Double Dragon/Billy Lee: Difference between revisions

From SuperCombo Wiki
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==Command Normals==
==Command Normals==
=Throws=
=Throws=
{{MoveData
|name    =Shoulder Toss
|subtitle=
|input  =4/6B/C/D
|image  =billyleethrow1.png
|image2  =billyleethrow2.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=4/6B/C/D
  |damage=
  |startup=1
  |active=
  |recovery=0
  |guard=N/A
  |cancel=No
  |onhit=KD
  |onblock=N/A
  |description=Same throw no matter what button is used. Can be performed in either direction, sends the opponent roughly 3/4 screen length.
  }}
}}
<br>
=Special Moves=
=Special Moves=
=Super Moves=
=Super Moves=

Revision as of 04:02, 5 October 2024

Introduction

Birthplace - Los Angeles

Height - 5' 9"

Weight - 154 lbs

Fighting Style - Sousetsuken

Interests - Video Games, Cars

POW: 3

SPD: 4

DEF: 2

Move List Showcase

Normal Attacks

Standing Normals

Far 5A
Billylee5a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A - 2 - - H/L Yes - -


Close 5A
BillyleeCLa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A - 2 - - H/L Yes - -


Far 5B
Billylee5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B - 4 - - H/L Yes - -

Stubby, but very fast. Billy has few cancellable standing pokes, so keep this one in mind.


Close 5B
BillyleeCLb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B - 7 - - H/L Yes - -

Strangely bad button. Bad frame data, low damage, and whiffs on crouchers. Anything you want to use this for, use close 5C instead.


Far 5C
Billylee5c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C - 8 - - H/L No - -

Front kick with good range and startup. Decent poke, but doesn't cancel into anything.


Close 5C
BillyleeCLc.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C - 5 - - H/L Yes - -

Lightning-fast uppercut, solid close button for combos and anti-airs.


Far 5D
Billylee5d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D - 15 - - H/L No - -

Step-in high kick. Slow and non-cancellable. Deals decent damage but at this point you're better off just using 236A to poke.


Close 5D
BillyleeCLd1.png
BillyleeCLd2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D - 8 - - H/L, H/L Yes (1st hit) - -

Two quick kicks, both hit high despite appearances. Another mediocre button, really no reason to use this one.


Crouching Normals

2A
Billylee2a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2A - 4 - - L Yes - -

Solid ranged low poke, great for confirming and starting combos.


2B
Billylee2b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2B - 6 - - H/L Yes - -

Slightly higher damage than 2A but worse in essentially every other way.


2C
Billylee2c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2C - 6 - - H/L Yes - -

Classic shoto anti-air button. Extremely small horizontal range, but large vertical range and quick startup.


2D
Billylee2d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2D - 10 - - L Yes KD -

A supremely excellent sweep, singlehandedly redeems Billy's grounded poking game. Hits low with solid range and special-cancellable. Abuse whenever you can, especially combined with his 236X


Aerial Normals

Command Normals

Transformed Normals

Standing Normals

Crouching Normals

Aerial Normals

Command Normals

Throws

Shoulder Toss
4/6B/C/D
Billyleethrow1.png
Billyleethrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B/C/D - 1 - 0 N/A No KD N/A

Same throw no matter what button is used. Can be performed in either direction, sends the opponent roughly 3/4 screen length.


Special Moves

Super Moves

Transformed Specials

The Basics

Combos

Color List

Dd95colorsbilly.jpg
Dd95colorsbillyt.jpg

Game Navigation

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