Capcom Fighting Evolution/Ryu: Difference between revisions

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  |advParry=-
  |advParry=-
  |description=Ryu preforms a hook that can be special cancelled.
  |description=Ryu preforms a hook that can be special cancelled.
}}
}}
{{MoveData
|name=Close Heavy Punch
|input=5HP / cl.{{hp}}
|image=CFE_Ryu_c.HP.PNG
|caption=
|data=
{{AttackData-CFE
|damage=1400
|stun=12
|cancel=Yes
|chain=No
|guard=Mid
|parry=Mid
|startup=-
|active=-
|recovery=-
|total=-
|advHit=-
|advBlock=-
|advParry=-
|description=Ryu preforms quick uppercut that can be special cancelled. Does the most damage out of all of his special cancellable normals.
}}
}}
{{MoveData
|name=Close Light Kick
|input=5LK / cl.{{lk}}
|image=CFE_Ryu_c.LK.PNG
|caption=
|data=
{{AttackData-CFE
|damage=300
|stun=1
|cancel=no
|chain = yes
|guard=Low
|parry=Low
|startup=-
|active=-
|recovery=-
|total=-
|advHit=-
|advBlock=-
|advParry=-
|description=A swift kick to the shins. lowest damage stand normal and not special cancellable, but it's a standing low and can be chained into other light normals.
}}
}}
{{MoveData
|name=Close Medium Kick
|input=5MK / cl.{{mk}}
|image=CFE Ryu c.MK.png
|caption=
|data=
{{AttackData-CFE
|damage=1100
|stun=9
|cancel=Yes
|chain=No
|guard=Mid
|parry=Mid
|startup=-
|active=-
|recovery=-
|total=-
|advHit=-
|advBlock=-
|advParry=-
|description=Ryu knees you in the gut. does slightly more damage than cl.{{mp}}, and also recovers faster than it.
}}
}}
{{MoveData
|name=Close Heavy Kcik
|input=5HK / cl.{{hk}}
|image=CFE_Ryu_c.HK_1.png
|caption=
|image2=CFE_Ryu_c.HK_2.PNG
|caption=
|data=
{{AttackData-CFE
|damage=1600 (1000+600)
|stun=12(8+4)
|cancel=First Hit Only
|chain=No
|guard=Mid
|parry=Mid
|startup=-
|active=-
|recovery=-
|total=-
|advHit=-
|advBlock=-
|advParry=-
|description=Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl.{{hp}}.
  }}
  }}
}}
}}

Revision as of 19:49, 29 February 2024

Introduction

Moves List

Normal Moves

Close Normals

Close Light Punch
5LP / cl.Lp.png
CFE Ryu c.LP.PNG
Damage Stun Cancel Chain Guard Parry Invul
500 3 Yes yes Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A very quick jab that can be chained into 5Lk.png, 2Lp.png, 2Lk.png, or another 5Lp.png. It can be special cancelled, but you can only really combo into Shoryuken.

Close Medium Punch
5MP / cl.Mp.png
CFE Ryu c.MP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1000 8 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu preforms a hook that can be special cancelled.

Close Heavy Punch
5HP / cl.Hp.png
CFE Ryu c.HP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1400 12 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu preforms quick uppercut that can be special cancelled. Does the most damage out of all of his special cancellable normals.

Close Light Kick
5LK / cl.Lk.png
CFE Ryu c.LK.PNG
Damage Stun Cancel Chain Guard Parry Invul
300 1 no yes Low Low -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A swift kick to the shins. lowest damage stand normal and not special cancellable, but it's a standing low and can be chained into other light normals.

Close Medium Kick
5MK / cl.Mk.png
CFE Ryu c.MK.png
Damage Stun Cancel Chain Guard Parry Invul
1100 9 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu knees you in the gut. does slightly more damage than cl.Mp.png, and also recovers faster than it.

Close Heavy Kcik
5HK / cl.Hk.png
CFE Ryu c.HK 1.png
CFE Ryu c.HK 2.PNG
Damage Stun Cancel Chain Guard Parry Invul
1600 (1000+600) 12(8+4) First Hit Only No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu does a 2-hit axe kick. While this move is special cancellable, you can only cancel it on the first hit, so you'll do much less damage compared to cl.Hp.png.

Special Moves

Hadoken

  • Quarter Circle Forward + Punch

Shoryuken

  • Forward, Down, Down-Forward + Punch

Tatsumaki Senpukyaku

  • Quarter Circle Back + Kick
    • Also usable in air

Super Moves

Shinku Hadoken

  • Double Quarter Circle Forward + Punch

Shin Shoryuken

  • Double Quarter Circle Forward + Kick

The Basics

Advanced Strategy

Match-Ups