m (→Introduction) |
|||
Line 1: | Line 1: | ||
=Introduction= | =Introduction= | ||
''Fighter's History Dynamite'' (Also known as ''Karnov's Revenge'') is a game created by the now-defunct company Data East. It is the second | ''Fighter's History Dynamite'' (Also known as ''Karnov's Revenge'') is a game created by the now-defunct company Data East. It is the second in the ''Fighter's History'' series (and the last that hit arcades), which famously drew the legal wrath of Capcom during the mid-90s. | ||
=Game Mechanics= | =Game Mechanics= | ||
Revision as of 03:49, 13 July 2008
Introduction
Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second in the Fighter's History series (and the last that hit arcades), which famously drew the legal wrath of Capcom during the mid-90s.
Game Mechanics
Button Layout
Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.
A = Light Punch
B = Hard Punch
C = Light Kick
D = Hard Kick
You can backdash by tapping back twice.
Dizzies
Dizzies work differently from most other games. Each character has a unique piece of clothing on their body, which is damaged when hit, indicated by the object flashing. Once the object takes three hits it will fall off and the character will become dizzy. You can only lose the item once per round, so there's no fear of multiple dizzies or redizzies. Clothing is positioned in different places depending on the character, so some characters (depending on their attacks) will have an easier time dizzying certain other characters.
After a character has been dizzied, any further attacks to that character's weak spot will deal 1.5x damage for the rest of the round. Doing a simple combo on a dizzied opponent using attacks that hit their weak point can result in huge damage.
Each character's weak point will be listed in their individual section.
Super Moves
A popular misconception is that there are super moves in the game, which is not true. Some characters do have secret moves which can be performed at any time.
Strategy
Combos
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However, quite a few characters can add a crouching or standing strong attack after the light attacks before canceling into a special, much like the CPS1 combos in SF2, but nowhere near as difficult.
Game versions
The Characters
- Clown
- Jean Pierre
- Kano Ryoko
- Karnov
- Lee Diendo
- Liu Feilin
- Liu Yungmie
- Marstorius
- Matlock Jade
- Mizoguchi Makoto
- Ray McDougal
- Samchay Tomyamgun
- Zazie Muhaba
Tier list
Tiers are always up for debate, but here is a rough list based on Japanese tiers.
Top
- Ray
- Karnov
Upper-Mid
- Zazie
- Lee
Mid
- Yungmie
- Jeam
- Samchay
- Mizoguchi
Lower-Mid
- Clown
- Matlock
- Marstorious
Low
- Ryoko
- Liu Feilin