Fighter's History Dynamite: Difference between revisions

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=Introduction=
=Introduction=
''Fighter's History Dynamite'' (Also known as ''Karnov's Revenge'') is a game created by the now-defunct company Data East. It is the second and final entry in the ''Fighter's History'' series, which famously drew the legal wrath of Capcom during the mid-90s.
''Fighter's History Dynamite'' (Also known as ''Karnov's Revenge'') is a game created by the now-defunct company Data East. It is the second in the ''Fighter's History'' series (and the last that hit arcades), which famously drew the legal wrath of Capcom during the mid-90s.
 
=Game Mechanics=
=Game Mechanics=



Revision as of 03:49, 13 July 2008

Introduction

Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second in the Fighter's History series (and the last that hit arcades), which famously drew the legal wrath of Capcom during the mid-90s.

Game Mechanics

Button Layout

Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.

A = Light Punch

B = Hard Punch

C = Light Kick

D = Hard Kick

You can backdash by tapping back twice.

Dizzies

Dizzies work differently from most other games. Each character has a unique piece of clothing on their body, which is damaged when hit, indicated by the object flashing. Once the object takes three hits it will fall off and the character will become dizzy. You can only lose the item once per round, so there's no fear of multiple dizzies or redizzies. Clothing is positioned in different places depending on the character, so some characters (depending on their attacks) will have an easier time dizzying certain other characters.

After a character has been dizzied, any further attacks to that character's weak spot will deal 1.5x damage for the rest of the round. Doing a simple combo on a dizzied opponent using attacks that hit their weak point can result in huge damage.

Each character's weak point will be listed in their individual section.

Super Moves

A popular misconception is that there are super moves in the game, which is not true. Some characters do have secret moves which can be performed at any time.

Strategy

Combos

Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However, quite a few characters can add a crouching or standing strong attack after the light attacks before canceling into a special, much like the CPS1 combos in SF2, but nowhere near as difficult.

Game versions

The Characters

Tier list

Tiers are always up for debate, but here is a rough list based on Japanese tiers.

Top

  • Ray
  • Karnov

Upper-Mid

  • Zazie
  • Lee

Mid

  • Yungmie
  • Jeam
  • Samchay
  • Mizoguchi

Lower-Mid

  • Clown
  • Matlock
  • Marstorious

Low

  • Ryoko
  • Liu Feilin

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox