Fighting Layer/System: Difference between revisions

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==Game Mechanics==
==Game Mechanics==
===Throw===
===Throw===
Summarize how throws work.
Throws in Fighting Layer work similarly to other Capcom games of the time, namely the Street Fighter Alpha series.<br>
To execute a throw, hold forward or backwards and press either Medium button ({{b}}/{{f}} + {{mp}}/{{mk}}).<br>
Most characters have both Punch and Kick throws which play different animations on connection, but are otherwise identical. [citation needed]
====Throw Break====
To break an enemy throw, the input is the same ({{b}}/{{f}} + {{mp}}/{{mk}}), the stipulation being that the player teching the throw must press the same button as the throw-er and hold the opposite direction. [citation needed]<br>
Example: Player 1 attempts a {{f}}+{{mp}} throw. To tech it, player 2 has to press {{b}}+{{mp}}. Pressing {{mk}} would fail, and pressing {{f}} would as well.


===Hard Attack===
===Hard Attack===
Summarize how Hard Attack works.
One of the most unique mechanics of Fighting Layer (and the Street Fighter EX games on which it's based), is the Hard Attack. By pressing a punch and kick of the same strength in neutral, the player character begins charge the attack. The exact attributes of the Hard Attack are character-specific, and are summarized on their respective pages.<br>
 
However, there are some commonalities:
* Input: {{lp}}+{{lk}}, {{mp}}+{{mk}}, {{hp}}+{{hk}}
* All can be charged for different effects and more damage(??)
* All are High attacks that cannot be blocked low.
===Hard Reversal===
===Hard Reversal===
Summarize how Hard Reversal works.
There are few anti-pressure tools in Fighting Layer, Hard Reversal is one of them. For the cost of one bar of super meter, your character performs an invincible reversal, knocking the opponent back on hit, but leaving you very punishable on block. It is input identically to Hard Attack: a Punch and Kick of the same strength.<br>
<br>
More information needed. What is character specific? What is universal?
===Super Elusion===
===Super Elusion===
Summarize how Super Elusion works.
The other anti-pressure tool in Fighting Layer is Super Elusion (yes that is how it's spelled). It is input by pressing all three Kick buttons at the same time.<br>
<br>
Super Elusion functions very similarly to the Burst system in Guilty Gear. Super Elusion can be performed at basically any time; in neutral, in blockstun, while knocked down, or even in hitstun! On top of that, it's fully invincible for the entire duration and pushes the opponent away, so it's functionally unpunishable. As a cherry on top, it costs no meter to use, and gives you three bars of meter immediately afterwards.<br>
The caveat to this is that you can only do it once per game (not round). If the dragon next to your super meter is gold, Super Elusion is available, otherwise, it isn't. Use it wisely.
===3D Movement===
===3D Movement===
Explain how the 3D movement works.
In general, the actual fighting gameplay of Fighting Layer takes place on a 2D plane, but there is a way to reach in to the third dimension.<br>
<br>
* {{f}}+{{hp}} evades away from the screen
* {{f}}+{{hk}} evades towards the screen
The move has some invincbility, and if done at the right time, can give you new whiff punishing opportunities.<br>
It is important to note that the opposing character will immediately turn to face you once they switch animations or return to neutral, so you really can't be "off axis" in this game like you can in games like Tekken.
===Side Switch===
===Side Switch===
Explain the side switch thing (dash+P, George can only use LP)
While dashing, most characters can press any Punch to switch sides with the opponent. This does no damage, but can't be blocked [citation needed].<br>
<br>
For some reason, George can only do this with his Light Punch.
* Input: {{f}}{{f}}+{{p}}
===Blow Quits===
===Blow Quits===
Explain what "Blow Quits" is. [ED note: is this the clash system??]
When two hitboxes of the same strength interact at the same time, a large blue clash effect occurs, and both players are allowed to "cancel" their attacks into whatever they'd like. This is near-identical to how clashes work in the Guilty Gear series. In the game, this system is called "Blow Quits." This is still possible in the air, but both players are limited to their air options.
<br>
===Just Hit===
===Just Hit===
Explain Just Hits. [ED note: research this first]
Explain Just Hits. [ED note: research this first]
<br>
<br>
===Super Cancels===
===Super Cancels===
Explain Super Cancels.
Like many other fighting games of the time, certain normals are cancellable into special moves and/or Barrage Blows (supers). In addition to this, Supers are in turn cancellable into other supers! Unlike the Delayed Hyper Combo system of the Marvel Vs. Capcom series, the supers aren't guaranteed to connect. If they do, big damage ensues. There are no changes to input or meter cost for these cancelled Barrage Blows.
<br>
===Easy Combinations===
===Easy Combinations===
Explain Easy Combinations.
For people who just want to hit buttons, Fighting Layer has a simple autocombo system that gives each character a basic combo executed by pressing {{lp}} 3 to 5 times. The animation, damage, effects and how many buttons the string is is character specific. Allen does not have an Easy Combo.


{{Navbox-Fgtlayer}}
{{Navbox-Fgtlayer}}
[[Category: Fighting Layer]]
[[Category: Fighting Layer]]

Latest revision as of 16:03, 4 October 2024

Game Mechanics

Throw

Throws in Fighting Layer work similarly to other Capcom games of the time, namely the Street Fighter Alpha series.
To execute a throw, hold forward or backwards and press either Medium button (B.png/F.png + Mp.png/Mk.png).
Most characters have both Punch and Kick throws which play different animations on connection, but are otherwise identical. [citation needed]

Throw Break

To break an enemy throw, the input is the same (B.png/F.png + Mp.png/Mk.png), the stipulation being that the player teching the throw must press the same button as the throw-er and hold the opposite direction. [citation needed]
Example: Player 1 attempts a F.png+Mp.png throw. To tech it, player 2 has to press B.png+Mp.png. Pressing Mk.png would fail, and pressing F.png would as well.

Hard Attack

One of the most unique mechanics of Fighting Layer (and the Street Fighter EX games on which it's based), is the Hard Attack. By pressing a punch and kick of the same strength in neutral, the player character begins charge the attack. The exact attributes of the Hard Attack are character-specific, and are summarized on their respective pages.
However, there are some commonalities:

  • Input: Lp.png+Lk.png, Mp.png+Mk.png, Hp.png+Hk.png
  • All can be charged for different effects and more damage(??)
  • All are High attacks that cannot be blocked low.

Hard Reversal

There are few anti-pressure tools in Fighting Layer, Hard Reversal is one of them. For the cost of one bar of super meter, your character performs an invincible reversal, knocking the opponent back on hit, but leaving you very punishable on block. It is input identically to Hard Attack: a Punch and Kick of the same strength.
More information needed. What is character specific? What is universal?

Super Elusion

The other anti-pressure tool in Fighting Layer is Super Elusion (yes that is how it's spelled). It is input by pressing all three Kick buttons at the same time.
Super Elusion functions very similarly to the Burst system in Guilty Gear. Super Elusion can be performed at basically any time; in neutral, in blockstun, while knocked down, or even in hitstun! On top of that, it's fully invincible for the entire duration and pushes the opponent away, so it's functionally unpunishable. As a cherry on top, it costs no meter to use, and gives you three bars of meter immediately afterwards.
The caveat to this is that you can only do it once per game (not round). If the dragon next to your super meter is gold, Super Elusion is available, otherwise, it isn't. Use it wisely.

3D Movement

In general, the actual fighting gameplay of Fighting Layer takes place on a 2D plane, but there is a way to reach in to the third dimension.

  • F.png+Hp.png evades away from the screen
  • F.png+Hk.png evades towards the screen

The move has some invincbility, and if done at the right time, can give you new whiff punishing opportunities.
It is important to note that the opposing character will immediately turn to face you once they switch animations or return to neutral, so you really can't be "off axis" in this game like you can in games like Tekken.

Side Switch

While dashing, most characters can press any Punch to switch sides with the opponent. This does no damage, but can't be blocked [citation needed].
For some reason, George can only do this with his Light Punch.

  • Input: F.pngF.png+P.png

Blow Quits

When two hitboxes of the same strength interact at the same time, a large blue clash effect occurs, and both players are allowed to "cancel" their attacks into whatever they'd like. This is near-identical to how clashes work in the Guilty Gear series. In the game, this system is called "Blow Quits." This is still possible in the air, but both players are limited to their air options.

Just Hit

Explain Just Hits. [ED note: research this first]

Super Cancels

Like many other fighting games of the time, certain normals are cancellable into special moves and/or Barrage Blows (supers). In addition to this, Supers are in turn cancellable into other supers! Unlike the Delayed Hyper Combo system of the Marvel Vs. Capcom series, the supers aren't guaranteed to connect. If they do, big damage ensues. There are no changes to input or meter cost for these cancelled Barrage Blows.

Easy Combinations

For people who just want to hit buttons, Fighting Layer has a simple autocombo system that gives each character a basic combo executed by pressing Lp.png 3 to 5 times. The animation, damage, effects and how many buttons the string is is character specific. Allen does not have an Easy Combo.

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Versions
Misc
Characters
Allen Snider
Blair Dame
Cappricio
Clemence Kleiber
Exodus
George Jensent
Hong Gillson
Janis Luciani
Jigjid Bartol
Joe Fendi
Lan Yinghua
Preston Ajax
Shang Fenghuang
Sessyu Tsukikage
Tetsuo Kato
Boss Characters
Vold Ignitio
Knight
Shark
Falcon
Tiger