Double Dragon/Dulton: Difference between revisions

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   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5A
   |input=5A
   |damage=
   |damage=1710
   |startup=2
   |startup=2
   |active=
   |active=
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Good for abare, whiffs on crouchers.
   }}
   }}
}}  
}}  
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   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5A
   |input=5A
   |damage=
   |damage=1710
   |startup=4
   |startup=4
   |active=
   |active=
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Not great startup for a close 5A. Also whiffs on crouchers.
   }}
   }}
}}  
}}  
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   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5B
   |input=5B
   |damage=
   |damage=3420
   |startup=8
   |startup=8
   |active=
   |active=
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Hits at an upwards angle. Can be whiff cancelled, whiffs on crouchers.
   }}
   }}
}}  
}}  
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   {{AttackData-DDNG
   {{AttackData-DDNG
   |input=5B
   |input=5B
   |damage=
   |damage=3420
   |startup=8
   |startup=8
   |active=
   |active=
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Whiffs on crouchers.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Good damage, alright range, and special cancellable. Probably Dulton's best standing button. Whiffs on crouchers.
   }}
   }}
}}  
}}  
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   |onhit=
   |onhit=
   |onblock=
   |onblock=
   |description=
   |description=Slow stomp attack. Not an overhead or a low, despite the animation. Damage is good but the lengthy startup makes it kind of hard to use in blockstrings. Worth noting this is Dulton's only standing button that doesn't whiff on crouch.
   }}
   }}
}}  
}}  

Revision as of 12:10, 16 October 2024

Introduction

Birthplace - Italy

Height - 6' 2" Weight - 213 lbs

Fighting Style - Street Fighting

Interests - Arm Wrestling

POW: 4

SPD: 2

DEF: 5

Move List Showcase

Normal Attacks

Standing Normals

Far 5A
Dulton5a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1710 2 - - H/L Yes - -

Good for abare, whiffs on crouchers.


Close 5A
DultonCLa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1710 4 - - H/L Yes - -

Not great startup for a close 5A. Also whiffs on crouchers.


Far 5B
Dulton5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 3420 8 - - H/L Yes - -

Hits at an upwards angle. Can be whiff cancelled, whiffs on crouchers.


Close 5B
DultonCLb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 3420 8 - - H/L Yes - -

Whiffs on crouchers.


Far 5C
Dulton5c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C - 8 - - H/L Yes - -

Good damage, alright range, and special cancellable. Probably Dulton's best standing button. Whiffs on crouchers.


Close 5C
DultonCLc1.png
DultonCLc2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C - 14 - - H/L Yes - -

Slow stomp attack. Not an overhead or a low, despite the animation. Damage is good but the lengthy startup makes it kind of hard to use in blockstrings. Worth noting this is Dulton's only standing button that doesn't whiff on crouch.


Far 5D
Dulton5d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D - 17 - - H/L No - -


Close 5D
DultonCLd1.png
DultonCld2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D - 17 - - H/L No - -


Crouching Normals

2A
Dulton2a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2A - 2 - - H/L - - -


2B
Dulton2b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2B - 6 - - L Yes - -


2C
Dulton2c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2C - 6 - - H/L Yes - -


2D
Dulton2d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2D - 9 - - H/L No KD -


Aerial Normals

Neutral J. A
Dulton8a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
8A - 4 - - H N/A Variable Variable


J. A
Dulton79a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/9A - 4 - - H N/A Variable Variable


J. B
Dulton789b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/8/9B - 8 - - H N/A Variable Variable


J. C
Dulton789c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/8/9C - 11 - - H N/A Variable Variable


J. D
Dulton789d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/8/9D - 18 - - H N/A Variable Variable


Command Normals

Far 5BB
Dulton5bb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5BB - 8 - - H/L No - -


Close 5BB
DultonCLbb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5BB - 5 - - H/L No - -


6C
Dulton6C.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
6C - 18 - - H No - -


Pursuit
2X when opponent is stunned (KD)
Dultonprst.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2X - 78 - - N/A No KD N/A


Throws

Driving Punch to Forearm
4/6B
Dultonbcthrow1.png
Dultonbcthrow2.png
Dultonbthrow3.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B - 1 - 0 N/A No KD N/A

Dulton punches the opponent twice, then knocks them away with a forearm strike. Leaves the opponent midscreen, keeps same side.


Driving Punch to Uppercut
4/6C
Dultonbcthrow1.png
Dultonbcthrow2.png
Dultoncthrow3.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6C - 1 - 0 N/A No KD N/A

Dulton punches the opponent three times, then knocks them away with an uppercut. Leaves the opponent slightly further than B throw, keeps same side.


Mounted Pounding
4/6D
Dultondthrow1.png
Dultondthrow3.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D - 1 - 0 N/A No KD N/A

Dulton tackles to the ground and repeatedly punches them, ending with a strong stomp. Keeps same side and carries both characters forward. Leaves the opponent the closest of any of Dulton's throws. Best damage and positioning make this Dulton's preferred throw, basically always go for this one.


Air Mounted Pounding
4/6D in air
Dultondthrow1.png
Dultondthrow3.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D - 1 - 0 N/A No KD N/A

Functionally identical to ground version.


Special Moves

Otoko no Kiaidan
236X
Dulton236X1.png
Dulton236X4.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 236A - 23 - - H/L Into - -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 236B - 37 - - H/L Into - -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 236C - 51 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 236D - 65 - - H/L Into KD -


Otoko no Pride
Press X Repeatedly
DultonrapidX1.png
DultonrapidX2.png
DultonrapidX3.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A A*5 - 6 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B B*6 - 6 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C C*7 - 6 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D D*8 - 6 - - H/L Into KD -


Otoko no Junk Crash
Hold 4~6X
Dulton46X2.png
Dulton46X4.png
Dulton46X5.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 46A - 10 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 46B - 12 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 46C - 14 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 46D - 16 - - H/L Into KD -


Super Moves

Otoko no Jounetsudan
236XX
Dulton236XX1.png
Dulton236XX4.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
236XX - 90 - - H/L Into KD -


Otoko no Burning Fire
Press XX Repeatedly
DultonrapidXX1.png
DultonrapidXX2.png
DultonrapidXX3.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
XX*5 - 14 - - H/L Into KD -


The Basics

Combos

Color List

Dd95colorsdulton.jpg

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Abobo
Amon
Billy Lee
Burnov
Cheng-Fu
Dulton
Eddie
Jimmy Lee
Marian
Rebecca
Bosses
Duke
Shuko