Street Fighter EX Plus Alpha: Difference between revisions

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=Game Mechanics=
=Game Mechanics=
GUARD BREAK
Street Fighter EX shares its DNA with Capcom's Street Fighter Alpha 2.


To destroy opponent 's defence, and leave the opponent open for hits.
Arika spent over a year researching and prototyping 3D game engines before working on SFEX. Early on it was decided that despite the game's visuals being 3D, the gameplay would remain 2D. Multiple mechanics, normals, and characters perform identically between SFEX and SFA2.
 
The command for G.B(guard break) is same for all characters
 
press LP+LK or MP+MK or HP+HK .
 
It consumes 1 super meter .
 
SUPER CANCEL
 
After using a super combo , another super combo can be used immediately.


=Game Versions=
=Game Versions=

Revision as of 19:54, 23 January 2024

SFEXPalogo.png

Introduction

Developed by ARIKA and released in 1996, Street Fighter EX is a "3D" fighting game in an alternate SF universe.

Street Fighter EX Plus Alpha, or simply EXA, is a Playstation port of the game with additional characters and modes. EXA is largely overlooked compared to its sequels, but it's an exciting detour from arguably the most iconic era of Capcom Fighters.

Arika's EX Series is lauded for its crazy tech, exciting system, and over a dozen exclusive characters. Thanks to advances in netplay and the beta release of DuckstationGGPO, nearly the entire Arika back catalog is seeing a revival online-- And while the majority of competition will flock to Street Fighter EX2 Plus, EXA still has a lot to offer.

Notations


ub   u   uf        Jump Backward        Jump Up       Jump Forward
  \  |  /
b -- n -- f        Retreat/Block        (neutral)     Move Forward
  /  |  \
db   d   df        Defensive Crouch     Crouch        Offensive Crouch

Keep in mind that you'll need to reverse the left- and right-based
directions if you are on the second player (right) side.

LP    MP    HP     Light Punch      Medium Punch      Hard Punch

LK    MK    HK     Light Kick       Medium Kick       Hard Kick


P     = Use any strength Punch button.
K     = Use any strength Kick button.
(air) = The move can be performed while jumping (airborne).
(x#)  = Repeat the whole motion and button press x number of times.
[   ] = Not listed in the game's internal moves list

Game Mechanics

Street Fighter EX shares its DNA with Capcom's Street Fighter Alpha 2.

Arika spent over a year researching and prototyping 3D game engines before working on SFEX. Early on it was decided that despite the game's visuals being 3D, the gameplay would remain 2D. Multiple mechanics, normals, and characters perform identically between SFEX and SFA2.

Game Versions

The Characters