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| Versatile toolkit || Very committal mobility options | | Versatile toolkit || Very committal mobility options | ||
|- | |- | ||
| Borderline acrobatic movement || Vulnerable to | | Borderline acrobatic movement || Vulnerable to double hits | ||
|- | |- | ||
| Difficult to keep stunned with hits || | | Difficult to keep stunned with hits || |
Revision as of 14:47, 19 July 2024
Birdie is a non-playable character in the first Street Fighter game as one of the ten CPU fighters.
Birdie in Street Fighter 1 can best be described as a train, because once he gets going, he is almost impossible to stop.
In SF++, Birdie is selected by holding at the title screen/"NEW CHALLENGER" screen and then releasing the button on the country select/"RYU vs. KEN" screens respectively.
Pros | Cons |
---|---|
Versatile toolkit | Very committal mobility options |
Borderline acrobatic movement | Vulnerable to double hits |
Difficult to keep stunned with hits |