Blobbentein (talk | contribs) |
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5A | |input=5A | ||
|damage= | |damage=1710 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Jab with bad range and bad frame data. Use his B buttons instead. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5A | |input=5A | ||
|damage= | |damage=1710 | ||
|startup=4 | |startup=4 | ||
|active= | |active= | ||
Line 60: | Line 60: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Just like far 5A, slow and deals little damage. | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-DDNG | {{AttackData-DDNG | ||
|input=5B | |input=5B | ||
|damage= | |damage=3420 | ||
|startup=6 | |startup=6 | ||
|active= | |active= | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Does not hit low, despite appearances. Good frame data and damage, good horizontal range but very little vertical range. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Great startup, a reliable panic anti-air button. | ||
}} | }} | ||
}} | }} | ||
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|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Good range, but doesn't cancel. Decent poke but not very rewarding. | ||
}} | }} | ||
}} | }} |
Revision as of 16:00, 23 October 2024
Introduction
Birthplace - Venezuala
Height - 6' 5"
Weight - 209 lbs
Fighting Style - Kick Boxing
Interests - Training, Improving Himself
POW: 4
SPD: 2
DEF: 3
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1710 | 6 | - | - | H/L | Yes | - | - |
Jab with bad range and bad frame data. Use his B buttons instead. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | 1710 | 4 | - | - | H/L | Yes | - | - |
Just like far 5A, slow and deals little damage. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | 3420 | 6 | - | - | H/L | Yes | - | - |
Does not hit low, despite appearances. Good frame data and damage, good horizontal range but very little vertical range. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | - | 4 | - | - | H/L | Yes | - | - |
Great startup, a reliable panic anti-air button. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | - | 10 | - | - | H/L | No | - | - |
Good range, but doesn't cancel. Decent poke but not very rewarding. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | - | 10 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | - | 12 | - | - | H/L | 5DD | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | - | 6 | - | - | H/L | Yes (1st hit) | - | - |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | - | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | - | 6 | - | - | L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | - | 8 | - | - | H/L, H/L | Yes (1st hit) | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | - | 14 | - | - | L | No | - | - |
Aerial Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9A | - | 4 | - | - | H | N/A | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9B | - | 6 | - | - | H | N/A | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9C | - | 8 | - | - | H | N/A | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9D | - | 10 | - | - | H | N/A | Variable | Variable |
Command Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5DD | - | 6 | - | - | H/L | No | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2X | - | 78 | - | - | N/A | No | KD | N/A |
Eddie's universal Pursuit attack. |
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B | - | 1 | - | 0 | N/A | No | KD | N/A |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | - | 1 | - | 0 | N/A | No | KD | N/A |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | - | 1 | - | 0 | N/A | No | KD | N/A |
Special Moves
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 46A | - | 11 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 46B | - | 12 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 46C | - | 13 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 46D | - | 14 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 28A | - | 9 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 28B | - | 10 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 28C | - | 11 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 28D | - | 12 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|---|
A | 623A | - | 6 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
B | 623B | - | 6 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
C | 623C | - | 6 | - | - | H/L | Into | KD | - |
Version | Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
D | 623D | - | 6 | - | - | H/L | Into | KD | - |
Super Moves
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
28XX | - | 14 | - | - | H/L | Into | KD | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
623XX | - | 6 | - | - | H/L | Into | KD | - |