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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5C | |input=5C | ||
|damage= | |damage=5130 | ||
|startup=10 | |startup=10 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description=Good range, but doesn't cancel. Decent poke | |description=Good range, but doesn't cancel. Decent poke with good damage for a C button. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5C | |input=5C | ||
|damage= | |damage=5130 | ||
|startup=10 | |startup=10 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Nice vertical hitbox and damage, but pretty slow. Would be better if it was on a different character. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5D | |input=5D | ||
|damage= | |damage=5130 | ||
|startup=12 | |startup=12 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Slower and slightly longer-ranged than 5C, with the same damage. Useful for poking, especially with its command normal extension. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5D | |input=5D | ||
|damage= | |damage=7308 (3420+3888) | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Very fast two-hitting combo button with good damage. Second hit whiffs on crouchers and is not cancellable. recovers slightly too slow to link into other buttons unless performed after a jump-in, and even then it's pretty tight. 2C does a lot of the same stuff, but more consistently. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=2A | |input=2A | ||
|damage= | |damage=1710 | ||
|startup=2 | |startup=2 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Abare tool with limited range. Can be confirmed into 2B for combos. Eddie's other A buttons have pretty dreadful frame data so this is the one you'll be using the most. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=2B | |input=2B | ||
|damage= | |damage=3420 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Long-ranged cancellable low with great frame data and good damage. One of Eddie's best buttons, use it often. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=2C | |input=2C | ||
|damage= | |damage=6012 (3420+2592) | ||
|startup=8 | |startup=8 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Swiss army knife button. Hits twice, cancellable on first hit. Great for combos, pressure, and even has a small anti-air hitbox. Use this after basically any jump-in and then link into 2B afterwards to net some excellent combo damage. | ||
}} | }} | ||
}} | }} | ||
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|input =2D | |input =2D | ||
|image =eddie2d.png | |image =eddie2d.png | ||
|caption = | |caption =Why doesn't everyone just do this? | ||
|data = | |data = | ||
{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=2D | |input=2D | ||
|damage= | |damage=6840 | ||
|startup=14 | |startup=14 | ||
|active= | |active= | ||
Line 272: | Line 272: | ||
|guard=L | |guard=L | ||
|cancel=No | |cancel=No | ||
|onhit= | |onhit=KD | ||
|onblock= | |onblock= | ||
|description= | |description=Non-cancellable sweep, with a twist. This move has two separate hitboxes, one aimed upwards and one straight forwards at the opponent's feet. Fittingly, it can serve as both a grounded sweep and an anti-air, though it's a little slow. | ||
}} | }} | ||
}} | }} |
Revision as of 21:53, 24 October 2024
Introduction
Birthplace - Venezuala
Height - 6' 5"
Weight - 209 lbs
Fighting Style - Kick Boxing
Interests - Training, Improving Himself
POW: 4
SPD: 2
DEF: 3
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1710 | 6 | - | - | H/L | Yes | - | - |
Jab with bad range and bad frame data. Use his B buttons instead. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1710 | 4 | - | - | H/L | Yes | - | - |
Just like far 5A, slow and deals little damage. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3420 | 6 | - | - | H/L | Yes | - | - |
Does not hit low, despite appearances. Good frame data and damage, good horizontal range but very little vertical range. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | - | 4 | - | - | H/L | Yes | - | - |
Great startup, a reliable panic anti-air button. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 5130 | 10 | - | - | H/L | No | - | - |
Good range, but doesn't cancel. Decent poke with good damage for a C button. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | 5130 | 10 | - | - | H/L | Yes | - | - |
Nice vertical hitbox and damage, but pretty slow. Would be better if it was on a different character. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 5130 | 12 | - | - | H/L | 5DD | - | - |
Slower and slightly longer-ranged than 5C, with the same damage. Useful for poking, especially with its command normal extension. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | 7308 (3420+3888) | 6 | - | - | H/L | Yes (1st hit) | - | - |
Very fast two-hitting combo button with good damage. Second hit whiffs on crouchers and is not cancellable. recovers slightly too slow to link into other buttons unless performed after a jump-in, and even then it's pretty tight. 2C does a lot of the same stuff, but more consistently. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | 1710 | 2 | - | - | H/L | Yes | - | - |
Abare tool with limited range. Can be confirmed into 2B for combos. Eddie's other A buttons have pretty dreadful frame data so this is the one you'll be using the most. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | 3420 | 6 | - | - | L | Yes | - | - |
Long-ranged cancellable low with great frame data and good damage. One of Eddie's best buttons, use it often. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | 6012 (3420+2592) | 8 | - | - | H/L, H/L | Yes (1st hit) | - | - |
Swiss army knife button. Hits twice, cancellable on first hit. Great for combos, pressure, and even has a small anti-air hitbox. Use this after basically any jump-in and then link into 2B afterwards to net some excellent combo damage. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | 6840 | 14 | - | - | L | No | KD | - |
Non-cancellable sweep, with a twist. This move has two separate hitboxes, one aimed upwards and one straight forwards at the opponent's feet. Fittingly, it can serve as both a grounded sweep and an anti-air, though it's a little slow. |
Aerial Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9A | - | 4 | - | - | H | N/A | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9B | - | 6 | - | - | H | N/A | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9C | - | 8 | - | - | H | N/A | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9D | - | 10 | - | - | H | N/A | Variable | Variable |
Command Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5DD | - | 6 | - | - | H/L | No | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2X | - | 78 | - | - | N/A | No | KD | N/A |
Eddie's universal Pursuit attack. |
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B | - | 1 | - | 0 | N/A | No | KD | N/A |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | - | 1 | - | 0 | N/A | No | KD | N/A |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | - | 1 | - | 0 | N/A | No | KD | N/A |
Special Moves
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 46A | - | 11 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 46B | - | 12 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 46C | - | 13 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 46D | - | 14 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 28A | - | 9 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 28B | - | 10 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 28C | - | 11 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 28D | - | 12 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 623A | - | 6 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 623B | - | 6 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 623C | - | 6 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 623D | - | 6 | - | - | H/L | Into | KD | - |
Super Moves
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
28XX | - | 14 | - | - | H/L | Into | KD | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
623XX | - | 6 | - | - | H/L | Into | KD | - |