Beebus Man (talk | contribs) |
Beebus Man (talk | contribs) |
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|advBlock=- | |advBlock=- | ||
|advParry=- | |advParry=- | ||
|description=A very quick jab that can be chained into 5{{lk}}, 2{{lp}}, 2{{lk}}, or another 5{{lp}}. It can be special cancelled, but you can only really combo into Shoryuken. | |description=A very quick jab that can be chained into 5{{lk}}, 2{{lp}}, 2{{lk}}, or another 5{{lp}}. It can be special cancelled, but you can only really combo into Shoryuken. Whiffs on crouch. | ||
}} | }} | ||
}} | }} | ||
Line 147: | Line 147: | ||
|advParry=- | |advParry=- | ||
|description=Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl.{{hp}}. | |description=Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl.{{hp}}. | ||
}} | |||
}} | |||
===Far Normals=== | |||
{{MoveData | |||
|name=Far Light Punch | |||
|input=f.5LP / f.{{lp}} | |||
|image=CFE_Ryu_5LP.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=400 | |||
|stun=2 | |||
|cancel=no | |||
|chain = yes | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=Can't be special cancelled, but can be chained into other light normals. Whiffs on crouch. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Far Medium Punch | |||
|input=f.5MP / f.{{mp}} | |||
|image=CFE_Ryu_5MP.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=1200 | |||
|stun=10 | |||
|cancel=no | |||
|chain = no | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=A pretty fast poke with decent range. Whiffs on crouch. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Far Heavy Punch | |||
|input=f.5HP / f.{{hp}} | |||
|image=CFE_Ryu_5HP.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=1600 | |||
|stun=14 | |||
|cancel=no | |||
|chain = no | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=Ryu's most damaging and longest range poke. Whiffs on crouch. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Far Light Kick | |||
|input=f.5LK / f.{{lk}} | |||
|image= CFE_Ryu_5LK_5MK.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=400 | |||
|stun=2 | |||
|cancel=no | |||
|chain = no | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=A quick upward kick that makes a decent anti-air. However, it's almost completely outclassed by f.{{mk}}. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Far Medium Kick | |||
|input=f.5MK / f.{{mk}} | |||
|image= CFE_Ryu_5LK_5MK.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=1300 | |||
|stun=11 | |||
|cancel=no | |||
|chain = no | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=Starts up a bit slower than f.{{lk}}, but does significantly more damage | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Far Heavy Kick | |||
|input=f.5HK / f.{{hk}} | |||
|image= CFE_Ryu_5HK.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=1700/1400 | |||
|stun=15/12 | |||
|cancel=no | |||
|chain = no | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=A strong anti-air that does more damage and stun the earlier you hit with it. | |||
}} | }} | ||
}} | }} |
Latest revision as of 20:26, 29 February 2024
Introduction
Moves List
Normal Moves
Close Normals
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
500 | 3 | Yes | yes | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A very quick jab that can be chained into 5 |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | 8 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu preforms a hook that can be special cancelled. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1400 | 12 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu preforms quick uppercut that can be special cancelled. Does the most damage out of all of his special cancellable normals. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
300 | 1 | no | yes | Low | Low | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A swift kick to the shins. lowest damage stand normal and not special cancellable, but it's a standing low and can be chained into other light normals. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1100 | 9 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu knees you in the gut. does slightly more damage than cl. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1600 (1000+600) | 12(8+4) | First Hit Only | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl. |
Far Normals
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | 2 | no | yes | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Can't be special cancelled, but can be chained into other light normals. Whiffs on crouch. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | 10 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A pretty fast poke with decent range. Whiffs on crouch. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1600 | 14 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu's most damaging and longest range poke. Whiffs on crouch. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
400 | 2 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A quick upward kick that makes a decent anti-air. However, it's almost completely outclassed by f. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1300 | 11 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Starts up a bit slower than f. |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1700/1400 | 15/12 | no | no | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A strong anti-air that does more damage and stun the earlier you hit with it. |
Special Moves
Hadoken
- Quarter Circle Forward + Punch
Shoryuken
- Forward, Down, Down-Forward + Punch
Tatsumaki Senpukyaku
- Quarter Circle Back + Kick
- Also usable in air
Super Moves
Shinku Hadoken
- Double Quarter Circle Forward + Punch
Shin Shoryuken
- Double Quarter Circle Forward + Kick