Street Fighter EX Plus Alpha/Ken: Difference between revisions

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=The Basics=
=The Basics=
In a roundabout way, '''every''' change Arika made to the core Street Fighter formula in their EX series buffed Ken.
In a roundabout way, '''every''' change Arika made to the core Street Fighter formula in their EX series buffed Ken.
* Fireballs are nerfed, giving Ken more leeway to contest space with his disjointed normals. 5HK rules.
* Fireballs are nerfed, giving Ken more leeway to contest space with his disjointed normals. 5HK rules.
* Kara cancel windows are huge, and DPs will never trade. Ken gets more mileage out of "random" Shoryus than anybody else. 2HK~LP DP kara is ridiculous.
* Kara cancel windows are huge, and DPs will never trade. Ken gets more mileage out of "random" Shoryus than anybody else. 2HK~LP DP kara is ridiculous.
* DHCs put him over the top: Shoryuureppa is one of the best hit confirms in the game, and is a consistent DHC to Shinryuken. Most two bar combos put Ken's opponents in a guess for game situation.
* DHCs put him over the top: Shoryuureppa is one of the best hit confirms in the game, and is a consistent DHC to Shinryuken. Most two bar combos put Ken's opponents in a guess for game situation.
* He's got baller colors.


=Moves List=
=Moves List=

Revision as of 00:55, 28 June 2024

Introduction

Ooooo baby. EXA Ken came to party. Easily the coolest shoto in Street Fighter EX.

Press HP to select Banana Ken!

The Basics

In a roundabout way, every change Arika made to the core Street Fighter formula in their EX series buffed Ken.

  • Fireballs are nerfed, giving Ken more leeway to contest space with his disjointed normals. 5HK rules.
  • Kara cancel windows are huge, and DPs will never trade. Ken gets more mileage out of "random" Shoryus than anybody else. 2HK~LP DP kara is ridiculous.
  • DHCs put him over the top: Shoryuureppa is one of the best hit confirms in the game, and is a consistent DHC to Shinryuken. Most two bar combos put Ken's opponents in a guess for game situation.
  • He's got baller colors.

Moves List

Normals Moves

Seoi Nage When close, b / f + MP / HP

Jigoku Guruma When close, b / f + MK / HK

Jigoku Fuusha In air, any direction but u + MP / HP

Special Moves

Hadou Ken qcf + P

Shouryuu Ken f,d,df + P

Tatsumaki Senpuu Kyaku qcb + K (perform 4 times)

Zenpou Tenshin qcb + P

Super Moves

Shouryuu Reppa qcf,d,df + P

Shinryuu Ken qcf,d,df + K, tap P / K / dir. rapidly

The Basics

Advanced Strategy

Match-Ups