Blobbentein (talk | contribs) |
Blobbentein (talk | contribs) No edit summary |
||
Line 81: | Line 81: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Stubby, but very fast. Billy has few cancellable standing pokes, so keep this one in mind. | ||
}} | }} | ||
}} | }} | ||
Line 102: | Line 102: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Strangely bad button. Bad frame data, low damage, and whiffs on crouchers. Anything you want to use this for, use close 5C instead. | ||
}} | }} | ||
}} | }} | ||
Line 123: | Line 123: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Front kick with good range and startup. Decent poke, but doesn't cancel into anything. | ||
}} | }} | ||
}} | }} | ||
Line 144: | Line 144: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Lightning-fast uppercut, solid close button for combos and anti-airs. | ||
}} | }} | ||
}} | }} | ||
Line 165: | Line 165: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Step-in high kick. Slow and non-cancellable. Deals decent damage but at this point you're better off just using 236A to poke. | ||
}} | }} | ||
}} | }} | ||
Line 187: | Line 187: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|description= | |description=Two quick kicks, both hit high despite appearances. Another mediocre button, really no reason to use this one. | ||
}} | }} | ||
}} | }} | ||
<br> | <br> | ||
==Crouching Normals== | ==Crouching Normals== | ||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =2A | |||
|image =billylee2a.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=2A | |||
|damage= | |||
|startup=4 | |||
|active= | |||
|recovery= | |||
|guard=L | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Decent ranged low poke, great for confirming and starting combos. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =2B | |||
|image =billylee2b.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=2B | |||
|damage= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Slightly higher damage than 2A but worse in essentially every other way. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =2C | |||
|image =billylee2c.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=2C | |||
|damage= | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|guard=H/L | |||
|cancel=Yes | |||
|onhit= | |||
|onblock= | |||
|description=Classic shoto anti-air button. Extremely small horizontal range, but large vertical range and quick startup. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name = | |||
|subtitle= | |||
|input =2D | |||
|image =billylee2d.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=2D | |||
|damage= | |||
|startup=10 | |||
|active= | |||
|recovery= | |||
|guard=L | |||
|cancel=Yes | |||
|onhit=KD | |||
|onblock= | |||
|description=A supremely excellent sweep, singlehandedly redeems Billy's grounded poking game. Hits low with solid range and special-cancellable. Abuse whenever you can, especially combined with his 236X | |||
}} | |||
}} | |||
<br> | |||
==Aerial Normals== | ==Aerial Normals== | ||
==Command Normals== | ==Command Normals== | ||
Line 204: | Line 287: | ||
=Super Moves= | =Super Moves= | ||
=Transformed Specials= | =Transformed Specials= | ||
=The Basics= | =The Basics= |
Revision as of 03:53, 5 October 2024
Introduction
Birthplace - Los Angeles
Height - 5' 9"
Weight - 154 lbs
Fighting Style - Sousetsuken
Interests - Video Games, Cars
POW: 3
SPD: 4
DEF: 2
Normal Attacks
Standing Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | - | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5A | - | 2 | - | - | H/L | Yes | - | - |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | - | 4 | - | - | H/L | Yes | - | - |
Stubby, but very fast. Billy has few cancellable standing pokes, so keep this one in mind. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5B | - | 7 | - | - | H/L | Yes | - | - |
Strangely bad button. Bad frame data, low damage, and whiffs on crouchers. Anything you want to use this for, use close 5C instead. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | - | 8 | - | - | H/L | No | - | - |
Front kick with good range and startup. Decent poke, but doesn't cancel into anything. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5C | - | 5 | - | - | H/L | Yes | - | - |
Lightning-fast uppercut, solid close button for combos and anti-airs. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | - | 15 | - | - | H/L | No | - | - |
Step-in high kick. Slow and non-cancellable. Deals decent damage but at this point you're better off just using 236A to poke. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
5D | - | 8 | - | - | H/L, H/L | Yes (1st hit) | - | - |
Two quick kicks, both hit high despite appearances. Another mediocre button, really no reason to use this one. |
Crouching Normals
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2A | - | 4 | - | - | L | Yes | - | - |
Decent ranged low poke, great for confirming and starting combos. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2B | - | 6 | - | - | H/L | Yes | - | - |
Slightly higher damage than 2A but worse in essentially every other way. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2C | - | 6 | - | - | H/L | Yes | - | - |
Classic shoto anti-air button. Extremely small horizontal range, but large vertical range and quick startup. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
2D | - | 10 | - | - | L | Yes | KD | - |
A supremely excellent sweep, singlehandedly redeems Billy's grounded poking game. Hits low with solid range and special-cancellable. Abuse whenever you can, especially combined with his 236X |