Double Dragon/Amon: Difference between revisions

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==Throws==
==Throws==
Vacuum Throw: f/b + MA close <br>
{{MoveData
Dragging Strike: f/b + HA close <br>
|name    =Vacuum Throw
Leaping Slam: f/b + SA close <br>
|subtitle=
Air Dragging Strike: f/b + HA close in air <br>
|input  =4/6B
Air Leaping Slam: f/b + SA close in air <br>
|image  =amonbthrow.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=4/6B
  |damage=
  |startup=1
  |active=
  |recovery=0
  |guard=
  |cancel=No
  |onhit=KD
  |onblock=N/A
  |description=Can be performed in either direction, leaves opponent midscreen distance.
  }}
}}
<br>
{{MoveData
|name    =Dragging Strike
|subtitle=
|input  =4/6C
|image  =amoncthrow1.png
|image2  =amoncthrow2.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=4/6C
  |damage=
  |startup=1
  |active=
  |recovery=0
  |guard=N/A
  |cancel=No
  |onhit=KD
  |onblock=N/A
  |description=Always switches sides with opponent, leaves point blank.
  }}
}}
<br>
{{MoveData
|name    =Leaping Slam
|subtitle=
|input  =4/6D
|image  =amondthrow1.png
|image2  =amondthrow2.png
|caption =
|data    =
  {{AttackData-DDNG
  |input=4/6D
  |damage=
  |startup=1
  |active=
  |recovery=0
  |guard=N/A
  |cancel=No
  |onhit=KD
  |onblock=N/A
  |description=Keeps on same side, carries opponent forwards.
  }}
}}
<br>
{{MoveData
|name    =Air Dragging Strike
|subtitle=
|input  =4/6C in air
|image  =
|caption =
|data    =
  {{AttackData-DDNG
  |input=4/6C
  |damage=
  |startup=1
  |active=
  |recovery=0
  |guard=N/A
  |cancel=No
  |onhit=KD
  |onblock=N/A
  |description=Amon stays in the air and can act after this throw, allowing unique and useful okizeme.
  }}
}}
<br>
{{MoveData
|name    =Air Leaping Slam
|subtitle=
|input  =4/6D in air
|image  =
|caption =
|data    =
  {{AttackData-DDNG
  |input=4/6D
  |damage=
  |startup=1
  |active=
  |recovery=0
  |guard=N/A
  |cancel=No
  |onhit=KD
  |onblock=N/A
  |description=Functionally identical to ground throw.
  }}
}}
<br>
 
==Command Moves==
==Command Moves==



Revision as of 14:06, 2 October 2024

Introduction

Birthplace - probably Japan

Height - approx. 5' 11"

Weight - approx. 154 lbs

Fighting Style - Ryuganinpoh

Interests - Disguises ?

POW: 2

SPD: 4

DEF: 2

Move List Showcase

Move List

Throws

Vacuum Throw
4/6B
Amonbthrow.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B - 1 - 0 - No KD N/A

Can be performed in either direction, leaves opponent midscreen distance.


Dragging Strike
4/6C
Amoncthrow1.png
Amoncthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6C - 1 - 0 N/A No KD N/A

Always switches sides with opponent, leaves point blank.


Leaping Slam
4/6D
Amondthrow1.png
Amondthrow2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D - 1 - 0 N/A No KD N/A

Keeps on same side, carries opponent forwards.


Air Dragging Strike
4/6C in air
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6C - 1 - 0 N/A No KD N/A

Amon stays in the air and can act after this throw, allowing unique and useful okizeme.


Air Leaping Slam
4/6D in air
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6D - 1 - 0 N/A No KD N/A

Functionally identical to ground throw.


Command Moves

Special Moves

Shi Ho Ken: Charge b for 1.25 seconds, f + A
Teleport Elbow: A before Shi Ho Ken elbow come out
Rekka Bakuen Heki: Charge d for 1.25 seconds, u + A
Yo So Ken: b, db, d + A in air

Super Moves

Mokko Bakudan: hcf + 2 attack buttons
Air Mokko Bakudan: hcf + 2 attack button in air
Cho Bakuen Rai: Charge d for 1.25 seconds, u + 2 attack buttons

The Basics

Combos

Color List

Dd95colorsamon.jpg

Game Navigation

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