KyokujiFGC (talk | contribs) mNo edit summary |
DieselPlus (talk | contribs) mNo edit summary |
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LP - Jab | LP - Light Punch/Jab | ||
MP - Medium Punch | MP - Medium Punch/Strong | ||
HP - Heavy Punch/Fierce | |||
LK - | LK - Light Kick/Short | ||
MK - Medium Kick/Forward | MK - Medium Kick/Forward | ||
HK - Heavy Kick/Roundhouse | |||
Taunt - Start | Taunt - Start | ||
Line 23: | Line 23: | ||
Alpha Counter - Forward + A punch/kick of the same strength during blockstun | Alpha Counter - Forward + A punch/kick of the same strength during blockstun | ||
VC1 Activate - LP+ | VC1 Activate - LP+LK (short shadow delay) | ||
VC2 Activate - MP+MK (medium shadow delay) | VC2 Activate - MP+MK (medium shadow delay) | ||
VC3 Activate - | VC3 Activate - HP+HK (long shadow delay) |
Latest revision as of 18:29, 2 September 2024
LP - Light Punch/Jab
MP - Medium Punch/Strong
HP - Heavy Punch/Fierce
LK - Light Kick/Short
MK - Medium Kick/Forward
HK - Heavy Kick/Roundhouse
Taunt - Start
Grab - Forward/Back + PP or KK
Air grab - Forward/Back + PP or KK in the air
Tech flip/Air Recovery - Forward/Neutral/Back + PP
Ground roll/Ground tech - KK and then neutral, forward or back to change distance
Alpha Counter - Forward + A punch/kick of the same strength during blockstun
VC1 Activate - LP+LK (short shadow delay)
VC2 Activate - MP+MK (medium shadow delay)
VC3 Activate - HP+HK (long shadow delay)