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==Aerial Normals== | ==Aerial Normals== | ||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Neutral J. A | |||
|image =billylee8a.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=8A | |||
|damage= | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. A | |||
|image =billylee79a | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/9A | |||
|damage= | |||
|startup=2 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. B | |||
|image =billylee789b | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/8/9B | |||
|damage= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =Neutral J. C | |||
|image =billylee8c.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=8C | |||
|damage= | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description= | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. C | |||
|image =billylee79c.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/9C | |||
|damage= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|guard=H | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Like most J. Cs, a reliable jump-in which can perform crossups if necessary. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =J. D | |||
|image =billylee789d1.png | |||
|image2 =billylee789d2.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=7/8/9D | |||
|damage= | |||
|startup=8 | |||
|active= | |||
|recovery= | |||
|guard=H, H | |||
|cancel=Yes | |||
|onhit=Variable | |||
|onblock=Variable | |||
|description=Two-hitting axe kick, great when combined with a dash and useful in combos. | |||
}} | |||
}} | |||
<br> | |||
==Command Normals== | ==Command Normals== | ||
=Transformed Normals= | =Transformed Normals= |
Revision as of 11:53, 5 October 2024
Introduction
Birthplace - Los Angeles
Height - 5' 9"
Weight - 154 lbs
Fighting Style - Sousetsuken
Interests - Video Games, Cars
POW: 3
SPD: 4
DEF: 2
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | - | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | - | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | - | 4 | - | - | H/L | Yes | - | - |
Stubby, but very fast. Billy has few cancellable standing pokes, so keep this one in mind. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | - | 7 | - | - | H/L | Yes | - | - |
Strangely bad button. Bad frame data, low damage, and whiffs on crouchers. Anything you want to use this for, use close 5C instead. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | - | 8 | - | - | H/L | No | - | - |
Front kick with good range and startup. Decent poke, but doesn't cancel into anything. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | - | 5 | - | - | H/L | Yes | - | - |
Lightning-fast uppercut, solid close button for combos and anti-airs. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | - | 15 | - | - | H/L | No | - | - |
Step-in high kick. Slow and non-cancellable. Deals decent damage but at this point you're better off just using 236A to poke. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | - | 8 | - | - | H/L, H/L | Yes (1st hit) | - | - |
Two quick kicks, both hit high despite appearances. Another mediocre button, really no reason to use this one. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | - | 4 | - | - | L | Yes | - | - |
Solid ranged low poke, great for confirming and starting combos. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | - | 6 | - | - | H/L | Yes | - | - |
Slightly higher damage than 2A but worse in essentially every other way. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | - | 6 | - | - | H/L | Yes | - | - |
Classic shoto anti-air button. Extremely small horizontal range, but large vertical range and quick startup. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | - | 10 | - | - | L | Yes | KD | - |
A supremely excellent sweep, singlehandedly redeems Billy's grounded poking game. Hits low with solid range and special-cancellable. Abuse whenever you can, especially combined with his 236X |
Aerial Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
8A | - | 4 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/9A | - | 2 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9B | - | 6 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
8C | - | 8 | - | - | H | Yes | Variable | Variable |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/9C | - | 6 | - | - | H | Yes | - | - |
Like most J. Cs, a reliable jump-in which can perform crossups if necessary. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
7/8/9D | - | 8 | - | - | H, H | Yes | Variable | Variable |
Two-hitting axe kick, great when combined with a dash and useful in combos. |
Command Normals
Transformed Normals
Standing Normals
Crouching Normals
Aerial Normals
Command Normals
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B/C/D | - | 1 | - | 0 | N/A | No | KD | N/A |
Same throw no matter what button is used. Can be performed in either direction, sends the opponent roughly 3/4 screen length. |