Street Fighter 3: 3rd Strike/Gill: Difference between revisions

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Revision as of 17:22, 8 July 2024

Introduction

Gill (ギル Giru) is the leader of a mysterious cult-like organization called the Secret Society which has manipulated world events for over 2000 years, and is dedicated to the salvation of mankind, and creation of a new utopia. His desire is to control the world (or in the case of 3rd Strike, the console port tierlist), but he's neither a villain or hero. Gill was first introduced in Street Fighter III: New Generation.

Gill is a boss character that can be best described as a far better version of Urien (in terms of normals). They both have similar sprites, hitboxes, and hurtboxes, but Gill's moves come out far faster and / or do more damage and stun. He has a headbutt like Urien, but it isn't a charge move, and unlike Urien, he has a Lariat. He is also arguably the strongest character in the game both in the arcade version and in the console port where he is buffed slightly (Pyrokenesis / Cryokenesis becomes super cancellable in the console port). Gill is a damage machine, having almost no bad moves, and is capable of getting a TOD from any part of the screen on either side from a single crouching HP.

Super Arts

While Gill has access to all three of his supers at all times, it is still important to know which supers are good, and which supers are bad.

Meteor Strike

Recommended

Ideal combo ender for TODs involving beefier characters

Seraphic Wings

Not Recommended

Minus as hell, and only really practical in the console ports; which most people reading this wiki will not care for.

Resurrection

Not recommended, even if it is unavoidable

To be honest if you die as Gill, it is kind of on you if this super comes out.

Strengths Weaknesses
  • Damage: If Gill ever lands a crouching HP against most characters, the round ends right then and there. Even from other starters, his damage is still insane.
  • Insane Normals: Just about all of Gills normals have amazing hitboxes, startup, safety, linking ability, damage, and anything else you could ask for.
  • Meteor Strike: A very versatile super that does lots of damage/chip, allows for combos after, and is extremely hard to parry.
  • Tanky: Gill has the 2nd highest unboosted health in the game, the longest stun bar, and has Resurrection to situationally come back from situations no other character could.
  • Side Specific: Gill is the only character in the game to have side specific combos due to how his elemental effects work.
  • Boss: You can't play as him on Fightcade, and even if you could, people probably won't play against you.
Gill
#3S_GI
3S Gill Art.png
Vitals
Life Points 1300
Stun Points 72
Super Art Stock/Size
SA1 1/120
SA2 1/120
SA3 1/120
Ground Movement
Forward Dash duration/distance 15 (17)
(143px)
Back Dash duration/distance 19 (104px)
Jumping
Back Jump duration 38(5+32+1)
Neutral Jump duration 38(5+32+1)
Forward Jump duration 38(5+32+1)
Back Super Jump duration 51(7+43+1)
Neutral Super Jump duration 51(7+43+1)
Forward Super Jump duration 51(7+43+1)
Wake up
Wake up duration 76
Quick rise duration 56

Frame Data

Standing Normals

5LP
Stand LP
Lp.png
3S GILL 5LP.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5 6 7 +10 +10 +12 6 6 - - A
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NC.
  • Self meter gain: Whiff: 0, Hit: 2, Block: 1.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • 0 Kara Range.
FATonline.png
5LP
Stand MP
Mp.png
3S GILL 5MP.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 6 9 +0 +1 +2 19 14 - - A
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL.
  • Self meter gain: Whiff: 2, Hit: 6, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 1, Block: 0.
  • 0 Kara Range.
FATonline.png
5HP
Stand HP
Hp.png
3S GILL 5HP F11-12.png
Framea 11-12
3S GILL 5HP F13-15.png
Frames 13-15*
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
10 5 16 -5 -3 -1 28 18 - - A
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL.
  • Self meter gain: Whiff: 3, Hit: 9, Block: 7.
  • Opponent meter gain: Whiff: 0, Hit: 1, Block: 0.
  • -6 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 5HP Framedata for what the two PNGs actually look like.
FATonline.png
5LK
Stand LK
Lk.png
3S GILL 5LK.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
3 1 7 +3 +3 +3 7 8 - Mid Mid
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: SC + NC.
  • Self meter gain: Whiff: 0, Hit: 2, Block: 1.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • 0 Kara Range.
FATonline.png
5MK
Stand MK
Mk.png
3S GILL 5MK F7-8.png
Frames 7-8
3S GILL 5MK F9-11.png
Frames 9-11*
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 5 14 -4 -3 -2 17 14 - Mid High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: Null.
  • Self meter gain: Whiff: 2, Hit: 6, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 1, Block: 0.
  • 0 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 5MK Framedata for what the two PNGs actually look like.
FATonline.png
5HK
Stand HK
Hk.png
3S GILL 5HK F17-19.png
Frames 17-19
3S GILL 5HK F20-21.png
Frames 20-21*
3S GILL 5HK F22-23.png
Frame 22-23*
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
16 7 22 -10 -8 -6 19 18 - Overhead High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL.
  • Self meter gain: Whiff: 3, Hit: 5, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • -10 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's and 3rd PNG's framedata is represented as being worse than's 1st PNG's framedata. Reffer to Baston's Gill 5HK Framedata for what the three PNGs actually look like.
FATonline.png




Crouching Normals

Croutching LP
Croutching LP
D.png+Lp.png
3S GILL 2LP.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
3 1 7 3 3 3 3 6 - Mid Mid
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: SC.
  • Self meter gain: Whiff: 0, Hit: 2, Block: 1.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • 0 Kara Range.
FATonline.png
Croutching MP
Croutching MP
D.png+Mp.png
3S GILL 2MP F7-8.png
Frames 7-8
3S GILL 2MP F9-12.png
Frames 9-12*
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 6 8 -1 0 1 14 14 - Low Low
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL.
  • Self meter gain: Whiff: 2, Hit: 6, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 1, Block: 0.
  • 0 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 2MP Framedata for what the two PNGs actually look like.
Croutching HP
Croutching HP
D.png+Hp.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
5 5 17 -3 JUGGLE STATE JUGGLE STATE 27 17 - Low Low
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL.
  • Self meter gain: Whiff: 3, Hit: 8, Block: 7.
  • Opponent meter gain: Whiff: 0, Hit: 1, Block: 0.
  • 2 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 2HP Framedata for what the two PNGs actually look like.
FATonline.png
Null
Null
Null
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: Null
  • Self meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Null Kara Range
FATonline.png
Null
Null
Null
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: Null
  • Self meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Null Kara Range
FATonline.png
Null
Null
Null
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: Null
  • Self meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Null Kara Range
FATonline.png




Jumping Normals

j.LP
Jump LP
U.png/Uf.png+Lp.png
3s urien j.lp.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 Until Landing - -5~+7 -5~+6 +4~+7 8 7 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 0, Hit: 2, Block: 1.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
FATonline.png
j.MP
Jump MP
U.png/Uf.png+Mp.png
3s urien j.mp 1.png
Frame 7
3s urien j.mp 2.png
Frames 8-10
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 4 - +3~+10 +3~+10 +9~+10 16 9 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
j.HP
Jump HP
U.png/Uf.png+Hp.png
3s urien j.hp 1.png
Frame 8
3s urien j.hp 2.png
Frames 9-10
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
7 3 - +5~+13 +2~+12 +11~+12 23 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png
j.LK
Jump LK
U.png/Uf.png+Lk.png
3s urien j.lk.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
4 10 - +5~+13 +2~+12 +11~+12 8 7 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 0, Hit: 2, Block: 1.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
FATonline.png
j.MK
Jump MK
U.png/Uf.png+Mk.png
3s urien j.mk.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 4 - +2~+10 +3~+10 +9~+10 16 9 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 11, Block: 6.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
j.HK
Jump HK
U.png/Uf.png+Hk.png
3s urien j.hk.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
10 3 - -4~+12 +1~+13 +9~+13 23 11 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 3, Hit: 19, Block: 10.
  • Opponent meter gain: Whiff: 0, Hit: 4, Block: 0.
FATonline.png




Command Normals

6MP
Upwards Head Strike
B.png+Mp.png
3S GILL 4MP F7.png
Frame 7
3S GILL 4MP F8-9.png
Frames 8-9*
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
6 3 16 -6 -5 -4 21 14 - Mid High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: SA + SP.
  • Self meter gain: Whiff: 2, Hit: 6, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
  • +2 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 4MP Framedata for what the two PNGs actually look like.
6MK
Quarrel Kick
F.png+Mk.png
3S GILL 6MK F13-15.png
Frames 13-15
3S GILL 6MK F16-18.png
Frames 16-18*
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
12 6 10 -2 -3 -1 17 14 - Mid High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 2, Hit: 6, Block: 4.
  • Opponent meter gain: Whiff: 0, Hit: 1, Block: 0.
  • 0 Kara Range.
  • *Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 6MK Framedata for what the two PNGs actually look like.
FATonline.png




Target Combos

MPHP
5LP > 5MP
Lp.png>Mp.png
3S GILL 5LP.png
3S GILL 5MP.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
MPHP
2LK > 2MK
D.pngLk.png>D.pngMk.png
3S GILL 2LK.png
3S GILL 2MK.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
- - - - - - - - - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

Due to how SuperCombo wiki processes PNGs, the 2nd PNG's framedata is represented as being similar to the 1st PNG's framedata. Reffer to Baston's Gill 2LK Framedata and Baston's Gill 2MK Framedata for what the two PNGs actually look like.




Throws

LPLK
Destroy Claw
Lp.png+Lk.png
3S GILL LPLK.png
3S GILL LPLK NEUTRAL.gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2 1 21 - Soft KD Soft KD 15 22 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 26 throw range
  • Self meter gain: Whiff: 0, Hit: 8, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png
4/6LPK
Spartan Bomb
B.png/F.png+Lp.png+Lk.png
3S GILL LPLK.png
3S GILL LPLK MOVING.gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
2 1 21 - Soft KD Soft KD 24 8 - - -
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • 26 throw range
  • Self meter gain: Whiff: 0, Hit: 8, Block: 0.
  • Opponent meter gain: Whiff: 0, Hit: 2, Block: 0.
FATonline.png




Universal Overhead

MPMK
Elbow Strike
Mp.png+Mk.png
3S GILL MPMK.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
15 10 5 -5~0 0~+8 +1~+9 7 3 - - H
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Self meter gain: Whiff: 0, Hit: 2, Block: 1.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
FATonline.png




Taunts

HPHK
笑い (Laughter)
Hp.png+Hk.png
3S GILL HPHK.gif
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
N/A >100 N/A NULL NULL NULL NULL NULL - NULL NULL
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL.
  • Self meter gain: Whiff: 4, Hit: 6, Block: 5.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • This taunt is gimicky, on the one hand, it provides an insanely high damage boost of (PLACEHOLDER), but it has the longest startup of any taunt in the game, making it impossible to use it viably as even if the opponent didn't mash out of stun, combos would drop if you did this taunt. Furthermore, the taunt bonuses aren't provided if you get hit during the taunt, and considering Gill's damage output, there isn't any reason to do this taunt in the first place assides from post-KO disrespect.
  • If CPU-Gill preforms this taunt, the game's difficulty get's decreased by 1, taking "adding insult to injury" to a whole new level.
FATonline.png




Special Moves

236P
Pyrokenesis
Qcf.png+P.png (P1 SIDE)
3S GILL 236P LEFT.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
14 - 37 -9 (POINT BLANK) -9 (POINT BLANK) -9 (POINT BLANK) 13 7 - High High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL (SA in Dreamcast Port).
  • Self meter gain: Whiff: 0, Hit: 3, Block: 2.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Somehow Pyrokenesis is more unsafe than Cryokenesis.
FATonline.png
236P
Cryokenesis
Qcb.png+P.png (P2 SIDE)
3S GILL 236P RIGHT.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
14 - 37 -7 (POINT BLANK) -7 (POINT BLANK) -7 (POINT BLANK) 13 7 - High High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -
  • Cancel options: NULL (SA in Dreamcast Port).
  • Self meter gain: Whiff: 0, Hit: 3, Block: 2.
  • Opponent meter gain: Whiff: 0, Hit: 0, Block: 0.
  • Somehow Cryokenesis is more safe than Pyrokenesis.
FATonline.png

Super Arts

Meteor Strike
Meteor Strike
Qcf.pngQcf.png+P.png
Startup Active Recovery Block Hit Cr. Hit Damage Stun Kara Guard Level Parry Level
1 N/A N/A -17 N/A -17 113 27 - High High
Cancel Options Self Meter Gain Whiff Hit Block / Tech Opponent Meter Gain Hit Block / Tech
- - - - - -

Gill's only viable super, great as a combo ender to dish out even more damage.

FATonline.png