Street Fighter EX Plus Alpha/Ryu: Difference between revisions

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=Introduction=
=Introduction=
Ryu doesn't wear shoes. Ryu has unblockables. Ryu can kill anyone in two midscreen combos.
Despite appearances, Capcom's poster boy plays the same game he always has in Street Fighter EX. Ryu is a great example of just what Arika changed in SFEX. Some decisions enhance, others tweak, but very little keeps Ryu from feeling like himself.
* Uppercuts in SFEX are crazy good. Longer Kara Cancel windows
=Moves List=
=Moves List=
==Normals Moves==
==Normals Moves==

Revision as of 20:09, 23 January 2024

Introduction

Ryu doesn't wear shoes. Ryu has unblockables. Ryu can kill anyone in two midscreen combos.

Despite appearances, Capcom's poster boy plays the same game he always has in Street Fighter EX. Ryu is a great example of just what Arika changed in SFEX. Some decisions enhance, others tweak, but very little keeps Ryu from feeling like himself.

  • Uppercuts in SFEX are crazy good. Longer Kara Cancel windows

Moves List

Normals Moves

Seoi Nage When close, b / f + MP / HP

Tomoe Nage When close, b / f + MK / HK

Special Moves

Hadou Ken qcf + P

Shouryuu Ken f,d,df + P

Tatsumaki Senpuu Kyaku qcb + K (perform 3 times)

Senpuu Kyaku f + MK

Super Moves

Shinkuu Hadou Ken qcf,qcf + P

Shinkuu Tatsumaki Senpuu Kyaku qcb,qcb + K (air)

The Basics

Advanced Strategy

Unblockables

Throwing the opponent "Off Axis" is far easier in EXA than EX2+.

Any time Ryu cancels a confirm or Anti Air to Air Shin Tatsumaki (STK), he's in position to hit his opponent with unblockable Oki. Midscreen, meaty j. MK will either OS an ambiguous crossup or hit the opponent off axis on their wakeup. This often leads to a full combo, an unscaled backturned super, or can be routed to loop unblockables.

Midscreen Setup:

Anti Air 623P xx 214214K, Sideswitch, (Hold Forward/Macrowalk), j. MK Unblockable

(Punish) / Corner Setup:

(j. 5HP), 5LK xx 623HP xx 214214K, Sideswitch, (Hold Forward/Macrowalk), j. MK Unblockable

Match-Ups