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= Introduction =
=Introduction=
Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second and final entry in the Fighter's History series, which famously drew the legal wrath of Capcom during the mid-90s.
''Fighter's History Dynamite'' (Also known as ''Karnov's Revenge'') is a game created by the now-defunct company Data East. It is the second and final entry in the ''Fighter's History'' series, which famously drew the legal wrath of Capcom during the mid-90s.
 
===Tier List===
Tiers are always up for debate,but this is a rought list based on Japanese tiers
 
'''Top'''
*Ray
*Karnov
 
'''Upper-Mid'''
*Zazie
*Lee
 
'''Mid'''
*Yungmie
*Jeam
*Samchay
*Mizoguchi
 
'''Lower-Mid'''
*Clown
*Matlock
*Marstorious
 
'''Low'''
*Ryoko
*Liu Feilin
 
=Game Mechanics=
=Game Mechanics=


===Button Layout===
===Button Layout===
Being on the Neogeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.
Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.


A= Light Punch
A = Light Punch


B= Hard Punch
B = Hard Punch


C= Light Kick
C = Light Kick


D= Hard Kick
D = Hard Kick
 
You can backhop by tapping back twice


You can backdash by tapping back twice.
===Dizzies===
===Dizzies===
Dizzies work differently from any other game too. Each character has a piece of clothing on their body, which can get damaged, this is indicated by it flashing. Once it gets hit enough its will fall off and make your character dizzy. You can only lose the clothing once a round so theres no fear of multiple dizzies or redizzies. Clothing is positioned in either different spots depending on the character, high/mid/low. So some characters depending on thier attacks have easier time dizzying certain characters. I know its weird, but i think it adds depth.
Dizzies work differently from most other games. Each character has a unique piece of clothing on their body, which is damaged when hit, indicated by the object flashing. Once the object takes three hits it will fall off and the character will become dizzy. You can only lose the item once per round, so there's no fear of multiple dizzies or redizzies. Clothing is positioned in different places depending on the character, so some characters (depending on their attacks) will have an easier time dizzying certain other characters.
 
Each characters weak point will be listed in their sections.


Each character's weak point will be listed in their individual section.
===Super Moves===
===Super Moves===
Popular misconception is that there are super moves in the game, which is not true. But some characters do have secret moves which can be performed at any time. Some of them are crap, some are good.
A popular misconception is that there are super moves in the game, which is not true. Some characters ''do'' have secret moves which can be performed at any time.
 
''By r3ko''
 
=Strategy=
=Strategy=


===Combos===
===Combos===
 
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However, quite a few characters can add a crouching or standing strong attack after the light attacks before canceling into a special, much like the CPS1 combos in SF2, but nowhere near as difficult.
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However Quite a few characters can add a crouching or standing strong attack after the light attacks before cancelling into a special, much like the old CPS1 combos in SF2, but nowhere near as difficult.
=Game versions=
 
=Game Versions=
*[[MVS (FHD)|Arcade (MVS)]]
*[[MVS (FHD)|Arcade (MVS)]]
*[[AES (FHD)|Neo Geo (AES)]]
*[[AES (FHD)|Neo Geo (AES)]]
Line 79: Line 45:
* [[Samchay Tomyamgun (FHD)|Samchay Tomyamgun]]
* [[Samchay Tomyamgun (FHD)|Samchay Tomyamgun]]
* [[Zazie Muhaba (FHD)|Zazie Muhaba]]
* [[Zazie Muhaba (FHD)|Zazie Muhaba]]
==Tier list==
Tiers are always up for debate, but here is a rough list based on Japanese tiers.
'''Top'''
*Ray
*Karnov
'''Upper-Mid'''
*Zazie
*Lee
'''Mid'''
*Yungmie
*Jeam
*Samchay
*Mizoguchi
'''Lower-Mid'''
*Clown
*Matlock
*Marstorious
'''Low'''
*Ryoko
*Liu Feilin


{{Template:Fighter's History Dynamite}}
{{Template:Fighter's History Dynamite}}

Revision as of 17:40, 12 June 2008

Introduction

Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second and final entry in the Fighter's History series, which famously drew the legal wrath of Capcom during the mid-90s.

Game Mechanics

Button Layout

Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.

A = Light Punch

B = Hard Punch

C = Light Kick

D = Hard Kick

You can backdash by tapping back twice.

Dizzies

Dizzies work differently from most other games. Each character has a unique piece of clothing on their body, which is damaged when hit, indicated by the object flashing. Once the object takes three hits it will fall off and the character will become dizzy. You can only lose the item once per round, so there's no fear of multiple dizzies or redizzies. Clothing is positioned in different places depending on the character, so some characters (depending on their attacks) will have an easier time dizzying certain other characters.

Each character's weak point will be listed in their individual section.

Super Moves

A popular misconception is that there are super moves in the game, which is not true. Some characters do have secret moves which can be performed at any time.

Strategy

Combos

Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However, quite a few characters can add a crouching or standing strong attack after the light attacks before canceling into a special, much like the CPS1 combos in SF2, but nowhere near as difficult.

Game versions

The Characters

Tier list

Tiers are always up for debate, but here is a rough list based on Japanese tiers.

Top

  • Ray
  • Karnov

Upper-Mid

  • Zazie
  • Lee

Mid

  • Yungmie
  • Jeam
  • Samchay
  • Mizoguchi

Lower-Mid

  • Clown
  • Matlock
  • Marstorious

Low

  • Ryoko
  • Liu Feilin

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Clown
Liu Feilin
Jean Pierre
Karnov
Lee Diendo
Marstorius
Matlok Jade
Makoto Mizoguchi
Ray McDougall
Ryoko Kano
Samchay Tomyamkun
Liu Yungmie
Zazie Muhaba
Ox