who likes sports. Arina learned fighting skills as a compulsory subject at school. She loves sweets and shopping and has big, charming long ears.

The "shoto" of the game, exceds in neutral having good anti airs, a tatsu that can be combo into it, a good projectiles for zoning opponents, combos and links that can easily TOD the opponent. Good to pick up as a beginner.

(Disclaimer: Arina's special moves require an absurd amount of mashing. Please place a glove or protective hand gear to protect your hand... or y'know, don't.)

Arina
Strengths Weaknesses
  • Really good beginner character
  • Full Chain series
  • 236AB inflicts an absurd amount of dizzy meter
  • Super Mode activation is really long and very hard to punish
  • 0F Dokidoki, if the opponent isn't blocking when the flash appears they cannot block
  • Can use her Unblockable super (HaraHara super) a lot more than other character due to how easy she can dizzy the opponent
  • Her tatsu is really unsafe, unless all the spins are done
  • Tends to be hard to complete some of her additional attacks, especially the DP