Street Fighter Alpha 3/Controls: Difference between revisions

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LP - Jab
LP - Light Punch/Jab


MP - Medium Punch
MP - Medium Punch/Strong


FP - Fierce Punch
HP - Heavy Punch/Fierce


LK - Short/Light Kick
LK - Light Kick/Short


MK - Medium Kick/Forward Kick
MK - Medium Kick/Forward


RH/HK - Roundhouse/Heavy Kick
HK - Heavy Kick/Roundhouse


Taunt - Start
Taunt - Start
Line 23: Line 23:
Alpha Counter - Forward + A punch/kick of the same strength during blockstun
Alpha Counter - Forward + A punch/kick of the same strength during blockstun


VC1 Activate -  LP+MK (short shadow delay)
VC1 Activate -  LP+LK (short shadow delay)


VC2 Activate - MP+MK (medium shadow delay)
VC2 Activate - MP+MK (medium shadow delay)


VC3 Activate - FP+RH (long shadow delay)
VC3 Activate - HP+HK (long shadow delay)

Latest revision as of 18:29, 2 September 2024

LP - Light Punch/Jab

MP - Medium Punch/Strong

HP - Heavy Punch/Fierce

LK - Light Kick/Short

MK - Medium Kick/Forward

HK - Heavy Kick/Roundhouse

Taunt - Start

Grab - Forward/Back + PP or KK

Air grab - Forward/Back + PP or KK in the air

Tech flip/Air Recovery - Forward/Neutral/Back + PP

Ground roll/Ground tech - KK and then neutral, forward or back to change distance

Alpha Counter - Forward + A punch/kick of the same strength during blockstun

VC1 Activate - LP+LK (short shadow delay)

VC2 Activate - MP+MK (medium shadow delay)

VC3 Activate - HP+HK (long shadow delay)