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= Introduction = | =Introduction= | ||
Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second and final entry in the Fighter's History series, which famously drew the legal wrath of Capcom during the mid-90s. | ''Fighter's History Dynamite'' (Also known as ''Karnov's Revenge'') is a game created by the now-defunct company Data East. It is the second and final entry in the ''Fighter's History'' series, which famously drew the legal wrath of Capcom during the mid-90s. | ||
=Game Mechanics= | =Game Mechanics= | ||
===Button Layout=== | ===Button Layout=== | ||
Being on the | Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout. | ||
A= Light Punch | A = Light Punch | ||
B= Hard Punch | B = Hard Punch | ||
C= Light Kick | C = Light Kick | ||
D= Hard Kick | D = Hard Kick | ||
You can backdash by tapping back twice. | |||
===Dizzies=== | ===Dizzies=== | ||
Dizzies work differently from | Dizzies work differently from most other games. Each character has a unique piece of clothing on their body, which is damaged when hit, indicated by the object flashing. Once the object takes three hits it will fall off and the character will become dizzy. You can only lose the item once per round, so there's no fear of multiple dizzies or redizzies. Clothing is positioned in different places depending on the character, so some characters (depending on their attacks) will have an easier time dizzying certain other characters. | ||
Each character's weak point will be listed in their individual section. | |||
===Super Moves=== | ===Super Moves=== | ||
A popular misconception is that there are super moves in the game, which is not true. Some characters ''do'' have secret moves which can be performed at any time. | |||
=Strategy= | =Strategy= | ||
===Combos=== | ===Combos=== | ||
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However, quite a few characters can add a crouching or standing strong attack after the light attacks before canceling into a special, much like the CPS1 combos in SF2, but nowhere near as difficult. | |||
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However | =Game versions= | ||
=Game | |||
*[[MVS (FHD)|Arcade (MVS)]] | *[[MVS (FHD)|Arcade (MVS)]] | ||
*[[AES (FHD)|Neo Geo (AES)]] | *[[AES (FHD)|Neo Geo (AES)]] | ||
Line 79: | Line 45: | ||
* [[Samchay Tomyamgun (FHD)|Samchay Tomyamgun]] | * [[Samchay Tomyamgun (FHD)|Samchay Tomyamgun]] | ||
* [[Zazie Muhaba (FHD)|Zazie Muhaba]] | * [[Zazie Muhaba (FHD)|Zazie Muhaba]] | ||
==Tier list== | |||
Tiers are always up for debate, but here is a rough list based on Japanese tiers. | |||
'''Top''' | |||
*Ray | |||
*Karnov | |||
'''Upper-Mid''' | |||
*Zazie | |||
*Lee | |||
'''Mid''' | |||
*Yungmie | |||
*Jeam | |||
*Samchay | |||
*Mizoguchi | |||
'''Lower-Mid''' | |||
*Clown | |||
*Matlock | |||
*Marstorious | |||
'''Low''' | |||
*Ryoko | |||
*Liu Feilin | |||
{{Template:Fighter's History Dynamite}} | {{Template:Fighter's History Dynamite}} |
Revision as of 17:40, 12 June 2008
Introduction
Fighter's History Dynamite (Also known as Karnov's Revenge) is a game created by the now-defunct company Data East. It is the second and final entry in the Fighter's History series, which famously drew the legal wrath of Capcom during the mid-90s.
Game Mechanics
Button Layout
Being on the NeoGeo, this game only has 4 buttons, but doesn't follow traditional SNK fighting game layout.
A = Light Punch
B = Hard Punch
C = Light Kick
D = Hard Kick
You can backdash by tapping back twice.
Dizzies
Dizzies work differently from most other games. Each character has a unique piece of clothing on their body, which is damaged when hit, indicated by the object flashing. Once the object takes three hits it will fall off and the character will become dizzy. You can only lose the item once per round, so there's no fear of multiple dizzies or redizzies. Clothing is positioned in different places depending on the character, so some characters (depending on their attacks) will have an easier time dizzying certain other characters.
Each character's weak point will be listed in their individual section.
Super Moves
A popular misconception is that there are super moves in the game, which is not true. Some characters do have secret moves which can be performed at any time.
Strategy
Combos
Combos normally follow the same formula, linking a couple of crouching light attacks into a special move. However, quite a few characters can add a crouching or standing strong attack after the light attacks before canceling into a special, much like the CPS1 combos in SF2, but nowhere near as difficult.
Game versions
The Characters
- Clown
- Jean Pierre
- Kano Ryoko
- Karnov
- Lee Diendo
- Liu Feilin
- Liu Yungmie
- Marstorius
- Matlock Jade
- Mizoguchi Makoto
- Ray McDougal
- Samchay Tomyamgun
- Zazie Muhaba
Tier list
Tiers are always up for debate, but here is a rough list based on Japanese tiers.
Top
- Ray
- Karnov
Upper-Mid
- Zazie
- Lee
Mid
- Yungmie
- Jeam
- Samchay
- Mizoguchi
Lower-Mid
- Clown
- Matlock
- Marstorious
Low
- Ryoko
- Liu Feilin