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==Throws== | ==Throws== | ||
Vacuum Throw | {{MoveData | ||
Dragging Strike | |name =Vacuum Throw | ||
Leaping Slam | |subtitle= | ||
Air Dragging Strike | |input =4/6B | ||
Air Leaping Slam | |image =amonbthrow.png | ||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=4/6B | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery=0 | |||
|guard= | |||
|cancel=No | |||
|onhit=KD | |||
|onblock=N/A | |||
|description=Can be performed in either direction, leaves opponent midscreen distance. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Dragging Strike | |||
|subtitle= | |||
|input =4/6C | |||
|image =amoncthrow1.png | |||
|image2 =amoncthrow2.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=4/6C | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery=0 | |||
|guard=N/A | |||
|cancel=No | |||
|onhit=KD | |||
|onblock=N/A | |||
|description=Always switches sides with opponent, leaves point blank. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Leaping Slam | |||
|subtitle= | |||
|input =4/6D | |||
|image =amondthrow1.png | |||
|image2 =amondthrow2.png | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=4/6D | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery=0 | |||
|guard=N/A | |||
|cancel=No | |||
|onhit=KD | |||
|onblock=N/A | |||
|description=Keeps on same side, carries opponent forwards. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Air Dragging Strike | |||
|subtitle= | |||
|input =4/6C in air | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=4/6C | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery=0 | |||
|guard=N/A | |||
|cancel=No | |||
|onhit=KD | |||
|onblock=N/A | |||
|description=Amon stays in the air and can act after this throw, allowing unique and useful okizeme. | |||
}} | |||
}} | |||
<br> | |||
{{MoveData | |||
|name =Air Leaping Slam | |||
|subtitle= | |||
|input =4/6D in air | |||
|image = | |||
|caption = | |||
|data = | |||
{{AttackData-DDNG | |||
|input=4/6D | |||
|damage= | |||
|startup=1 | |||
|active= | |||
|recovery=0 | |||
|guard=N/A | |||
|cancel=No | |||
|onhit=KD | |||
|onblock=N/A | |||
|description=Functionally identical to ground throw. | |||
}} | |||
}} | |||
<br> | |||
==Command Moves== | ==Command Moves== | ||
Revision as of 14:06, 2 October 2024
Introduction
Birthplace - probably Japan
Height - approx. 5' 11"
Weight - approx. 154 lbs
Fighting Style - Ryuganinpoh
Interests - Disguises ?
POW: 2
SPD: 4
DEF: 2
Move List
Throws
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6B | - | 1 | - | 0 | - | No | KD | N/A |
Can be performed in either direction, leaves opponent midscreen distance. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | - | 1 | - | 0 | N/A | No | KD | N/A |
Always switches sides with opponent, leaves point blank. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | - | 1 | - | 0 | N/A | No | KD | N/A |
Keeps on same side, carries opponent forwards. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6C | - | 1 | - | 0 | N/A | No | KD | N/A |
Amon stays in the air and can act after this throw, allowing unique and useful okizeme. |
Input | Damage | Startup | Active | Recovery | Guard | Cancel | On Hit | On Block |
---|---|---|---|---|---|---|---|---|
4/6D | - | 1 | - | 0 | N/A | No | KD | N/A |
Functionally identical to ground throw. |
Command Moves
Special Moves
Shi Ho Ken: Charge b for 1.25 seconds, f + A
Teleport Elbow: A before Shi Ho Ken elbow come out
Rekka Bakuen Heki: Charge d for 1.25 seconds, u + A
Yo So Ken: b, db, d + A in air
Super Moves
Mokko Bakudan: hcf + 2 attack buttons
Air Mokko Bakudan: hcf + 2 attack button in air
Cho Bakuen Rai: Charge d for 1.25 seconds, u + 2 attack buttons