Real Bout Fatal Fury Special/Andy Bogard: Difference between revisions

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====Standing Normals====
====Standing Normals====
===== <span class="invisible-header">st.A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_stA.png
|image=RBS_Andy_stA.png
Line 109: Line 111:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">st.B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 134: Line 136:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">st.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


====Line Attacks====
====Line Attacks====
===== <span class="invisible-header">line.A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_lineA.png
|image=RBS_Andy_lineA.png
Line 186: Line 188:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">line.B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 211: Line 213:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">line.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">linecr.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


====Crouching Normals====
====Crouching Normals====
===== <span class="invisible-header">cr.A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_crA.png
|image=RBS_Andy_crA.png
Line 288: Line 290:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">cr.B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 313: Line 315:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">cr.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 338: Line 340:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">linefgcr.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 363: Line 365:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">linebgcr.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


====Jumping Attacks====
====Jumping Attacks====
===== <span class="invisible-header">j.A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_jA.png
|image=RBS_Andy_jA.png
Line 415: Line 417:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j.B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 465: Line 467:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">nj.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 490: Line 492:
  }}
  }}
}}
}}
 
===== <span class="invisible-header">hop.A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_jA.png
|image=RBS_Andy_jA.png
Line 514: Line 517:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">hop.B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


Line 540: Line 543:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">hop.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


Line 566: Line 569:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">nhop.C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


====Command Normals====
====Command Normals====
===== <span class="invisible-header">662A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_66A.png
|image=RBS_Andy_662A.png
|imageSize=
|imageSize=
|subtitle={{f}}{{f}}[[File:Snka.gif]]
|subtitle={{f}}{{f}}{{d}}[[File:Snka.gif]]
|caption=Dash attack
|caption=Dash attack
|name=662[[File:Snka.gif]]
|name=662[[File:Snka.gif]]
Line 619: Line 622:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">3A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


Line 645: Line 648:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">6B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


Line 671: Line 674:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Guard6A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


Line 698: Line 701:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">6AB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


Line 724: Line 727:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2AB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


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  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2BC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>


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  |Properties=-
  |Properties=-
  |Invulnerability=-
  |Invulnerability=-
  |description=* A DM fake.  This one is difficult to sell because the motion for the real move requires about 3/4 seconds of charge.  Useful to remind your opponent you have infinite DMs under 50% life.
  |description=* A DM fake.  This one could be sold by holding 2/{{d}} for less than a second, returning to 5/{{n}} and then performing the command.  Useful to remind your opponent you have infinite DMs under 50% life.
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


====Chain Normals====
====Chain Normals====
Line 1,042: Line 1,043:


====Normal Throws====
====Normal Throws====
 
===== <span class="invisible-header">6/4C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_throwbox.png
|image=RBS_Andy_throwbox.png
Line 1,066: Line 1,068:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>


===Special Moves===
===Special Moves===
===== <span class="invisible-header">214A</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_214A.png
|image=RBS_Andy_214A.png
Line 1,093: Line 1,095:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">623C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 1,119: Line 1,121:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">16A/C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 1,144: Line 1,146:
  }}
  }}
}}
}}
===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">16C16C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 1,170: Line 1,172:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">63214C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 1,196: Line 1,198:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">41236B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 1,222: Line 1,224:
}}
}}


===== <span class="invisible-header"></span> =====
===S-Power Move===
===== <span class="invisible-header">hold 2 36BC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
===S-Power Move===
{{MoveData
{{MoveData
|image=RBS_Andy_236BC_02.png|
|image=RBS_Andy_236BC_02.png|
Line 1,259: Line 1,260:


===P-Power Move===
===P-Power Move===
===== <span class="invisible-header">41236C</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=RBS_Andy_16A.png
|image=RBS_Andy_16A.png

Revision as of 22:01, 14 January 2024

RBS Andy Shinkiroart.png

Introduction

Movelist

Normals

Close Normals

cl.A

cl.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 6 Chain, Special, DM 5 12 0 15 +3 -0 - -
  • The best starter to light attack combos. It's cancelable, chains into itself, but whiffs on those low crouching chars.
cl.B

cl.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 Chain, Special, DM 6 6 10 21 -1 -3 - -
  • One of the kick buttons at Andy's disposal.
cl.C

cl.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
14+12 Mid 3+3 Special, DM 8 2+3 21 33 +1 -1 - -
  • A heavy attack that has two hitboxes, or hits twice. Fine for a burst of damage that can be cancelled into a special or DM.

Standing Normals

st.A

st.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Chain, Special, DM 5 4 9 17 +2 -0 - -
  • A quick jab going far enough as to anti-air hops.
st.B

st.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 Chain, Special, DM 6 5 11 21 -1 -3 - -
  • A moderate range kick that chains into itself into heavies.
st.C

st.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 Mid 5 - 8 6 21 34 -2 -4 - -
  • This button hits hard and has comparable range to a st.A. Could be good for anti-airing hops.

Line Attacks

line.A

line.Snka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Mid 3 - 13 5 13 30 -1 -3 - -
  • A light jab that targets the opposite line and is zero on hit at best.
line.B

line.Snkb.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 High 5 - 13 6 21 39 -2 -4 - -
  • This attack targets the opposite line and hits high, or overhead.
line.C

linefg.Snkc.gif
100x100
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special, DM 6 2+5 21 33 -3 -5 - -
  • Heavy attack that targets the opposite line and can be cancelled into a special.
linecr.C

linebg.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special, DM 8 5 21 33 -1 -3 - -
  • Heavy attack that targets the opposite line and can be cancelled into a special.

Crouching Normals

cr.A

cr.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Chain, Special, DM 5 5 8 17 +2 0 - -
  • The second best starter to light attack combos. You can always chain into cr.B 3C for a launch against low crouchers.
cr.B

cr.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 Low 3 Chain, Special, DM 6 6 10 21 -1 -3 - -
  • A light low attack that can be chained into a C button.
cr.C

cr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 Low 5 Special, DM 8 6 21 34 KD -4 - -
  • A sweep that hits low in the attacker's line.
linefgcr.C

linefgcr.Snkc.gif
100x100
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Low 5 Special, DM 4 4+5 21 33 KD -7 - -
  • A sweep that hits the opposite line.
linebgcr.C

linebgcr.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Low 5 Special, DM 8 2+3 21 33 KD -3 - -
  • A sweep that hits the opposite line.

Jumping Attacks

j.A

j.Snka.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 Chain 5 8 - 12 - - - -
  • This is a light jumping attack with a slight downward angle hitbox. The active frames may increase if the attack is done as a hop. It can be chained into 5B or 5C while in the air.
j.B

j.Snkb.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 Chain 6 6 - 11 - - - -
  • This is a 45 degree diagonal jumping attack. The active frames can be lengthened provided a hop is done instead of a jump.
j.C

j.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -
  • This is a diagonal forwards or backwards jumping attack that shares a hitbox with hop C.
nj.C

nj.Snkc.gif
200x200
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 6 - 13 - - - -
  • This is a horizontal neutral jump attack that shares a hitbox with neutral hop C.
hop.A

hop.Snka.gif
RBS Andy jA.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 High 3 - 5 - ∞-4 - - - -
hop.B

hop.Snkb.gif
RBS Andy jB.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
9 High 3 - 6 - ∞-5 - - - -
hop.C

hop.Snkc.gif
RBS Andy jC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High - 5 8 8 - 15 - - - -
nhop.C

nhop.Snkc.gif
RBS Andy njC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
26 High 5 - 8 8 - 15 - - - -

Command Normals

662A

662Snka.gif
F.pngF.pngD.pngSnka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 3 Special 5 4 9 17 +2 0 - -
  • A dashing high poke, could catch hops.
3A

3Snka.gif
Df.pngSnka.gif
RBS Andy 3A.png
Chin Raiser
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Chain, Special, DM 7 2+9 21 38 -7 -9 - -
  • It looks like an anti-air, it's also a rekka starting move.
6B

6Snkb.gif
F.pngSnkb.gif
RBS Andy 6B.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 - 12 2+3 21 37 -1 -3 - -
  • An advancing attack with high priority, decent for an anti-air and risky as a poke.
Guard6A

46Snka.gif
GuardF.pngSnka.gif
RBS Andy guard6A.png
While blocking F.pngSnka.gif
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
18 Mid 5 Special 8 6+3 18 34 Air reset -4 - High
  • Good for shallow jumpin attacks, has long horizontal reach to boot.
6AB

6Snka.gifSnkb.gif
F.pngSnka.gifSnkb.gif
RBS Andy 6AB.png
Feint Zan Ei Ken
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
- - - - 1 - 33 34 - - - -
  • Fakes an elbow special. Try crouching or tapping 1/Db.pngto sell the fake.
2AB

2Snka.gifSnkb.gif
D.pngSnka.gifSnkb.gif
RBS Andy 2AB.png
Feint Hi Sho Ken
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
- - - - 1 - 16 17 - - - -
  • A fireball fake. This one sells itself with the 2/D.png input.
2BC

2Snkb.gifSnkc.gif
D.pngSnkb.gifSnkc.gif
RBS Andy 2BC.png
Feint Cho Reppa Dan
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
- - - - 1 - 33 34 - - - -
  • A DM fake. This one could be sold by holding 2/D.png for less than a second, returning to 5/N.png and then performing the command. Useful to remind your opponent you have infinite DMs under 50% life.

Chain Normals

3Snka.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 19 -1 -3 - -
  • Andy's first rekka.

3Snka.gif5Snkc.gif5Snkc.gif
RBS Andy chain3ACC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+3 13 21 0 -1 - -
  • Andy's second rekka.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif
RBS Andy chain3AC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
10 Mid 3 Chain 4 2+8 8 21 +1 -3 - -
  • Andy's third rekka with identical hitboxes to the first.

3Snka.gif5Snkc.gif5Snkc.gif5Snkc.gif6Snkc.gif
RBS Andy chain3ACCC6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 5 - 8 6 21 34 KD -4 Soft Knockdown -
  • Andy's rekka finisher.

5Snka.gif5Snkb.gif5Snkc.gif
RBS Andy chainendC.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
35 Mid 5 - 8 6 21 34 KD -4 Soft Knockdown -
  • Chain finisher ending in a knockdown. Not ideal for damage.

5Snka.gif5Snkb.gif3Snkc.gif
RBS Andy 3A.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 Mid 3 Special, DM 6 2+3 21 31 KD -3 Launcher -
  • A launcher that combos out of crouching attacks. Good for a dp or DM followup.

5Snka.gif5Snkb.gif4Snkc.gif
Foreground
RBS Andy chainfg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 3 21 31 +2 -1 - -
  • This move on hit will send the opponent to the opposite line. On block it will do nothing.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Foreground
RBS Andy chainfg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 6 2+4 21 32 -3 -5 - -
  • Follow-up to 4C. Important for damage and comboing into a special or DM that knocks down.

5Snka.gif5Snkb.gif4Snkc.gif
Background
RBS Andy chainbg6C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Chain 8 6 21 34 -2 -4 - -
  • Different frame data but does the same task.

5Snka.gif5Snkb.gif4Snkc.gif6Snkc.gif
Background
RBS Andy chainbg6C4C.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
15 Mid 3 Special, DM 9 5 21 34 -1 -3 - -
  • Combo into this and into a DM or special if you want to do almost half life.

Normal Throws

6/4C

6/4Snkc.gif
RBS Andy throwbox.png
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
24 - - - 1 - - 1 - - Hard Knockdown -
  • Proximity throw that starts in one frame, untechable.

Special Moves

214A

214Snka.gif
Qcb.pngSnka.gif
RBS Andy 214A.png
Hi Sho Ken
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
16 Mid 5 - 12 - - - -4 -6 Projectile -
  • A fireball that dissipates about 3/4 screen.
623C

623Snkc.gif
Dp.pngSnkc.gif
RBS Andy 623C.png
Shoryudan
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
35 Mid 7 - 4 2+3+3+3+3+4 45 66 KD -30 Soft Knockdown Startup Invulerability
  • Invincible dragon punch style move that's great for anti-airs.
16A/C

16Snka.gif/Snkc.gif
Db.pngF.pngSnka.gif/Snkc.gif
RBS Andy 16A.png
Zan Ei Ken
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
35/37 Mid 7 -/Special 10/11 11/17 5/20 25/47 +1/-1 -1/-3 - -
  • Andy's signature elbow move. A version is good for traversal while C is good for combos.
16C16C

16Snkc.gif16Snkc.gif
Db.pngF.pngSnkc.gifDb.pngF.pngSnkc.gif
RBS Andy 16C16C.png
Snkc.gif Zan Ei Ken follow up attack
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
7 Mid 0 - 6 - - 47 KD -18 Soft Knockdown -
  • C elbow combo ender. Having this move blocked is not good.
63214C

63214Snkc.gif
Hcb.pngSnkc.gif
RBS Andy 63214C.png
Explosion Quake
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
22+19 Mid 7 - 19 15 17 50 KD -7 Soft Knockdown -
  • A half screen advancing hit grab that sends Andy and his opponent full screen apart.
41236B

41236Snkb.gif
Hcf.pngSnkb.gif
RBS Andy 41236B.png
Kuuhadan
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
20+17 Mid 7 - 15 10+5+5+4 25 63 KD -4 RBS Breakshot.pngSoft Knockdown -
  • A signature ninja move, an alternative anti-air or a guard cancel attack.

S-Power Move

hold 2 36BC

hold 2 36Snkb.gifSnkc.gif
Cd.pngQcf.pngSnkb.gifSnkc.gif
RBS Andy 236BC 02.png
Cho Reppa Dan
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
17+14+12+43 Mid 0 - 19 13+3+12 31 67 KD -9 Hard Knockdown -
  • A charge move that anti-airs jumps well.

P-Power Move

41236C

41236Snkc.gif
Hcf.pngSnkc.gif
RBS Andy 16A.png
Zanei Reppa
Damage Guard Meter Cancel Startup Active Recovery Total Hit Adv Block Adv Properties Invulnerability
20+9+8+8+8+8+39 Mid 0 - 10 11(15)9+5+7+16 32 104 KD -11 Hard Knockdown -
  • This move is an elbow into a chou reppa dan. It does good damage and can be comboed into easily from A,B,6C,4C.

Chains

--- 3hits ---

[Ac/Bc/2+Ac/2+Bc],Bc,C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],2+C

[Ac/Bc/2+Ac/2+Bc],[Bc/2+Bc],3+Cj

--- 4hits ---

[Ac/_Bc/_2_+_Ac/_2_+_Bc],Bc,6+CcP,4+CcP

--- 5hits ---

3+Ac,Cc,Cc,Cc,6+C

Combos

1)Jump C, standing C (two hits), {down-backward, forward + A}, {down-backward,forward + C}

2)Jump B, C, crouching B, ==> B, C, <== C, HCB + C

3)Jump C, crouching Bx2, down-forward C, {forward, down, down-forward + C}

4)Jump C, crouching A, B, down-forward C, HCF + B

5)Jump B, C, down-forward A, Super Move

6)Jump C, ==> A, B, C, <== C, Power Move, Pursue Attack

Strategies

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