Tekken 5/Craig Marduk/Data: Difference between revisions

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| notes =
| notes =

Revision as of 05:27, 3 October 2024

Throws

1+3
Steam Roller
Tk 1+3.png / 1+3 - 35 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
2+4
Knee Breaker
Tk 2+4.png / 2+4 - 35 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
f,f+1+2
Around the World
Tk f.pngTk f.png+Tk 1+2.png / f,f+1+2 - 30 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
d,df,f+1
Northern Lights Suplex
Tk d.pngTk df.pngTk f.png+Tk 1.png / d,df,f+1 - 25 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
d,df,f+2
Power Slam
Tk d.pngTk df.pngTk f.png+Tk 2.png / d,df,f+2 - 25 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
d,db,b+1+2
Back Breaker
Tk d.pngTk db.pngTk b.png+Tk 1+2.png / d,db,b+1+2 - 40 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
f,b,db,d,df,f+1
Suplex Bomb
Tk f.pngTk b.pngTk db.pngTk d.pngTk df.pngTk f.png+Tk 1.png / f,b,db,d,df,f+1 - 45 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
(Approach crouching enemy) d+1+3
Power Bomb
(Approach crouching enemy)Tk d.png+Tk 1+3.png / (Approach crouching enemy) d+1+3 - 45 DMG
Throws
Throw Type: Front - 1 Escape
Impact Recovery Total Hit Counter Block
-
(Approach crouching enemy) d+2+4
Ultimate Knee
(Approach crouching enemy)Tk d.png+Tk 2+4.png / (Approach crouching enemy) d+2+4 - 45 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-

Reversal

(b+1+3_b+2+4)
Trap
(Tk b.png+Tk 1+3.pngORTk b.png+Tk 2+4.png) / (b+1+3_b+2+4) - 45 DMG
Reversal
Impact Recovery Total Hit Counter Block
-
Transition to Mount

Throws

db+1+3_2+4 when by the feet
Tk b.png+{{Tk n.png-TK|1+3}}OR{{Tk n.png-TK|2+4}}Tk n.pngTk b.pngytheTk f.pngeet / db+1+3_2+4 when by the feet - 17 DMG
Throws
Throw Type: Front - 1 or 2 Escape
Impact Recovery Total Hit Counter Block
-
db+1+3_2+4 by enemy's side (enemy on back)
Tk b.png+{{Tk n.png-TK|1+3}}OR{{Tk n.png-TK|2+4}}Tk b.pngyTk n.pngemy'sTk d.pnge(Tk n.pngemyTk n.pngTk b.pngack) / db+1+3_2+4 by enemy's side (enemy on back)
Throws
Throw Type: Front - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 1+3 (or f+1+3)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|1+3}}(orTk f.png+{{Tk n.png-TK|1+3}}) / Approach (opponent in the air) 1+3 (or f+1+3) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 1+3 (or f+1+3)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|1+3}}(orTk f.png+{{Tk n.png-TK|1+3}}) / Approach (opponent in the air) 1+3 (or f+1+3) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) 2+4 (or f+2+4)
Approach(Tk n.pngtTk n.pngtheair){{Tk n.png-TK|2+4}}(orTk f.png+{{Tk n.png-TK|2+4}}) / Approach (opponent in the air) 2+4 (or f+2+4) - 17 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
Approach (opponent in the air) f,f+1+2
Mid-Air Suplex
Approach (opponent in the air)Tk f.pngTk f.png+Tk 1+2.png / Approach (opponent in the air) f,f+1+2 - 25 DMG
Throws
Throw Type: Air Throw - Escape
Impact Recovery Total Hit Counter Block
-
VTS.1+2
Double Leg Take Down
VTS.Tk 1+2.png / VTS.1+2 - 45 DMG
Throws
Throw Type: Front - 1+2 Escape
Impact Recovery Total Hit Counter Block
-
Transition to Mount
VTS.2+4
VTS.Tk 2+4.png / VTS.2+4 - 35 DMG
Throws
Throw Type: Front - 2 Escape
Impact Recovery Total Hit Counter Block
-
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 45 DMG
Throws
Throw Type: Left - Escape
Impact Recovery Total Hit Counter Block
i12 -
(1+3_2+4)
(Tk 1+3.pngORTk 2+4.png) / (1+3_2+4) - 40 DMG
Throws
Throw Type: Right - Escape
Impact Recovery Total Hit Counter Block
i12 -

Normal

1
Tk 1.png / 1
Normal
Impact Recovery Total Hit Counter Block
i10 - 9 2
1,2
Tk 1.pngTk 2.png / 1,2
Normal
Impact Recovery Total Hit Counter Block
- 5 -1
1,2,3+4
Tk 1.pngTk 2.pngTk 3+4.png / 1,2,3+4
Normal
Impact Recovery Total Hit Counter Block
- 4 -2
1,2,3
Tk 1.pngTk 2.pngTk 3.png / 1,2,3
Normal
Impact Recovery Total Hit Counter Block
- 0 -11
1,2,3,1+2
Tk 1.pngTk 2.pngTk 3.pngTk 1+2.png / 1,2,3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 4 -10
1,2,f+1
Tk 1.pngTk 2.pngTk f.png+Tk 1.png / 1,2,f+1
Normal
Impact Recovery Total Hit Counter Block
- 6 KD 4
1,d+2
Tk 1.pngTk d.png+Tk 2.png / 1,d+2
Normal
Impact Recovery Total Hit Counter Block
- 6 -5
2
Tk 2.png / 2
Normal
Impact Recovery Total Hit Counter Block
i10 - 5 0
2,1
Tk 2.pngTk 1.png / 2,1
Normal
Impact Recovery Total Hit Counter Block
- 5 3
2,d+1+2
Tk 2.pngTk d.png+Tk 1+2.png / 2,d+1+2
Normal
Impact Recovery Total Hit Counter Block
- KD -10
3
Tk 3.png / 3
Normal
Impact Recovery Total Hit Counter Block
-
4
Tk 4.png / 4
Normal
Impact Recovery Total Hit Counter Block
-
1+2
Tk 1+2.png / 1+2
Normal
Impact Recovery Total Hit Counter Block
i13 - 4 15 -2
f+2
Tk f.png+Tk 2.png / f+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 4 KD -10
f+2,1
Tk f.png+Tk 2.pngTk 1.png / f+2,1
Normal
Impact Recovery Total Hit Counter Block
- KD KD -7
f+2,d+1
Tk f.png+Tk 2.pngTk d.png+Tk 1.png / f+2,d+1
Normal
Impact Recovery Total Hit Counter Block
- 2 2 -13
f+3
Tk f.png+Tk 3.png / f+3
Normal
Impact Recovery Total Hit Counter Block
i23 - 2 KD -5
f+4
Tk f.png+Tk 4.png / f+4
Normal
Impact Recovery Total Hit Counter Block
i19 - 1 KD -12
f+1+2
Tk f.png+Tk 1+2.png / f+1+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 0 KD -15
df+1
Tk f.png+Tk 1.png / df+1
Normal
Impact Recovery Total Hit Counter Block
i16 - KD KD -12
df+2
Tk f.png+Tk 2.png / df+2
Normal
Impact Recovery Total Hit Counter Block
i15 - 6 6 0
df+3
Tk f.png+Tk 3.png / df+3
Normal
Impact Recovery Total Hit Counter Block
i17 - 2 2 -6
df+3,1
Tk f.png+Tk 3.pngTk 1.png / df+3,1
Normal
Impact Recovery Total Hit Counter Block
- 5 5 2
df+3,1,2
Tk f.png+Tk 3.pngTk 1.pngTk 2.png / df+3,1,2
Normal
Impact Recovery Total Hit Counter Block
- 5 5 -1
df+3,1,2,3+4
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk 3+4.png / df+3,1,2,3+4
Normal
Impact Recovery Total Hit Counter Block
- 4 4 -2
df+3,1,2,3
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk 3.png / df+3,1,2,3
Normal
Impact Recovery Total Hit Counter Block
- 0 0 -11
df+3,1,2,3,1+2
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk 3.pngTk 1+2.png / df+3,1,2,3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 4 4 -10
df+3,1,2,f+1
Tk f.png+Tk 3.pngTk 1.pngTk 2.pngTk f.png+Tk 1.png / df+3,1,2,f+1
Normal
Impact Recovery Total Hit Counter Block
- 6 KD 4
df+3,1,d+2
Tk f.png+Tk 3.pngTk 1.pngTk d.png+Tk 2.png / df+3,1,d+2
Normal
Impact Recovery Total Hit Counter Block
- 6 6 -5
df+3,1+2
Tk f.png+Tk 3.pngTk 1+2.png / df+3,1+2
Normal
Impact Recovery Total Hit Counter Block
- 8 8 -6
df+3,df+1
Tk f.png+Tk 3.pngTk f.png+Tk 1.png / df+3,df+1
Normal
Impact Recovery Total Hit Counter Block
- KD KD -10
df+3,df+1,2
Tk f.png+Tk 3.pngTk f.png+Tk 1.pngTk 2.png / df+3,df+1,2
Normal
Impact Recovery Total Hit Counter Block
- KD KD -3
df+4
Tk f.png+Tk 4.png / df+4
Normal
Impact Recovery Total Hit Counter Block
i17 - 1 1 -10
df+1+2
Tk f.png+Tk 1+2.png / df+1+2
Normal
Impact Recovery Total Hit Counter Block
i17 - 3 3 -11
d+1
Tk d.png+Tk 1.png / d+1
Normal
Impact Recovery Total Hit Counter Block
i18 - 11 11 6
d+2
Tk d.png+Tk 2.png / d+2
Normal
Impact Recovery Total Hit Counter Block
i16 - 7 7 -7
d+2,4
Tk d.png+Tk 2.pngTk 4.png / d+2,4
Normal
Impact Recovery Total Hit Counter Block
- 3 KD -8
d+3
Tk d.png+Tk 3.png / d+3
Normal
Impact Recovery Total Hit Counter Block
-
d+4
Tk d.png+Tk 4.png / d+4
Normal
Impact Recovery Total Hit Counter Block
-
d+1+2
Tk d.png+Tk 1+2.png / d+1+2
Normal
Impact Recovery Total Hit Counter Block
i19 - KD KD -12
db+2
Tk b.png+Tk 2.png / db+2
Normal
Impact Recovery Total Hit Counter Block
i14 - 3 12 -1
db+4
Tk b.png+Tk 4.png / db+4
Normal
Impact Recovery Total Hit Counter Block
i23 - KD KD
db+1+2
Tk b.png+Tk 1+2.png / db+1+2
Normal
Impact Recovery Total Hit Counter Block
i25 - KD KD -20
b+1
Tk b.png+Tk 1.png / b+1
Normal
Impact Recovery Total Hit Counter Block
i21 - 2 KD -8
b+2
Tk b.png+Tk 2.png / b+2
Normal
Impact Recovery Total Hit Counter Block
i22 - 0 KD -10
b+4
Tk b.png+Tk 4.png / b+4
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -14
b+2+3
Tk b.png+Tk 2+3.png / b+2+3
Normal
Impact Recovery Total Hit Counter Block
-
u+4
Tk u.png+Tk 4.png / u+4
Normal
Impact Recovery Total Hit Counter Block
i23 - KD KD -6
uf+1+2
Tk f.png+Tk 1+2.png / uf+1+2
Normal
Impact Recovery Total Hit Counter Block
i17 - KD KD -6
u+3+4
Tk u.png+Tk 3+4.png / u+3+4
Normal
Impact Recovery Total Hit Counter Block
i31 - 1 KD 0
f,f+1
Tk f.pngTk f.png+Tk 1.png / f,f+1
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -10
f,f+1,2
Tk f.pngTk f.png+Tk 1.pngTk 2.png / f,f+1,2
Normal
Impact Recovery Total Hit Counter Block
- KD KD -7
f,f+2
Tk f.pngTk f.png+Tk 2.png / f,f+2
Normal
Impact Recovery Total Hit Counter Block
i11 - KD KD -1
f,f,f+3
Tk f.pngTk f.pngTk f.png+Tk 3.png / f,f,f+3
Normal
Impact Recovery Total Hit Counter Block
i31 - KD KD 5
Extremely linear pseudo-Slash Kick.
SS.2
Sidestep.Tk 2.png / SS.2
Normal
Impact Recovery Total Hit Counter Block
i21 - KD KD -5
ws1
Tk 1.png / ws1
Normal
Impact Recovery Total Hit Counter Block
i14 - 7 7 -3
ws2
Tk 2.png / ws2
Normal
Impact Recovery Total Hit Counter Block
i20 - KD KD -3
ws3
Tk 3.png / ws3
Normal
Impact Recovery Total Hit Counter Block
i18 - KD KD -11
ws4
Tk 4.png / ws4
Normal
Impact Recovery Total Hit Counter Block
i13 - KD KD -7
ws1+2
Tk 1+2.png / ws1+2
Normal
Impact Recovery Total Hit Counter Block
i10 - 7 7 -4
FC.1+2
FullCrouch.Tk 1+2.png / FC.1+2
Normal
Impact Recovery Total Hit Counter Block
i22 - 2 2 -9
FC.df+4
FullCrouch.Tk f.png+Tk 4.png / FC.df+4
Normal
Impact Recovery Total Hit Counter Block
i21 - 8 KD -26
3+4
Tk 3+4.png / 3+4
Normal
Impact Recovery Total Hit Counter Block
-
Transition to VTS
db+3+4
Tk b.png+Tk 3+4.png / db+3+4
Normal/CD
Impact Recovery Total Hit Counter Block
-
Transition to VTS

VTS

VTS.3+4
VTS.Tk 3+4.png / VTS.3+4
VTS
Impact Recovery Total Hit Counter Block
-
Transition out of VTS
VTS.(u_d)
VTS.(Tk u.pngORTk d.png) / VTS.(u_d)
VTS
Impact Recovery Total Hit Counter Block
-
VTS.1+2
VTS.Tk 1+2.png / VTS.1+2
VTS
Impact Recovery Total Hit Counter Block
i20 -
Transition to Mount
VTS.2+4
VTS.Tk 2+4.png / VTS.2+4
VTS
Impact Recovery Total Hit Counter Block
i12 -
VTS.f+2
VTS.Tk f.png+Tk 2.png / VTS.f+2
VTS
Impact Recovery Total Hit Counter Block
i17 - KD KD -4

FDFA

FDFA,2
Tk fp.pngATk 2.png / FDFA,2
FDFA
Impact Recovery Total Hit Counter Block
i20 - 2 2 -4
FDFA.d+2
Tk fp.pngA.Tk d.png+Tk 2.png / FDFA.d+2
FDFA
Impact Recovery Total Hit Counter Block
i15 - 0 0 -25

Mount

Mount.1
Left Melon Masher
Tk n.pngt.{{Tk n.png-TK|1}} / Mount.1 - 35 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.1+3
Neck Lock
Tk n.pngt.{{Tk n.png-TK|1+3}} / Mount.1+3 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.2
Right Melon Masher
Tk n.pngt.{{Tk n.png-TK|2}} / Mount.2 - 35 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.2+4
Knee Bar
Tk n.pngt.{{Tk n.png-TK|2+4}} / Mount.2+4 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.1+2
Mount Mongolian Chop
Tk n.pngt.{{Tk n.png-TK|1+2}} / Mount.1+2 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-
Mount.3+4
Skull Crusher
Tk n.pngt.{{Tk n.png-TK|3+4}} / Mount.3+4 - 40 DMG
Mount
Impact Recovery Total Hit Counter Block
-

Strings

2,1,3,1,2,1,4,3,1,4
Tk 2.pngTk 1.pngTk 3.pngTk 1.pngTk 2.pngTk 1.pngTk 4.pngTk 3.pngTk 1.pngTk 4.png / 2,1,3,1,2,1,4,3,1,4 (10 Hit) - 20,12,5,7,3,8,5,5,10,21 DMG
Strings
Impact Recovery Total Hit Counter Block
-
2,1,3,1,2,1,2,2,3,2
Tk 2.pngTk 1.pngTk 3.pngTk 1.pngTk 2.pngTk 1.pngTk 2.pngTk 2.pngTk 3.pngTk 2.png / 2,1,3,1,2,1,2,2,3,2 (8 Hit) - 20,12,5,7,3,8,5,26 DMG
Strings
Impact Recovery Total Hit Counter Block
-

T5 Navigation

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