m (Scanman moved page Ryu (CFE) to Capcom Fighting Evolution/Ryu: moving CFE Ryu page to be a subpage) |
Beebus Man (talk | contribs) |
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=Moves List= | =Moves List= | ||
==Normal Moves== | ==Normal Moves== | ||
===Close Normals=== | |||
{{MoveData | |||
|name=Close Light Punch | |||
|input=5LP / cl.{{lp}} | |||
|image=CFE_Ryu_c.LP.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=500 | |||
|stun=3 | |||
|cancel=Yes | |||
|chain = yes | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=A very quick jab that can be chained into 5{{lk}}, 2{{lp}}, 2{{lk}}, or another 5{{lp}}. It can be special cancelled, but you can only really combo into Shoryuken. | |||
}} | |||
}} | |||
{{MoveData | |||
|name=Close Medium Punch | |||
|input=5MP / cl.{{mp}} | |||
|image=CFE_Ryu_c.MP.PNG | |||
|caption= | |||
|data= | |||
{{AttackData-CFE | |||
|damage=1000 | |||
|stun=8 | |||
|cancel=Yes | |||
|chain=No | |||
|guard=Mid | |||
|parry=Mid | |||
|startup=- | |||
|active=- | |||
|recovery=- | |||
|total=- | |||
|advHit=- | |||
|advBlock=- | |||
|advParry=- | |||
|description=Ryu preforms a hook that can be special cancelled. | |||
}} | |||
}} | |||
==Special Moves== | ==Special Moves== | ||
'''Hadoken''' | '''Hadoken''' |
Revision as of 18:37, 28 February 2024
Introduction
Moves List
Normal Moves
Close Normals
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
500 | 3 | Yes | yes | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
A very quick jab that can be chained into 5 |
Damage | Stun | Cancel | Chain | Guard | Parry | Invul | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | 8 | Yes | No | Mid | Mid | - | ||||||
Startup | Active | Recovery | Total | Adv Hit | Adv Block | Adv Parry | ||||||
- | - | - | - | - | - | - | ||||||
Ryu preforms a hook that can be special cancelled. |
Special Moves
Hadoken
- Quarter Circle Forward + Punch
Shoryuken
- Forward, Down, Down-Forward + Punch
Tatsumaki Senpukyaku
- Quarter Circle Back + Kick
- Also usable in air
Super Moves
Shinku Hadoken
- Double Quarter Circle Forward + Punch
Shin Shoryuken
- Double Quarter Circle Forward + Kick